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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Rynnik (talk | contribs)
removed now redundant fits from the page
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=Frigate=
==Frigate==
 
==Executioner==


{{Ship|Executioner|box}}
{{Ship|Executioner|box}}


The Executioner is the Amarr fast frigate, although only having two mid slots makes it unloved for tackling in PvP despite its speed and high scan resolution. It can serve as a level 1 mission runner until Amarr Frigate III is trained for the Punisher and Destroyers I for the Coercer. For tackling, the Punisher is used more often since they have the same number of mid slots, but the punisher can fit a sturdier tank.
The Executioner is the Amarr fast frigate, although only having two mid slots makes it unloved for tackling in PvP despite its speed and high scan resolution. It can serve as a level 1 mission runner until Amarr Frigate III is trained for the Punisher and Destroyers I for the Coercer. For tackling, the Punisher is used more often since they have the same number of mid slots, but the punisher can fit a sturdier tank.
 
<br>
{{ShipGuideFittings
<br>
|name=Executioner, PvE Mission Basic
 
|low=
Damage Control I<br>
Small Armor Repairer I<br>
|mid=
1MN Afterburner I<br>
Cap Recharger I<br>
|high=
Gatling Pulse Laser I<br>
Gatling Pulse Laser I<br>
 
|charges=
Multifrequency S<br>
 
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>
 
|recommended1=
Afterburner I<br>
Amarr Frigate II<br>
Controlled Bursts I<br>
 
|recommended2=
Energy Grid Upgrades II<br>
Hull Upgrades I<br>
Rapid Firing I<br>
 
|recommended3=
Repair Systems I<br>
Sharpshooter I<br>
Small Laser Turret II<br>
 
|notes=
}}
 
 
{{ShipGuideFittings
|name=Executioner, PvP Tackler Basic
 
|low=
Damage Control I<br>
Overdrive Injector System I<br>
|mid=
1MN MicroWarpdrive I<br>
Warp Disruptor I<br>
|high=
Gatling Pulse Laser I<br>
Gatling Pulse Laser I<br>
 
|charges=
Standard S<br>
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>
 
|recommended1=
Acceleration Control III<br>
Afterburner III<br>
Amarr Frigate II<br>
Controlled Bursts III<br>
Energy Management III<br>
Energy Systems Operation III<br>
Evasive Maneuvering III<br>
 
|recommended2=
Gunnery III<br>
High Speed Maneuvering III<br>
Hull Upgrades III<br>
Mechanic III<br>
Motion Prediction III<br>
Propulsion Jamming III<br>
Rapid Firing III<br>
 
|recommended3=
Sharpshooter III<br>
Signature Analysis III<br>
Small Energy Turret III<br>
Targeting III<br>
Warp Drive Operation III<br>
 
|notes=* The pulse lasers can be replaced by 150mm or 200mm AutoCannons to avoid the cap problems of laser turrets.
}}
 
==Inquisitor==
 
{{Ship|Inquisitor|box}}
{{Ship|Inquisitor|box}}


The Inquisitor is the only Amarr T1 ship with missile bonuses. Even with good missile skills, it has less than impressive attributes.
The Inquisitor is the only Amarr T1 ship with missile bonuses. Even with good missile skills, it has less than impressive attributes.
 
<br>
 
<br>
==Tormentor==
 
{{Ship|Tormentor|box}}
{{Ship|Tormentor|box}}


Fledgling Amarr miners will want to start here.
Fledgling Amarr miners will want to start here.
 
<br>
{{ShipGuideFittings
<br>
|name=Tormentor, Mining Basic
 
|high=
Miner I<br>
Miner I
|mid=
Small Shield Booster I
|low=
Capacitor Power Relay I<br>
Expanded Cargohold I<br>
Expanded Cargohold I
 
|charges=
|drones=
Hobgoblin I<br>
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]
 
|recommended1=
Amarr Frigate II<br>
Drones I<br>
Energy Grid Upgrades II<br>
 
|recommended2=
Hull Upgrades I<br>
Mining II<br>
Scout Drone Operation I<br>
 
|recommended3=
Shield Operation I<br>
 
|notes=
*You can also use any other light scout drone, at best matching it to the rats you expect to encounter.
*The Capacitor Power Relay has a minor penalty to the shield booster. A Capacitor Flux Coil can be used instead if you have enough CPU, however the difference between the two modules are not significant on this fit.
}}
 
==Punisher==
 
{{Ship|Punisher|box}}
{{Ship|Punisher|box}}


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<br>
<br>
This the E-UNI tackler for new Amarr pilots, but it does not excel at this role due to the limited mid slots, low base velocity, and mediocre scan resolution.
This the E-UNI tackler for new Amarr pilots, but it does not excel at this role due to the limited mid slots, low base velocity, and mediocre scan resolution.
 
