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Tips and Tricks: Difference between revisions

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==PVP/Low/NullSec==
==PVP/Low/NullSec==
* Choose your fights carefully. In pvp space you are a shark or a fish. If you can't avoid the sharks, then you are food. Learn safespots, gate scouting and safe undocks.
* Choose your fights carefully. In pvp space you are a shark or a fish. If you can't avoid the sharks, then you are food. Learn safespots, gate scouting and safe undocks.
* Use your directional scanner to be aware of your surroundings (what ships are out in space) and to locate ships on belts, stations, and gates to either fight or avoid.
* Rat in lowsec or nullsec. Not for money, but to learn how to not be shark food while still being being able to do something undocked. You can't hunt down prey until you aren't prey yourself.
* Rat in lowsec or nullsec. Not for money, but to learn how to not be shark food while still being being able to do something undocked. You can't hunt down prey until you aren't prey yourself.
* When roaming, check the Starmap and set the statistics to "Average pilots in space in the last 30 minutes." This will let you know how many pilots have been flying around in each system. Avoid choke-points (high-sec to low-sec or low-sec to null-sec) with a large number of pilots in space, as it may indicate a gate camp. You may also use the Starmap in this mode to look for a route with active pilots to engage in PvP.
* Do not trust people if they say "come here u can shoot at my ship to test your damage".
* Do not trust people if they say "come here u can shoot at my ship to test your damage".
* Bookmark locations you use regularly - e.g at least 170km+ above (and/or below) gates you use/camp frequently, to allow you to warp up to it and back to the gate as you wish, yet remain on grid to see what’s happening. These are especially useful on 0.0 gates that lead to empire. These bottle neck systems are often camped and bubbled: if you arrive in system and there’s no obvious bubble on the gate but there ''are'' reds or neutrals in system, don’t warp directly to the next gate! Instead, warp to your bookmark 180km above it, this will stop you being ‘sucked’ into a warp bubble directly behind the gate and will allow you time to see if you should fight, run or just warp down to the gate and continue your journey. These bookmarks are also great for cloaky ships to sit at and give intel on general traffic or the enemy.  
* Bookmark locations you use regularly - e.g at least 170km+ above (and/or below) gates you use/camp frequently, to allow you to warp up to it and back to the gate as you wish, yet remain on grid to see what’s happening. These are especially useful on 0.0 gates that lead to empire. These bottle neck systems are often camped and bubbled: if you arrive in system and there’s no obvious bubble on the gate but there ''are'' reds or neutrals in system, don’t warp directly to the next gate! Instead, warp to your bookmark 180km above it, this will stop you being ‘sucked’ into a warp bubble directly behind the gate and will allow you time to see if you should fight, run or just warp down to the gate and continue your journey. These bookmarks are also great for cloaky ships to sit at and give intel on general traffic or the enemy.