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Andy kusoni (talk | contribs) Created page with "This page is intended as a basic, fast, step-by-step guide to scouting a wormhole for PvE use. =Things you need before you start= *A wormhole. This page doesn't cover how to fi..." |
Luc Arbosa (talk | contribs) m Clarified Ladar and Grav sites |
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Warp back to the wormhole you came in at range. Drop probes, move away from your probes and cloak up. Set your probe range to 0.25 AU, and scan. This will give you the sig ID of your exit wormhole. Make a note of it. | Warp back to the wormhole you came in at range. Drop probes, move away from your probes and cloak up. Set your probe range to 0.25 AU, and scan. This will give you the sig ID of your exit wormhole. Make a note of it. | ||
You can then scan down the rest of the system. Write down the sig ID and type of everything you scan down so you can tell the rest of your fleet, or not have to start over if you disconnect. Some Ladar and Grav sites can be profitable with | You can then scan down the rest of the system. Write down the sig ID and type of everything you scan down so you can tell the rest of your fleet, or not have to start over if you disconnect. Some Ladar and Grav sites can be profitable with gas harvesting or mining ships, respectively. I'm not sure which ones. Magnetar and Radar sites are often more profitable than anomalies. Bookmark any wormholes you find. | ||
Magnetar and Radar sites are often more profitable than anomalies. Bookmark any wormholes you find. | |||
=Scouting Connecting Wormholes= | =Scouting Connecting Wormholes= | ||
<To be added in> | <To be added in> | ||