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Wormholes: Difference between revisions

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W-space can NOT be found in the EVE map, so you will not see where you are. You can however bookmark things the normal way. (''And indeed, you should.  I have to remind myself that I don't need to bookmark stargates, these days.'')
W-space can NOT be found in the EVE map, so you will not see where you are. You can however bookmark things the normal way. (''And indeed, you should.  I have to remind myself that I don't need to bookmark stargates, these days.'')
=== Exploration sites ===


Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.  These sites are guarded by the remnant drones of the now vanished [[Sleeper]] race, which have a much better AI then normal NPCs and can prove to be very difficult opponents.
Every W-Space System can spawn multiple exploration sites which can be scanned down with probes and the System Scanner.  These sites are guarded by the remnant drones of the now vanished [[Sleeper]] race, which have a much better AI then normal NPCs and can prove to be very difficult opponents.
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The sites can be broken down into "cosmic anomalies" and "cosmic signatures".
The sites can be broken down into "cosmic anomalies" and "cosmic signatures".
Cosmic Anomalies are the equivalent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan. if you don't find one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be careful if you warp to one.   
Cosmic Anomalies are the equivalent of K-Space combat sites and can be found without probes via the System Scanner. Just warp to a planet and start the scan. if you don't find one, warp to another planet and repeat the process. Some cosmic anomalies can be heavily guarded, so be careful if you warp to one.   
In higher class wormholes additional [[Sleeper]] reinforcements may spawn after you have been mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.


Cosmic Signatures need to be probed down.  They come in 5 types:
Bringing a Carrier or Dreadnought to a combat site in a Class 4, 5 or 6 Wspace will spawn 6 additional battleships per capital ship. Assigning Fighters to someone who then goes to certain sites will also cause 6 additional battleships to spawn.
 
*Ladar - These Sites will contain gas clouds, which can be harvested through a Gas Harvester. The gas is needed in [[Tech_3_Production|Tech 3 production]] and is lightly guarded. See [[Gas in W-space]] for more details on this
*Radar - Radar Sites will contain locked containers, containing items like datacores, which can be unlocked through [[Hacking]]. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded.
*Magnetometric - Those sites will contain ancient relics in containers, which have to be opened through an Analyzer (see [[Archaeology]]). Mag Sites are heavily guarded. Ancient relics are needed to generate T3 blueprints through [http://wiki.eveonline.com/wiki/Reverse_Engineering reverse engineering].
*Gravimetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every known ore (even Mercoxit) and is lightly guarded. (''Huge, huge rocks.'')
*Unknown - A unknown site is always another Wormhole and is not guarded by [[Sleepers]], though it maybe by players. It is worth noting that while Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player warps to it. While it is by no means a guarantee, avoiding wormhole sites significantly reduces the chance that you will find yourself sharing the system with other players.


For a detailed breakdown of the specific sites found in a Wormhole visit http://eve-survival.org/wikka.php?wakka=WormholeSpace
For a detailed breakdown of the specific sites found in a Wormhole visit http://eve-survival.org/wikka.php?wakka=WormholeSpace
In higher class wormholes additional [[Sleeper]] reinforcements may spawn after you have been mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.
In higher class wormholes additional [[Sleeper]] reinforcements may spawn after you have been mining, gas harvesting or salvaging for a time. So be prepared and never go AFK while at a site.


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Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called hubs, will rarely connect to K-Space and can be used for extended W-Space operations.
Some W-Space systems will have a "default" wormhole which leads only to other W-Space systems. Those systems, called hubs, will rarely connect to K-Space and can be used for extended W-Space operations.
==== Cosmic Signatures ====
Cosmic Signatures need to be probed down.  They come in 5 types:
*Ladar - These Sites will contain gas clouds, which can be harvested through a Gas Harvester. The gas is needed in [[Tech_3_Production|Tech 3 production]] and is lightly guarded. See [[Gas in W-space]] for more details on this
*Radar - Radar Sites will contain locked containers, containing items like datacores, which can be unlocked through [[Hacking]]. Sometimes there will be a Talocan ship wreck, which can be salvaged and will drop ancient hull sections for Tech 3 Ships. The sites are heavily guarded.
*Magnetometric - Those sites will contain ancient relics in containers, which have to be opened through an Analyzer (see [[Archaeology]]). Mag Sites are heavily guarded.  Ancient relics are needed to generate T3 blueprints through [http://wiki.eveonline.com/wiki/Reverse_Engineering reverse engineering].
*Gravimetric - A grav site contains asteroids which can be mined. In higher class Wormholes the sites can contain enough ore to keep a dozen Hulks busy for days. A grav site can contain every known ore (even Mercoxit) and is lightly guarded. (''Huge, huge rocks.'')
*Unknown - A unknown site is always another Wormhole and is not guarded by [[Sleepers]], though it maybe by players. It is worth noting that while Unknown sites always indicate a Wormhole location, said wormhole will not spawn in its destination system until a player warps to it. While it is by no means a guarantee, avoiding wormhole sites significantly reduces the chance that you will find yourself sharing the system with other players.
=== POS and W-space ===


You can anchor a POS in W-Space. However, there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import all POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space. In some classes (1 or 2) it would be nearly impossible since the mass limit of the wormholes does not allow enough large ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. If you plan to anchor a POS in a WH system, note that POSs behave as normal except you can not claim Sovereignty and you cannot moon mine. POS presence or absence has no effect on respawn rates, as well.  
You can anchor a POS in W-Space. However, there are no ice belts in W-Space nor is ice found in the grav sites, which means you have to import all POS fuel from K-Space. A POS, correctly set up, is very hard to destroy in W-Space. In some classes (1 or 2) it would be nearly impossible since the mass limit of the wormholes does not allow enough large ships in. It is not possible to bring Motherships or Titans through a wormhole due to their high mass. If you plan to anchor a POS in a WH system, note that POSs behave as normal except you can not claim Sovereignty and you cannot moon mine. POS presence or absence has no effect on respawn rates, as well.  


Though unconfirmed, it is rumored a POS in a class 6 system can attract a [[Sleeper]] Dreadnought which will raze the POS (even a '''DeathStar''') to the ground and is extremely tough to defeat. (''Who starts these rumors anyway?'')  The developers have hinted that occupying wormhole space may become more dangerous in future releases.
Though unconfirmed, it is rumored a POS in a class 6 system can attract a [[Sleeper]] Dreadnought which will raze the POS (even a '''DeathStar''') to the ground and is extremely tough to defeat. (''Who starts these rumors anyway?'')  The developers have hinted that occupying wormhole space may become more dangerous in future releases.
 
Bringing a Carrier or Dreadnought to a combat site in a Class 4, 5 or 6 Wspace will spawn 6 additional battleships per capital ship. Assigning Fighters to someone who then goes to certain sites will also cause 6 additional battleships to spawn.


== Wormhole, Wormhole Size and Stability Information ==
== Wormhole, Wormhole Size and Stability Information ==