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m Edited the part that said NO RIGs on frigs. SOP change |
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Energy neutralizers can be a great addition but remember they use a lot of cap (when in doubt, don't fit them). Other options include a salvager in your spare high slot to clean up wrecks after fighting, or a medium remote armor repairer to help patch allies up after fighting (but not during battle, when your attention, and your capacitor, should be running your ECM). | Energy neutralizers can be a great addition but remember they use a lot of cap (when in doubt, don't fit them). Other options include a salvager in your spare high slot to clean up wrecks after fighting, or a medium remote armor repairer to help patch allies up after fighting (but not during battle, when your attention, and your capacitor, should be running your ECM). | ||
Fitting an Auto Targeting System can increase your maximum targets by 3 - an ease of use improvement for a multitasking pilot (having more potential targets locked). | |||
Keep in mind that your main role as an ECM pilot is to disable enemy ships through the use of your jamming modules. You will not be expected to significantly contribute to the overall DPS capacity of the fleet, so it's perfectly acceptable to use your high slots to fit whichever modules you think will best protect your ship, even if this compromises your offensive capabilities. | Keep in mind that your main role as an ECM pilot is to disable enemy ships through the use of your jamming modules. You will not be expected to significantly contribute to the overall DPS capacity of the fleet, so it's perfectly acceptable to use your high slots to fit whichever modules you think will best protect your ship, even if this compromises your offensive capabilities. | ||