Difference between revisions of "Natural Resists"

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(Creating the natural resists guide)
 
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Hi!
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== Natural enemies==
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Before going into ship types you need to know the races, and more importantly who are enemies to each other in order to understand how the natural resists work.
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Amarr VS Minmatar
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Gallente VS Caldari
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== Each race has a dominant dmg type ==
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Amarr deal high EM dmg
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[[File:lasers.jpg|1000px]]
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Minmatar deal high Explosive dmg
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Gallente deal high kinetic and thermal
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Caldari deal all types of dmg, but have ships that give bonuses to Kinetic dmg.
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== Tech 1 Ships ==
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All Tech 1 ships have the same natural resists.
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* Armor
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**EM        :
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**Explosive : 
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**Kinetic  :
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**Thermal  :
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=== Tech 2 Ships ===
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==== Ammo Types ====

Revision as of 10:57, 2 November 2011

Natural enemies

Before going into ship types you need to know the races, and more importantly who are enemies to each other in order to understand how the natural resists work.

Amarr VS Minmatar

Gallente VS Caldari

Each race has a dominant dmg type

Amarr deal high EM dmg

Lasers.jpg

Minmatar deal high Explosive dmg

Gallente deal high kinetic and thermal

Caldari deal all types of dmg, but have ships that give bonuses to Kinetic dmg.


Tech 1 Ships

All Tech 1 ships have the same natural resists.

  • Armor
    • EM :
    • Explosive :
    • Kinetic :
    • Thermal :

Tech 2 Ships

Ammo Types