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Rupture: Difference between revisions

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m 1 revision: Standard Cruisers
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==Fitting==
==Fitting==
''No tagged fittings for Rupture.''
{{Fittings
|name=Rupture, PvP Starter Rupture
 
|high=
220mm Vulcan AutoCannon I <br>
220mm Vulcan AutoCannon I <br>
220mm Vulcan AutoCannon I <br>
220mm Vulcan AutoCannon I <br>
Assault Missile Launcher I <br>
Assault Missile Launcher I <br>
|mid=
10MN MicroWarpdrive I <br>
Warp Scrambler I <br>
Stasis Webifier I <br>
|low=
Damage Control I <br>
800mm Reinforced Steel Plates I <br>
Gyrostabilizer I <br>
Gyrostabilizer I <br>
Tracking Enhancer I <br>
 
|charges=
Republic Fleet Fusion M <br>
Sabretooth Light Missile <br>
|drones=
Warrior I x5 <br>
|rigs=
[empty rig slot] <br>
[empty rig slot] <br>
[empty rig slot] <br>
 
|required1=
Electronics IV <br>
Minmatar Frigate IV <br>
Minmatar Cruiser III <br>
Gunnery III <br>
Medium Projectile Turret I <br>
|required2=
Missile Launcher Operation I <br>
Afterburner III <br>
High Speed Maneuvering I <br>
Propulsion Jamming I <br>
|required3=
Hull Upgrades III <br>
Weapon Upgrades I <br>
Drones I <br>
Scout Drone Operation I <br>
 
|recommended1=
|recommended2=
|recommended3=
 
|notes=
*This fits with Engineering 3 and Electronics 3. All Tech 1 Meta 0 so the modules can be picked from uni hangars during war.
*330 dps and 13k EHP with all level 5 skills, though for newbies its likely to be a bit less.
*245 dps with recommended skills below. 12 k EHP.
*Tip for newbies: stagger the neut cycles.
*This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here].
}}{{Fittings
|name=Rupture, PvE T2 Shield
 
|high=
650mm Medium 'Scout' Artillery I <br>
650mm Medium 'Scout' Artillery I <br>
650mm Medium 'Scout' Artillery I <br>
650mm Medium 'Scout' Artillery I <br>
'Arbalest' Assault Missile Launcher <br>
'Arbalest' Assault Missile Launcher <br>
|mid=
10MN Afterburner II <br>
Invulnerability Field II <br>
Large Shield Extender II <br>
|low=
Shield Power Relay II <br>
Shield Power Relay II <br>
Gyrostabilizer II <br>
Gyrostabilizer II <br>
Power Diagnostic System II <br>
 
|charges=
|drones=
Hobgoblin I x6 <br>
|rigs=
Medium Core Defence Field Purger I <br>
Medium Core Defence Field Purger I <br>
Medium Core Defence Field Purger I <br>
 
|required1=
Minmatar Frigate IV <br>
Minmatar Cruiser III <br>
Gunnery III <br>
Medium Projectile Turret I <br>
Missile Launcher Operation I <br>
|required2=
Afterburner IV <br>
Tactical Shield Manipulation IV <br>
Shield Upgrades IV <br>
Energy Grid Upgrades IV <br>
Weapon Upgrades IV <br>
|required3=
Mechanic III <br>
Jury Rigging III <br>
Shield Rigging I <br>
Drones I <br>
Scout Drone Operation I <br>
 
|recommended1=
Energy Systems Operation III <br>
Energy Management III <br>
Electronics Upgrades I <br>
Long Range Targeting II <br>
Targeting IV <br>
Signature Analysis III <br>
|recommended2=
Evasive Maneuvering II <br>
Warp Drive Operation II <br>
Hull Upgrades III <br>
Shield Management III <br>
Rapid Firing II <br>
|recommended3=
Sharpshooter I <br>
Motion Prediction III <br>
Medium Projectile Turret III <br>
Gunnery IV <br>
Trajectory Analysis II <br>
 
|notes=
*Use lower meta level items if cost is an issue.
*You may use Meta 4 items instead of Tech 2 items to fit into the ship early.
}}


==Tactics==
==Tactics==