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Electronic warfare: Difference between revisions

From EVE University Wiki
Studentay (talk | contribs)
Moved the specifics on what EWAR should be activated on what target to step 2, as step 2 is when targets are selected (which related to EWAR tyoe)
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* 1. Turn Sensor Booster on. (If you have one. If you are in a gatecamp, this should be on already.)
* 1. Turn Sensor Booster on. (If you have one. If you are in a gatecamp, this should be on already.)
* 2. Lock target.
* 2. Lock target.
* This step depends on the FC's orders and your location.
* This step depends on the FC's orders and your location. Generally speaking ECM, TD and damps should be spread out on the opponents, ignoring primary. TP's should all be on the primary. (The designated targets should match the EW modules you have equipped: so don't put a TD on a missile boat. And it might be a good thing to open up a separate chat channel for all the EW people, so you can keep everything well spread.)
 
* 3a. If your orders are to orbit a gate, keep orbiting. If you get targeted you can jump through. (Unless you activated an Ewar module on someone or want to die a "Hero's" death.)
* 3a. If your orders are to orbit a gate, keep orbiting. If you get targeted you can jump through. (Unless you activated an Ewar module on someone or want to die a "Hero's" death.)
* 3b. If you are at your optimal range, align to a planet. If you are targeted you can warp away and warp back in. (Unless you want to die a "hero's death".)
* 3b. If you are at your optimal range, align to a planet. If you are targeted you can warp away and warp back in. (Unless you want to die a "hero's death".)
* 4. Activate the electronic warfare module on your designated target. ECM, TD and damps should be spread out on the opponents. TP's should all be on the primary. (The designated targets should match the EW modules you have equipped: so don't put a TD on a missile boat. And it might be a good thing to open up a separate chat channel for all the EW people, so you can keep everything well spread.)
* 4. Activate the electronic warfare module on your designated target.  
* 5. If the hit on the designated target is successful, put a second electronic warfare module (if you have it) on the another target in the opposing fleet.
* 5. If the hit on the designated target is successful, put a second electronic warfare module (if you have it) on the another target in the opposing fleet.
* 6. There is no 6, let's jam it.
* 6. There is no 6, let's jam it.