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Baiting involves sending out a baitship (or baitfleet), ahead of the main fleet. The role of the baitship is to appear as an easy kill, lure an attacker into combat, and then hold the engagement long enough for the rest of the fleet to arrive. Because local chat displays the presence of all active pilots in-system, the rest of the fleet is usually located in a different system. It's a very brave or foolish pilot who picks a fight with a "lone" ship while a bunch of the victim's corp-mates are somewhere in-system. | Baiting involves sending out a baitship (or baitfleet), ahead of the main fleet. The role of the baitship is to appear as an easy kill, lure an attacker into combat, and then hold the engagement long enough for the rest of the fleet to arrive. Because local chat displays the presence of all active pilots in-system, the rest of the fleet is usually located in a different system. It's a very brave or foolish pilot who picks a fight with a "lone" ship while a bunch of the victim's corp-mates are somewhere in-system. | ||
Baiting does not have to be a group activity - you can also bait as a way of generating solo PVP. This involves making yourself look like an easy target (a ratter, miner, or oblivious traveller) while actually fitting for combat. This is particularly effective if you use a larger ship such as a cruiser or battlecruiser to bait smaller ships such as assault frigates and interceptors, where fitting webs and neutrilizers can tip the balance in your favour. | |||
'''Caveat''': this article is about baiting legitimate University targets. It is not about hi-sec "griefer" baiting, in which a pilot seeks to trick another into taking an aggressive action, so that the victim can be ganked without CONCORD intervention. | '''Caveat''': this article is about baiting legitimate University targets. It is not about hi-sec "griefer" baiting, in which a pilot seeks to trick another into taking an aggressive action, so that the victim can be ganked without CONCORD intervention. | ||
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In each case, the goal of the baitship is to look like an easy kill. Cheaper ships which are known for having a high tank to gank ratio (example: Drake) generally make poor bait, as they are unlikely to be a quick kill. In contrast, a mining ship or freighter - usually quite fragile - that has been fitted to maximise its tank can be quite effective; the attacker doesn't realise quite how many EHP he needs to get through until after he has engaged. | In each case, the goal of the baitship is to look like an easy kill. Cheaper ships which are known for having a high tank to gank ratio (example: Drake) generally make poor bait, as they are unlikely to be a quick kill. In contrast, a mining ship or freighter - usually quite fragile - that has been fitted to maximise its tank can be quite effective; the attacker doesn't realise quite how many EHP he needs to get through until after he has engaged. | ||
. | Another important attribute of good bait is that it shouldn't look like bait - a drake or a maller (both very common bait ships due to their high effective HP) are actually poor bait ships for this reason. A raven on the other hand is a believable choice - it's an attractive target, is easy to catch, and could believably be taken for a mission runner who strayed into lowsec by accident. | ||
==Setting the Bait== | ==Setting the Bait== | ||
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If you're hanging around where you don't really belong, doing nothing in particular, then hostiles are going to suspect you're bait. This has a few disadvantages: | If you're hanging around where you don't really belong, doing nothing in particular, then hostiles are going to suspect you're bait. This has a few disadvantages: | ||
* Foes might try to scout out the rest of the fleet. | * Foes might try to scout out the rest of the fleet. | ||
* Foes might try to gather their own fleet, to ensure a kill. | * Foes might try to gather their own fleet, to ensure a kill. | ||
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==Baitship Fitting== | ==Baitship Fitting== | ||
. | Your bait ship must be able to do two thing: | ||
* Tackle a target, ideally multiple targets | |||
* Survive until the fleet arrives to back it up | |||
With that in mind you want plenty of tank, as well as a warp scrambler or disruptor at a very minimum. Armour tank ships are particularly good as bait, since you can use their extra mid slots to fit extra warp diruptors and webs to tackle multiple targets and prevent them from escaping. | |||
Remember, pick a hull which is tough but which doesn't look like an obvious bait ship. | |||
==See Also== | ==See Also== | ||
* [[http://forum.eveuniversity.org/viewtopic.php?f=44&t=38662 Bait Tactics]] thread on E-UNI forums. | * [[http://forum.eveuniversity.org/viewtopic.php?f=44&t=38662 Bait Tactics]] thread on E-UNI forums. | ||
* [[http:// | * [[http://www.evealtruist.com/2011/01/intelligence-and-counter-intelligence.html Intelligence & Counter-Intelligence]] Azual Skoll on manipulating intel picking fights. Heck, read the entire blog! | ||