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Tips and Tricks: Difference between revisions

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added tips to PvP
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* Use your directional scanner to be aware of your surroundings (what ships are out in space) and to locate ships on belts, stations, and gates to either fight or avoid.
* Use your directional scanner to be aware of your surroundings (what ships are out in space) and to locate ships on belts, stations, and gates to either fight or avoid.
* Rat in lowsec or nullsec. Not for money, but to learn how to not be shark food while still being being able to do something undocked. You can't hunt down prey until you aren't prey yourself.
* Rat in lowsec or nullsec. Not for money, but to learn how to not be shark food while still being being able to do something undocked. You can't hunt down prey until you aren't prey yourself.
* Do not trust people if they say "come here u can shoot at my ship to test your damage".
* When roaming, check the Starmap and set the statistics to "Average pilots in space in the last 30 minutes." This will let you know how many pilots have been flying around in each system. Avoid choke-points (high-sec to low-sec or low-sec to null-sec) with a large number of pilots in space, as it may indicate a gate camp. You may also use the Starmap in this mode to look for a route with active pilots to engage in PvP.
* When roaming, check the Starmap and set the statistics to "Average pilots in space in the last 30 minutes." This will let you know how many pilots have been flying around in each system. Avoid choke-points (high-sec to low-sec or low-sec to null-sec) with a large number of pilots in space, as it may indicate a gate camp. You may also use the Starmap in this mode to look for a route with active pilots to engage in PvP.
* Do not trust people if they say "come here u can shoot at my ship to test your damage".
* If you jump into a gatecamp, don't panic. You have some time before uncloacking to react. One tactic to escape is to actually burn back to the gate. This makes it so that if the campers agress, they will not be able to jump back through the gate immediately to chase you. Obviously you should only do this if you think you can tank the incoming damage for the burn back to the gate (15km).
* Bookmark locations you use regularly - e.g at least 170km+ above (and/or below) gates you use/camp frequently, to allow you to warp up to it and back to the gate as you wish, yet remain on grid to see what’s happening. These are especially useful on 0.0 gates that lead to empire. These bottle neck systems are often camped and bubbled: if you arrive in system and there’s no obvious bubble on the gate but there ''are'' reds or neutrals in system, don’t warp directly to the next gate! Instead, warp to your bookmark 180km above it, this will stop you being ‘sucked’ into a warp bubble directly behind the gate and will allow you time to see if you should fight, run or just warp down to the gate and continue your journey. These bookmarks are also great for cloaky ships to sit at and give intel on general traffic or the enemy.  
* Bookmark locations you use regularly - e.g at least 170km+ above (and/or below) gates you use/camp frequently, to allow you to warp up to it and back to the gate as you wish, yet remain on grid to see what’s happening. These are especially useful on 0.0 gates that lead to empire. These bottle neck systems are often camped and bubbled: if you arrive in system and there’s no obvious bubble on the gate but there ''are'' reds or neutrals in system, don’t warp directly to the next gate! Instead, warp to your bookmark 180km above it, this will stop you being ‘sucked’ into a warp bubble directly behind the gate and will allow you time to see if you should fight, run or just warp down to the gate and continue your journey. These bookmarks are also great for cloaky ships to sit at and give intel on general traffic or the enemy.  
* “Insta-undock bookmarks” are great for haulers/BS's, use them. If in 0.0/lowsec try to not use the same insta-undock bookmark all the time – especially if the system is near a war front and has a few ‘reds’ in local, as one day someone might work out where you land, and will be waiting for you the next time you undock! Use a small fast ship to make these at a distance of at least 400km from the station - for safety they should not be on the same grid as the station you left from.  
* “Insta-undock bookmarks” are great for haulers/BS's, use them. If in 0.0/lowsec try to not use the same insta-undock bookmark all the time – especially if the system is near a war front and has a few ‘reds’ in local, as one day someone might work out where you land, and will be waiting for you the next time you undock! Use a small fast ship to make these at a distance of at least 400km from the station - for safety they should not be on the same grid as the station you left from.