<br>
{{ShipGuideFittings
<br>
|name=Punisher, PvE Mission Basic
 
|low=
Damage Control I<br>
Small Armor Repairer I<br>
Capacitor Power Relay I<br>
Heat Sink I<br>
|mid=
1MN Afterburner I<br>
Cap Recharger I<br>
|high=
Dual Light Pulse Laser I<br>
Dual Light Pulse Laser I<br>
Dual Light Pulse Laser I<br>
Small Nosferatu I<br>
 
|charges=
Multifrequency S<br>
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>
 
|recommended1=
Acceleration Control I<br>
Afterburner II<br>
Amarr Frigate III<br>
Controlled Bursts II<br>
Energy Emission Systems I<br>
Energy Grid Upgrades II<br>
Energy Management II<br>
 
|recommended2=
Energy Systems Operation II<br>
Evasive Maneuvering I<br>
Gunnery III<br>
Hull Upgrades II<br>
Mechanic II<br>
Motion Prediction II<br>
Rapid Firing II<br>
 
|recommended3=
Repair Systems II<br>
Sharpshooter II<br>
Small Energy Turret III<br>
Targeting II<br>
Weapon Upgrades I<br>
 
|notes=
}}
 
 
{{ShipGuideFittings
|name=Punisher, PvP Tackler Basic
 
|low=
Damage Control I<br>
400mm Reinforced Steel Plates I<br>
Micro Auxiliary Power Core I<br>
Adaptive Nano Plating I<br>
|mid=
1MN MicroWarpdrive I<br>
Warp Scrambler I<br>
|high=
Gatling Pulse Laser I<br>
Gatling Pulse Laser I<br>
Gatling Pulse Laser I<br>
[empty high slot]<br>
 
|charges=
Standard S<br>
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>
 
|recommended1=
Acceleration Control III<br>
Afterburner III<br>
Amarr Frigate III<br>
Controlled Bursts III<br>
Energy Management III<br>
Energy Systems Operation III<br>
Evasive Maneuvering III<br>
 
|recommended2=
Gunnery III<br>
High Speed Maneuvering III<br>
Hull Upgrades III<br>
Mechanic III<br>
Motion Prediction III<br>
Propulsion Jamming III<br>
Rapid Firing III<br>
 
|recommended3=
Sharpshooter III<br>
Signature Analysis III<br>
Small Energy Turret III<br>
Targeting III<br>
Warp Drive Operation III<br>
Weapon Upgrades I<br>
 
|notes=* The MWD can be switched to an AB for better speed tanking, however this will make catching up to any ship with a MWD difficult unless it is already tackled by fleetmates.
}}
 
==Crucifier==
{{Ship|Crucifier|box}}
{{Ship|Crucifier|box}}


{{ShipGuideFittings
The Crucifier is the Amarr EWAR frigate, and works great as an extremely cheap long range EWAR platform for very new pilots.
|name=Crucifier, PvP TD Basic
<br>
 
<br>
|low=
Damage Control I<br>
Signal Amplifier I<br>
Overdrive Injector System I<br>
|mid=
1MN Afterburner I<br>
Tracking Disruptor I<br>
Tracking Disruptor I<br>
|high=
Dual Light Beam Laser I<br>
Dual Light Beam Laser I<br>
 
|charges=
Standard S<br>
Optimal Range Disruption<br>
Tracking Speed Disruption<br>
|drones=
Warrior I x2<br>
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]<br>
 
|recommended1=
Acceleration Control II<br>
Afterburner III<br>
Amarr Frigate III<br>
Combat Drone Operation III<br>
Controlled Bursts III<br>
Drones III<br>
Electronics Upgrades I<br>
Electronic Warfare III<br>
Energy Management III<br>
Energy Systems Operation III<br>
 
|recommended2=
Evasive Maneuvering II<br>
Frequency Modulation III<br>
Fuel Conservation III<br>
Gunnery III<br>
Hull Upgrades III<br>
Long Distance Jamming III<br>
Long Range Targeting III<br>
Mechanic III<br>
Motion Prediction III<br>
Navigation III<br>
 
|recommended3=
Rapid Firing III<br>
Scout Drone Operation III<br>
Sharpshooter III<br>
Signature Analysis III<br>
Small Energy Turret III<br>
Targeting III<br>
Weapon Disruption III<br>
Warp Drive Operation III<br>
 
|notes=
}}
 
==Magnate==
{{Ship|Magnate|box}}
{{Ship|Magnate|box}}


{{ShipGuideFittings
Magnates are a perfect platform to practice probing skills which will come in handy later both for exploration and PvP probing.
|name=Magnate, Exploration Basic
<br>
 
<br>
|low=
<br>
Warp Core Stabilizer I<br>
Nanofiber Internal Structure I<br>
Nanofiber Internal Structure I<br>
|mid=
1MN MicroWarpdrive I<br>
|high=
Core Probe Launcher I<br>
Prototype Cloaking Device I<br>
 
|charges=
Core Scanner Probe I<br>
|drones=
Hobgoblin I x2<br>
|rigs=
Small Gravity Capacitor Upgrade I<br>
Small Gravity Capacitor Upgrade I<br>
[empty rig slot]<br>
 
|recommended1=
Acceleration Control I<br>
Afterburner III<br>
Amarr Frigate IV<br>
Astrometric Acquisition III<br>
Astrometric Pinpointing III<br>
Astrometric Rangefinding III<br>
Astrometrics IV<br>
 
|recommended2=
Cloaking I<br>
Drones II<br>
Electronics IV<br>
Energy Management II<br>
Energy Systems Operation II<br>
Evasive Maneuvering I<br>
High Speed Maneuvering III<br>
 
|recommended3=
Hull Upgrades I<br>
Jury Rigging I<br>
Mechanic III<br>
Scout Drone Operation I<br>
Warp Drive Operation II<br>
 
|notes=* Use Sisters Core Scanner Probes for better scan results if you can afford them.
}}


=Destroyer=
=Destroyer=