More actions
m 1 revision: Standard Cruisers |
|||
| Line 86: | Line 86: | ||
==Fitting== | ==Fitting== | ||
'' | {{Fittings | ||
|name=Rupture, PvP Starter Rupture | |||
|high= | |||
220mm Vulcan AutoCannon I <br> | |||
220mm Vulcan AutoCannon I <br> | |||
220mm Vulcan AutoCannon I <br> | |||
220mm Vulcan AutoCannon I <br> | |||
Assault Missile Launcher I <br> | |||
Assault Missile Launcher I <br> | |||
|mid= | |||
10MN MicroWarpdrive I <br> | |||
Warp Scrambler I <br> | |||
Stasis Webifier I <br> | |||
|low= | |||
Damage Control I <br> | |||
800mm Reinforced Steel Plates I <br> | |||
Gyrostabilizer I <br> | |||
Gyrostabilizer I <br> | |||
Tracking Enhancer I <br> | |||
|charges= | |||
Republic Fleet Fusion M <br> | |||
Sabretooth Light Missile <br> | |||
|drones= | |||
Warrior I x5 <br> | |||
|rigs= | |||
[empty rig slot] <br> | |||
[empty rig slot] <br> | |||
[empty rig slot] <br> | |||
|required1= | |||
Electronics IV <br> | |||
Minmatar Frigate IV <br> | |||
Minmatar Cruiser III <br> | |||
Gunnery III <br> | |||
Medium Projectile Turret I <br> | |||
|required2= | |||
Missile Launcher Operation I <br> | |||
Afterburner III <br> | |||
High Speed Maneuvering I <br> | |||
Propulsion Jamming I <br> | |||
|required3= | |||
Hull Upgrades III <br> | |||
Weapon Upgrades I <br> | |||
Drones I <br> | |||
Scout Drone Operation I <br> | |||
|recommended1= | |||
|recommended2= | |||
|recommended3= | |||
|notes= | |||
*This fits with Engineering 3 and Electronics 3. All Tech 1 Meta 0 so the modules can be picked from uni hangars during war. | |||
*330 dps and 13k EHP with all level 5 skills, though for newbies its likely to be a bit less. | |||
*245 dps with recommended skills below. 12 k EHP. | |||
*Tip for newbies: stagger the neut cycles. | |||
*This fitting is listed [http://forum.eveuniversity.org/viewtopic.php?f=129&t=32029 here]. | |||
}}{{Fittings | |||
|name=Rupture, PvE T2 Shield | |||
|high= | |||
650mm Medium 'Scout' Artillery I <br> | |||
650mm Medium 'Scout' Artillery I <br> | |||
650mm Medium 'Scout' Artillery I <br> | |||
650mm Medium 'Scout' Artillery I <br> | |||
'Arbalest' Assault Missile Launcher <br> | |||
'Arbalest' Assault Missile Launcher <br> | |||
|mid= | |||
10MN Afterburner II <br> | |||
Invulnerability Field II <br> | |||
Large Shield Extender II <br> | |||
|low= | |||
Shield Power Relay II <br> | |||
Shield Power Relay II <br> | |||
Gyrostabilizer II <br> | |||
Gyrostabilizer II <br> | |||
Power Diagnostic System II <br> | |||
|charges= | |||
|drones= | |||
Hobgoblin I x6 <br> | |||
|rigs= | |||
Medium Core Defence Field Purger I <br> | |||
Medium Core Defence Field Purger I <br> | |||
Medium Core Defence Field Purger I <br> | |||
|required1= | |||
Minmatar Frigate IV <br> | |||
Minmatar Cruiser III <br> | |||
Gunnery III <br> | |||
Medium Projectile Turret I <br> | |||
Missile Launcher Operation I <br> | |||
|required2= | |||
Afterburner IV <br> | |||
Tactical Shield Manipulation IV <br> | |||
Shield Upgrades IV <br> | |||
Energy Grid Upgrades IV <br> | |||
Weapon Upgrades IV <br> | |||
|required3= | |||
Mechanic III <br> | |||
Jury Rigging III <br> | |||
Shield Rigging I <br> | |||
Drones I <br> | |||
Scout Drone Operation I <br> | |||
|recommended1= | |||
Energy Systems Operation III <br> | |||
Energy Management III <br> | |||
Electronics Upgrades I <br> | |||
Long Range Targeting II <br> | |||
Targeting IV <br> | |||
Signature Analysis III <br> | |||
|recommended2= | |||
Evasive Maneuvering II <br> | |||
Warp Drive Operation II <br> | |||
Hull Upgrades III <br> | |||
Shield Management III <br> | |||
Rapid Firing II <br> | |||
|recommended3= | |||
Sharpshooter I <br> | |||
Motion Prediction III <br> | |||
Medium Projectile Turret III <br> | |||
Gunnery IV <br> | |||
Trajectory Analysis II <br> | |||
|notes= | |||
*Use lower meta level items if cost is an issue. | |||
*You may use Meta 4 items instead of Tech 2 items to fit into the ship early. | |||
}} | |||
==Tactics== | ==Tactics== | ||