Difference between revisions of "Angel Hideout"

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[[Category:Exploration Complex]]
 
[[Category:Exploration Complex]]
 
==Locating & Difficulty==
 
==Locating & Difficulty==
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows destroyers and below, and seems poorly balanced for them. ''Work In Progress, '''DESPERATELY NEED MORE INFO'''.''
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This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows destroyers and below, and seems poorly balanced for them. ''Work In Progress.''
  
 
'''Warning: Possible Scraming'''
 
'''Warning: Possible Scraming'''
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On warp in, you arrive at an acceleration gate.
 
On warp in, you arrive at an acceleration gate.
 
===First pocket===
 
===First pocket===
You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60. Another (apparent) timer spawns a BC and one more light at 60. I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly.  There are 49 Veldspar Asteroids in this pocket.
+
You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60. Another (apparent) timer spawns a medium ship and one more light at 60. I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly.  There are 49 Veldspar Asteroids in this pocket.
 
===Second pocket===
 
===Second pocket===
 
[[File:Angel_Hideout_Pocket_2.jpg|400px]]
 
[[File:Angel_Hideout_Pocket_2.jpg|400px]]
  
'''Danger, close'''. You literally land on 3 BCs and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a BC and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light.  Destroying the Angel Drug Lab is the trigger for possible escallation [[Blue Pill]].  There are 14 Veldspar and 1 Scordite asteroid in this pocket.
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'''Danger, close'''. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light.  Destroying the Angel Drug Lab is the trigger for possible escallation [[Blue Pill]].  There are 14 Veldspar and 1 Scordite asteroid in this pocket.
  
 
[[File:Escallation.jpg|200px]]
 
[[File:Escallation.jpg|200px]]

Revision as of 04:56, 9 January 2010

Locating & Difficulty

This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows destroyers and below, and seems poorly balanced for them. Work In Progress.

Warning: Possible Scraming

On warp in, you arrive at an acceleration gate.

First pocket

You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60. Another (apparent) timer spawns a medium ship and one more light at 60. I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly. There are 49 Veldspar Asteroids in this pocket.

Second pocket

Angel Hideout Pocket 2.jpg

Danger, close. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light. Destroying the Angel Drug Lab is the trigger for possible escallation Blue Pill. There are 14 Veldspar and 1 Scordite asteroid in this pocket.

200px

  • The chance of escallation of this site seem fairly remote. I have often scanned down an Angel Hideout exploration site and upon entering everything is complete, execpt the trigger is still up. If you find the same, be sure to destroy the drug lab for a chance at the next site. If it escallates a pop up appears and says, "While fighting the last defenders of this hideout, you notice 3 of their ships warp out and disappear from radar. Your navigation computer has had a few minutes now to mull over the data they left and has come up with a probable destination in case you want to chase them." The escallation basically leads you on a chase of these 3 ships.

Need More Info

If you've run a few sites like Watch or Vigil before, you'll notice something's different about the discription I just gave. Most obviously, there's no commanders, no hidden triggers, no faction spawn, no escalation, basically nothing that makes this site interesting. I hold out hope that I'm missing a hidden trigger somewhere and that this site is not totally pointless as it appears. Please, if you run this site and find anything doesn't match up with this information let me know in-game, via the forum, in the discussion section for this wiki article or edit it directly into this article.

See Also Exploration And Exploration Complex Sites