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Hexfet seven (talk | contribs) added tips to PvP |
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* Different versions of standard laser crystals (Multifrequency, Gamma, X-Ray, Ultra, STD, etcetera) all have different capacitor modifiers. If you're barely capstable with Standard crystals, you won't be stable with Multifrequency. | * Different versions of standard laser crystals (Multifrequency, Gamma, X-Ray, Ultra, STD, etcetera) all have different capacitor modifiers. If you're barely capstable with Standard crystals, you won't be stable with Multifrequency. | ||
* You have to stop firing your guns before you can group them. You can group in the fitting screen, or whilst in space. | * You have to stop firing your guns before you can group them. You can group in the fitting screen, or whilst in space. | ||
* You have to stop firing your guns to change ammo types during a combat situation, for example changing from short range to long range ammo or vice versa. | |||
* Thermodynamics is a skill worth getting if you intend on PVP. Rightclick show info on a module to find out the potential increase in performance if the module is overheated. e.g. you may be able to increase warp scram range by 5km and surprise your enemies. (See [[Overloading|here]] for more on overheating.) | * Thermodynamics is a skill worth getting if you intend on PVP. Rightclick show info on a module to find out the potential increase in performance if the module is overheated. e.g. you may be able to increase warp scram range by 5km and surprise your enemies. (See [[Overloading|here]] for more on overheating.) | ||
* Overheating modules causes heat damage to them. They can be repaired in a station with the standard repair bay, or with Nanite Repair Paste in space. Once completely burned they can only be repaired in a station. | * Overheating modules causes heat damage to them. They can be repaired in a station with the standard repair bay, or with Nanite Repair Paste in space. Once completely burned they can only be repaired in a station. | ||