Difference between revisions of "User:Jeb hataska"
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Summary: Destroy the Amarr Energy Neutralizer Sentry III. | Summary: Destroy the Amarr Energy Neutralizer Sentry III. | ||
*Enemy ships will warp off when the Neutralizer Sentry is destroyed. | *Enemy ships will warp off when the Neutralizer Sentry is destroyed. | ||
− | *''Incoming damage is not bad, but the Neut Sentry has a lot of HP. It emptied my capacitor before I brought it down, but my buffer | + | *''Incoming damage is not bad, but the Neut Sentry has a lot of HP. It emptied my capacitor before I brought it down, but my armor buffer was big enough for me to stay and finish it off.'' |
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Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus if completed in 6H) | Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus if completed in 6H) | ||
− | Summary: Destroy | + | Summary: Progress through the rooms, and destroy Harkan's Behemoth. |
− | + | *Entry: Easy. | |
+ | *First room: Straightforward. | ||
+ | *Second room: Straightforward. One reinforcement wave comes after a minute or two. | ||
+ | *Third room | ||
+ | **As you damage the Centus Tyrant battleship, reinforcement waves will spawn. Destroy these waves as they appear, and then return to the Centus Tyrant. | ||
+ | *Last room | ||
+ | **As you damage Harkan's Behemoth, reinforcement waves will spawn. Destroy these waves as they appear, and then return to Harkan's Behemoth. | ||
+ | **Harkan's Behemoth will neut you. ''I pulsed my repper and was fine.'' | ||
+ | **Shortly after you arrive, two or three battlecruisers will appear. If you attack them, they'll be replaced by a pair of web/scramming frigates. If you attack those, they'll be replaced by another assortment of ships, and then back to the battlecruisers, and so on, looping through those three compositions. This loops 4 or 5 times. ''I left the frigates alone since their dps was tiny, although they would have kept me from warping off. | ||
+ | **Mission completes when Harkan's Behemoth is destroyed. | ||
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Revision as of 19:44, 5 January 2012
"Right to Rule" is the Amarr Epic Arc. To start the Epic Arc you must have a standing of 5.0 or higher with Ministry of Internal Order or the Amarr Faction. These missions have great rewards, but do require some advanced skills and ships to complete safely - the minimum recommended requirements are listed below.
- Recommended requirements
- You have and can easily solo Level 4 missions,
- You have a proper PvE fitted BS, and
- You have the Hacking skill at Level ? or greater (required to complete "Longing Leman").
During this Epic Mission Arc a choice is presented to you - to work for the Amarr Empire or for Sansha's Nation; this guide follows the Amarr Empire path.
In this path you will face Sansha's Nation and Amarr Empire enemies, so you should tank your ship approximately equally against EM and Thermal damage, and ideally you would do EM damage (Thermal secondary). Some of the missiles fired by Sansha's Nation battleships (and most Amarr Empire battleships) do Kinetic damage: If a Sansha battleship orbits between 38k and 49k, then its missiles do kinetic damage (with the exception of "Slave Lord" whose missiles do thermal); if it orbits at 14k-17k, then its missiles do EM damage.
Any frigate with "Loyal" in its name (that is, just about every frigate you'll encounter) is able to web and warp scramble. Many of the cruisers have turret disruption, and so do the "Beast Lord" and "Plague Lord" battleships and a few of the frigates. The battlecruisers do not have electronic warfare.
Amarr frigates with "Divine" are able to web and warp scramble. Many cruisers have turret disruption and nosferatu. "Imperial Dominator" and "Imperial Martyr" battleships, but not their "Divine" variants, have nosferatu.
In this guide I will provide tips and suggestions based on how I completed the missions - this is not 'the' way to do the mission, rather, it is merely one possible way that worked for me. For each mission the reward is listed in terms of basic reward, time bonus and bounty - these figures are based on my particular skills so individual mileage will vary; however, this still provides a good indication of what to expect.
Introduction
Right to Rule is started by speaking with Karde Romu at the MIO Agent beacon in the Kor-Azor Prime system, 1 jump out of Amarr. ("Beacons" and "Agents in Space" must be visible on the overview, as they are in E-UNI's "Missions" tab.)
