More actions
→Start the research flow: Connections skill / standings no longer have an effect on RP/day earned (tested in-game) |
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* Area Bonus: Depends on the research field. Most fields have no modifier (e.g. 1), weapon-area research is doubled (2), and ship research is tripled (3). Don't worry about this one too much - as the price of datacores is scaled to the area bonus. | * Area Bonus: Depends on the research field. Most fields have no modifier (e.g. 1), weapon-area research is doubled (2), and ship research is tripled (3). Don't worry about this one too much - as the price of datacores is scaled to the area bonus. | ||
There are | There are two additional skills that can improve the amount of RPs generated per day. These are: | ||
* Negotiation: Directly improves the effective quality of your agent, and is the most efficient skill for raising the number of RPs you earn each day. Negotiation IV, for example, raises Effective Quality by nearly 20 points. | * Negotiation: Directly improves the effective quality of your agent, and is the most efficient skill for raising the number of RPs you earn each day. Negotiation IV, for example, raises Effective Quality by nearly 20 points. | ||
* Area Specific Skill (Mechanical Engineering, etc): Each level of your skill in this area increases the "Your Skill" part of the equation listed above. Train this skill to level 4 or higher. | * Area Specific Skill (Mechanical Engineering, etc): Each level of your skill in this area increases the "Your Skill" part of the equation listed above. Train this skill to level 4 or higher. | ||