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Hauling: Difference between revisions

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Steave435 (talk | contribs)
Hauler Tanking: clean up some module names
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== Hauler Tanking ==
== Hauler Tanking ==


There are several types of tanking: buffer tanking, passive tanking and active tanking. Additionally, some buffer tanks are entirely passive (no active modules) and others include active resistances and damage control modules. The active modules must be turned on after every jump; remapping them to the F1-F8 keys makes this less inconvenient.
There are several types of tanking: buffer tanking, passive tanking and active tanking. Additionally, some buffer tanks are entirely passive (no active modules) and others include active resistances and damage control modules. The active modules must be turned on after every jump; remapping them to the F1-F8 keys makes this more convenient.


For high sec operation, the buffer tank is most common, as the goal is to survive the alpha strike (initial volley) of the attacking gankers and remain alive long enough for CONCORD to come and destroy the attacker(s).
For high sec operation, the buffer tank is most common, as the goal is to survive the alpha strike (initial volley) of the attacking gankers and remain alive long enough for CONCORD to come and destroy the attacker(s).


T1 Industrials are typically buffer tanked.  
T1 Industrials are typically buffer shield tanked.  In most cases you will be using your low slots for cargo expander modules; so using shield modules that fit in the middle slots is the preferred route.


An example buffer tank fit would include 1x EMP Shield Amp, 1x Thermal Shield Amp and 2-3x Medium Shield Extenders. One or two Adaptive Invulnerability Field IIs can also be used, but remember that requires capacitor to run and has to be restarted after every jump. A Damage Control II will also add a lot of buffer, but requires removing an Extended Cargohold II.
An example buffer tank fit would include 1x EMP Ward Ampplifier, 1x Thermic Dissipation Amplifier and 2-3x Medium Shield Extenders. One or two Adaptive Invulnerability Fields can also be used, but remember that requires capacitor to run and has to be restarted after every jump. A Damage Control II will also add a lot of buffer, but requires removing an Expanded Cargohold module.


For hauling, passive shield tank skills are key, followed by the ability to use a Damage Control II and Adaptive Invulnerability Field II. After that, armor tanking can be considered, but that takes away cargo space quickly as you burn up low slots with armor plates/hardeners instead of Expanded Cargohold modules.
For hauling, passive shield tank skills are key, followed by the ability to use a Damage Control II and Adaptive Invulnerability Field II. After that, armor tanking can be considered, but that takes away cargo space quickly as you burn up low slots with armor plates/hardeners instead of Expanded Cargohold modules.
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For Orcas, the standard fit is (2) Adaptive Invulnerability Field II and (2) Large Shield Extender II, with a DC2 in the low-slot.  This takes your ship from around 60-70k EHP up to about 140k EHP.  The addition of a Reinforced Bulkhead II will boost that up to 220-240k EHP.  A fit using shield extender rigs instead of cargo rigs tops out at around 285k EHP.  With the addition of the non-scannable and non-lootable corporate hangar, these are a good choice for small volume high value hauling where you need to hide what you are hauling.
For Orcas, the standard fit is (2) Adaptive Invulnerability Field II and (2) Large Shield Extender II, with a DC2 in the low-slot.  This takes your ship from around 60-70k EHP up to about 140k EHP.  The addition of a Reinforced Bulkhead II will boost that up to 220-240k EHP.  A fit using shield extender rigs instead of cargo rigs tops out at around 285k EHP.  With the addition of the non-scannable and non-lootable corporate hangar, these are a good choice for small volume high value hauling where you need to hide what you are hauling.
Alternatively, you can fit a 100mn MWD that can be used so significantly reduce align times by activating it for 1 cycle while aligning. It does however require a powergrid fitting mod, and you likely won't be able to fit large shield extenders. The vast majority of the Orcas tank come from the hull though, so that's not a problem as long as you have a DCII.
Alternatively, you can fit a 100mn MWD that can be used so significantly reduce align times by activating it for 1 cycle while aligning. It does however require a powergrid fitting mod, and you likely won't be able to fit large shield extenders. The vast majority of the Orcas tank come from the hull though, so that's not a problem as long as you have a DCII.


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For freighters, which have about 180-200k EHP, the benchmark value is 1B ISK (one billion).  As your cargo value exceeds 1B ISK, combined with traveling through systems with a security status in the 0.5-0.6 range, it becomes more and more likely that someone will gank you for your cargo value.  This is a bit of a fuzzy rule of thumb and in the quieter portions of the galaxy with routes that take you only through 0.8 and above systems, you can get away with hauling higher value cargo loads for a very long time.
For freighters, which have about 180-200k EHP, the benchmark value is 1B ISK (one billion).  As your cargo value exceeds 1B ISK, combined with traveling through systems with a security status in the 0.5-0.6 range, it becomes more and more likely that someone will gank you for your cargo value.  This is a bit of a fuzzy rule of thumb and in the quieter portions of the galaxy with routes that take you only through 0.8 and above systems, you can get away with hauling higher value cargo loads for a very long time.


*Personal opinion, and debated. Check the discussion page for further info.
*Personal opinion, and debated. Check the discussion page for further info.  This rule can vary between 3-5M depending on current prices of the ships typically used to gank industrial haulers.


==== Know your route ====
==== Know your route ====
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Large Shield Extender II
Large Shield Extender II
Magnetic Scattering Amplifier II
EM Ward Amplifier II
Explosion Dampening Amplifier II
Explosive Deflection Amplifier II
Heat Dissipation Amplifier II
Thermic Dissipation Amplifier II
Heat Dissipation Amplifier II
Thermic Dissipation Amplifier II


[empty high slot]
[empty high slot]
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Expanded Cargohold II
Expanded Cargohold II


Magnetic Scattering Amplifier II
EM Ward Amplifier II
Heat Dissipation Amplifier II
Thermic Dissipation Amplifier II
Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II
Medium Shield Extender II