Difference between revisions of "Template:ShipGuideBoilerintro"
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− | This guide provides fitting and skill recommendations for [[Ships|T1 ships]] for Player vs. Environment (PvE) and Player vs. Player (PvP) encounters. This is a work in progress; please direct comments, suggestions, and corrections to [http://forum.eveuniversity.org/viewtopic.php?f=31&t= | + | This guide provides fitting and skill recommendations for [[Ships|T1 ships]] for Player vs. Environment (PvE) and Player vs. Player (PvP) encounters. This is a work in progress; please direct comments, suggestions, and corrections to [http://forum.eveuniversity.org/viewtopic.php?f=31&t=48680 this discussion thread]. |
The fits listed here are ''suggestions''. You should build on them rather than treating them as gospel. These fits -- especially the ones for smaller ships -- tend to use T1 meta 0 modules for simplicity. Upgrading to named or T2 modules is often a good idea when you can afford it. | The fits listed here are ''suggestions''. You should build on them rather than treating them as gospel. These fits -- especially the ones for smaller ships -- tend to use T1 meta 0 modules for simplicity. Upgrading to named or T2 modules is often a good idea when you can afford it. |
Revision as of 19:49, 28 October 2011
This guide provides fitting and skill recommendations for T1 ships for Player vs. Environment (PvE) and Player vs. Player (PvP) encounters. This is a work in progress; please direct comments, suggestions, and corrections to this discussion thread.
The fits listed here are suggestions. You should build on them rather than treating them as gospel. These fits -- especially the ones for smaller ships -- tend to use T1 meta 0 modules for simplicity. Upgrading to named or T2 modules is often a good idea when you can afford it.
For more advanced fitting needs, as well as advice and feedback on your fits, please use the EVE University ship loadout forums: