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User:Regulus bloodmoon/Programming for Capsuleers: Difference between revisions

From EVE University Wiki
Programming methods: outline/stub
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* Graphs. Graph algorithms: BFS, DFS, minimum spanning tree (Prim, Kruskal), Dijkstra's algorithm, Floyd-Warshall, A-star.
* Graphs. Graph algorithms: BFS, DFS, minimum spanning tree (Prim, Kruskal), Dijkstra's algorithm, Floyd-Warshall, A-star.


Advanced topics of interest:
Advanced topics of interest:<br/>
''These topics largely have no connection to EVE Online, but would be taught in a full-length version of the course (not necessarily in this order).''
''These topics largely have no connection to EVE Online, but would be taught in a full-length version of the course (not necessarily in this order).''
* Numerics: floating-point arithmetic and how it WILL kill you. Fast Fourier transforms. Introduction to digital signal processing.
* Numerics: floating-point arithmetic and how it WILL kill you. Fast Fourier transforms. Introduction to digital signal processing.