Aiding an Investigator
Agent: Karde Romu Location: Karde Romu, MIO Agent (Beacon) Kor-Azor Prime (System) Type: Courier Reward: 1,000,000 + 976,000 (Bonus if completed in 6H ?) Summary: Travel 3 jumps to Nahyeen (the first mission hub) |
Chapter 1: Interference
In this chapter you bounce around the Nimedaz constellation. Starting with The Outclassed Outpost (? didn't notice whether was possible with the first), missions can be completed remotely, and the next accepted remotely, minimizing travel time.
Late Reports
Agent: Kandus Sandar Location: Annad (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,060,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships and loot 1 Reports (0.1 m3).
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The Outclassed Outpost
Agent: Kandus Sandar Location: Polfaly (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,340,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships.
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Raging Sansha
Agent: Kandus Sandar Location: Chaktaren (1 jump from Polfaly) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,330,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships.
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Cowardly Commander
Agent: Kandus Sandar Location: Annad Type: Encounter (Sansha's Nation, Amarr Empire) Reward: 1,000,000 + 1,290,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships.
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Chapter 2: Spiderweb Politics
Aralin Jick
Agent: Kandus Sandar Location: Nahyeen Type: Courier Reward: 1,000,000 + 1,110,000 (Bonus if completed in 6H) Summary: Travel 4 jumps to Nishah (the second mission hub) |
Background Check
Agent: Aralin Jick Location: Nishah Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,260,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships.
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Longing Leman
Agent: Aralin Jick Location: Amdonen Type: Encounter (Amarr Empire) Reward: 1,000,000 + 1,810,000 (Bonus if completed in 6H) Summary: Retrieve the Communications Logs (0.1 m3)
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Languishing Lord
Agent: Aralin Jick Location: Nishah Type: Encounter Reward: 1,000,000 + 577,000 (Bonus if completed in 2H 18M) Summary: No combat.
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Razing the Outpost
Agent: Aralin Jick Location: Nishah Type: Encounter (Mercenaries) Reward: 1,000,000 + 1,850,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships and The Outpost.
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Ascending Nobles
Agent: Aralin Jick Location: Reteka (7 jumps) Type: Encounter (Mercenaries - Amarr Empire ships) Reward: 1,000,000 + 1,820,000 (Bonus if completed in 6H) Summary: Destroy enemy ships, then loot Mina Darabi near the Amarr Chapel.
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Hunting the Hunter
Agent: Aralin Jick Location: Sehmy (3 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,910,000 (Bonus if completed in 6H) Summary: |
Fate of a Madman
Agent: Aralin Jick Location: Type: Reward: 18,000 + 13,000 Summary: |
Chapter 3: The Old Guard
Interrogation: Catching the Scent
Agent: Aralin Jick Location: Amdonen (1 jump) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,610,000 (Bonus if completed in 6H) Summary: Destroy all enemy ships and loot 1 Sansha Command Signal Receiver (1.0 m3)
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Falling into Place
Agent: Aralin Jick Location: Shaha (13 jumps) Type: Encounter (Mercenaries - Amarr Empire ships) Reward: 1,000,000 + 1,890,000 (Bonus if completed in 6H) Summary: Place the Homemade Sansha Beacon (1.0 m3) in the Linked Broadcast Array Hub, and destroy the ships that spawn. |
Making an Arrest
Agent: Aralin Jick Location: Masanuh (13 jumps from Shaha) Type: Courier Reward: 1,000,000 + 838,000 (Bonus if completed in 2H 54M) Summary: Travel to destination, and watch the explosion. |
An Unfortunate End
Agent: Aralin Jick Location: Palas (6 jumps) Type: Courier Reward: 1,000,000 + 668,000 (Bonus if completed in 2H 28M) Summary: Travel 6 jumps--no cargo. |
Panic Response
Agent: Riff Hebian Location: Molea (2 jumps) Type: Encounter (Sansha's Nation) Reward: 1,000,000 + 1,000,000 (Bonus if completed in 4H 10M) Summary: Destroy the Amarr Energy Neutralizer Sentry III.
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The Right to Rule
Agent: Riff Hebian Location: Choga (4 jumps) Type: Encounter (Sansha's Nation) Reward: 1x Imperial Navy Modified 'Noble' Implant + 1,720,000 (Bonus if completed in 6H) Summary: Progress through the rooms, and destroy Harkan's Behemoth.
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