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Wormholes: Difference between revisions

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If a WH closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod.  The good news is, there's always another wormhole.  The moral is, never go into a WH without a scanner.
If a WH closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod.  The good news is, there's always another wormhole.  The moral is, never go into a WH without a scanner.


The new WH you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another WH deeper into W-Space (D6 calls this "going deeper down the rabbit hole").  There may be several WHs into and out of the same W-space solarsystem.
The new WH you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another WH deeper into W-Space ([[Division 6|D6]] calls this "going deeper down the rabbit hole").  There may be several WHs into and out of the same W-space solarsystem.


All W-Space solarsystems are null sec (0.0), even ones you enter from empire.  This means anyone can shoot at you at any time with no response from Concord.  You're on your own pal.  PvP is only one cloaky ship away whether you want it or not.  Prepare accordingly.
All W-Space solarsystems are null sec (0.0), even ones you enter from empire.  This means anyone can shoot at you at any time with no response from Concord.  You're on your own pal.  PvP is only one cloaky ship away whether you want it or not.  Prepare accordingly.