Difference between revisions of "User:Cassiel Seraphim"
From EVE University Wiki
Line 4: | Line 4: | ||
It will assume you have all the relevant skills trained to V and using tech 2 gang links, then show the difference between the various ships with or without the appropriate skirmish mindlink implant. | It will assume you have all the relevant skills trained to V and using tech 2 gang links, then show the difference between the various ships with or without the appropriate skirmish mindlink implant. | ||
− | The numbers in parenthesis is if you have the appropriate warfare implant. So a Claymore running the Skirmish Warfare Mindlink would boost the previous +32,34% web range up to +48,52% web range. | + | The numbers in parenthesis is if you have the appropriate warfare implant. So a Claymore running the Skirmish Warfare Mindlink would boost the previous +32,34% web range up to +48,52% web range. The siege and armour gang links are combined, since their effects are identical to either themselves (if using racial links) or the Claymore (if using non-racial links). |
== Command Ships == | == Command Ships == | ||
Line 11: | Line 11: | ||
! rowspan=2 | Command Ships | ! rowspan=2 | Command Ships | ||
! colspan=2 | Skirmish Warfare Links | ! colspan=2 | Skirmish Warfare Links | ||
− | ! Siege | + | ! Armour/Siege Warfare Links |
− | + | ! rowspan=2 | Practical effects (bonus with correct implant): | |
− | ! rowspan=2 | Practical effects: | ||
|- style="background:#222222;" align="center" | |- style="background:#222222;" align="center" | ||
| Web range | | Web range | ||
| Signature | | Signature | ||
− | | Resist, cycle | + | | Resist, reduced cycle & cap |
− | |||
|- align="center" | |- align="center" | ||
| '''Claymore''' (skirmish) | | '''Claymore''' (skirmish) | ||
| +32,34%<br>(+48,52%) | | +32,34%<br>(+48,52%) | ||
| -21,56%<br>(-32,34%) | | -21,56%<br>(-32,34%) | ||
− | |||
| +18,75%<br>(+28,12%) | | +18,75%<br>(+28,12%) | ||
| align="left"| Federation webs go from 14km to 18,5 km (20,8 km).<br>Meta 4 reps go from 5 sec to 4,1 sec (3,6 sec).<br>Tech 2 reps go from 4,5 to 3,7 sec (3,2 sec). | | align="left"| Federation webs go from 14km to 18,5 km (20,8 km).<br>Meta 4 reps go from 5 sec to 4,1 sec (3,6 sec).<br>Tech 2 reps go from 4,5 to 3,7 sec (3,2 sec). | ||
Line 30: | Line 27: | ||
| +%<br>(%) | | +%<br>(%) | ||
| +%<br>(%) | | +%<br>(%) | ||
− | | +% | + | | +%21<br>(%) |
− | |||
| align="left"| ...<br>...<br>... | | align="left"| ...<br>...<br>... | ||
|} | |} | ||
Line 40: | Line 36: | ||
! rowspan=2 | Strategic Cruisers | ! rowspan=2 | Strategic Cruisers | ||
! colspan=2 | Skirmish Warfare Links | ! colspan=2 | Skirmish Warfare Links | ||
− | ! Siege | + | ! Armour/Siege Warfare Links |
− | |||
! rowspan=2 | Practical effects: | ! rowspan=2 | Practical effects: | ||
|- style="background:#222222;" align="center" | |- style="background:#222222;" align="center" | ||
| Web range | | Web range | ||
| Signature | | Signature | ||
− | | Resist, cycle | + | | Resist, reduced cycle & cap |
− | |||
|- align="center" | |- align="center" | ||
| '''Loki''' (skirmish) | | '''Loki''' (skirmish) | ||
− | |||
| +%<br>(%) | | +%<br>(%) | ||
| +%<br>(%) | | +%<br>(%) | ||
Line 57: | Line 50: | ||
|- align="center" | |- align="center" | ||
| '''Legion''' (armour)<br>'''Tengu''' (shield)''' | | '''Legion''' (armour)<br>'''Tengu''' (shield)''' | ||
− | |||
| +%<br>(%) | | +%<br>(%) | ||
| +%<br>(%) | | +%<br>(%) |
Revision as of 11:09, 8 March 2012
Offgrid booster statistics
Just a little something I'm putting together to see the various combinations for offgrid boosting, in regards to ships and implants.
It will assume you have all the relevant skills trained to V and using tech 2 gang links, then show the difference between the various ships with or without the appropriate skirmish mindlink implant.
The numbers in parenthesis is if you have the appropriate warfare implant. So a Claymore running the Skirmish Warfare Mindlink would boost the previous +32,34% web range up to +48,52% web range. The siege and armour gang links are combined, since their effects are identical to either themselves (if using racial links) or the Claymore (if using non-racial links).
Command Ships
Command Ships | Skirmish Warfare Links | Armour/Siege Warfare Links | Practical effects (bonus with correct implant): | |
---|---|---|---|---|
Web range | Signature | Resist, reduced cycle & cap | ||
Claymore (skirmish) | +32,34% (+48,52%) |
-21,56% (-32,34%) |
+18,75% (+28,12%) |
Federation webs go from 14km to 18,5 km (20,8 km). Meta 4 reps go from 5 sec to 4,1 sec (3,6 sec). Tech 2 reps go from 4,5 to 3,7 sec (3,2 sec). |
Damnation (armour) Vulture (shield) |
+% (%) |
+% (%) |
+%21 (%) |
... ... ... |
Strategic Cruisers
Strategic Cruisers | Skirmish Warfare Links | Armour/Siege Warfare Links | Practical effects: | |
---|---|---|---|---|
Web range | Signature | Resist, reduced cycle & cap | ||
Loki (skirmish) | +% (%) |
+% (%) |
+% (%) |
... ... ... |
Legion (armour) Tengu (shield) |
+% (%) |
+% (%) |
+% (%) |
... ... ... |