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Hauling: Difference between revisions

From EVE University Wiki
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Primary use: Relatively small and/or very expensive cargo.  
Primary use: Relatively small and/or very expensive cargo.  


Both types of Tech 2 industrial require the [http://wiki.eveonline.com/en/wiki/Transport_Ships Transport Ships] skill, and both have abilities which make them better at surviving trips to lawless space. Both also have the same two 5% per level bonuses to speed and capacity for their racial industrial skill that the Tech 1 industrials have (and you need all five levels of the racial industrial skill to fly them in the first place). Naturally, they also cost a lot.
Both types of Tech 2 industrial require the [[Skills:Spaceship_Command#Transport_Ships|Transport Ships]] skill, and both have abilities which make them better at surviving trips to lawless space. Both also have the same two 5% per level bonuses to speed and capacity for their racial industrial skill that the Tech 1 industrials have (and you need all five levels of the racial industrial skill to fly them in the first place). Naturally, they also cost a lot.


Blockade runners align much faster than their Tech 1 equivalents, have a (fairly useless) bonus for some form of active tanking (shield boosting or armor repairing), and, most importantly, a bonus that lets them fit covert ops cloaking devices (and hence warp while cloaked). This means that even in nullsec the only dangerous moments for a properly-fitted and -flown blockade runner should be when it has to pass through stargates. The trade-off is that blockade runners carry less cargo than their Tech 1 equivalents.
Blockade runners align much faster than their Tech 1 equivalents, have a (fairly useless) bonus for some form of active tanking (shield boosting or armor repairing), and, most importantly, a bonus that lets them fit covert ops cloaking devices (and hence warp while cloaked). This means that even in nullsec the only dangerous moments for a properly-fitted and -flown blockade runner should be when it has to pass through stargates. The trade-off is that blockade runners carry less cargo than their Tech 1 equivalents.
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Blockade runners are also one of the few classes of ship able to use the covert jump bridges opened by [[Battleship#Black Ops|black ops battleships]].
Blockade runners are also one of the few classes of ship able to use the covert jump bridges opened by [[Battleship#Black Ops|black ops battleships]].


*Amarr : [http://wiki.eveonline.com/wiki/Prorator Prorator][[Prorator]]
*Amarr : [[Prorator]]
*Caldari : [http://wiki.eveonline.com/wiki/Crane Crane][[Crane]]
*Caldari : [[Crane]]
*Gallente : [http://wiki.eveonline.com/wiki/Viator Viator][[Viator]]
*Gallente : [[Viator]]
*Minmatar : [http://wiki.eveonline.com/wiki/Prowler Prowler][[Prowler]]
*Minmatar : [[Prowler]]


The Gallente ''Viator'' and Amarr ''Prorator'' are the best in this category. The reason for this is that Blockade Runners can warp cloaked, and as such should never be target locked, so tank doesn't matter (as much), but cargo space does. These two can reach above 10k m3 space with a full rack of T2 cargo expanders and T1 cargo rigs. With 10k space, you can safely carry a cruiser, so you can move expensive recons, HACs, Logistics ships, HICs and T3 ships around safely. The Caldari ''Crane'' can do the same, but it requires T2 rigs to pull it off at about 90m ISK each, and the Minmatar ''Prowler'' can't do it at all. The Prowler, on the other hand, does have two high slots which allows a combo of a cloak and a probe launcher (Possibly useful in wormhole operations) or something else you may want, but for hauling, it's not particularly recommended.
The Gallente ''Viator'' and Amarr ''Prorator'' are the best in this category. The reason for this is that Blockade Runners can warp cloaked, and as such should never be target locked, so tank doesn't matter (as much), but cargo space does. These two can reach above 10k m3 space with a full rack of T2 cargo expanders and T1 cargo rigs. With 10k space, you can safely carry a cruiser, so you can move expensive recons, HACs, Logistics ships, HICs and T3 ships around safely. The Caldari ''Crane'' can do the same, but it requires T2 rigs to pull it off at about 90m ISK each, and the Minmatar ''Prowler'' can't do it at all. The Prowler, on the other hand, does have two high slots which allows a combo of a cloak and a probe launcher (Possibly useful in wormhole operations) or something else you may want, but for hauling, it's not particularly recommended.