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m Updated stats to reflect Inferno 1.2 |
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|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
|powergrid= | |powergrid=35 MW | ||
|cpu= | |cpu=185 tf | ||
|capacitor= | |capacitor=300 GJ | ||
|highs= | |highs=4 | ||
|turrets= | |turrets=0 | ||
|launchers= | |launchers=3 | ||
|mediums= | |mediums=4 | ||
|lows= | |lows=2 | ||
|mass=1, | |mass=1,100,000 kg | ||
|volume=18,000 m³ | |volume=18,000 m³ | ||
|cargohold= | |cargohold=130 m³ | ||
|dronebay=0 m³ | |dronebay=0 m³ | ||
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|info=The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. | |info=The Condor is fast and agile. It has limited cargo space so it's not very suitable for trading or mining. It is best used as an assault vessel in a hit-and-run type of operations. | ||
|bonuses=<b>Caldari Frigate Skill Bonus:</b><br> | |bonuses=<b>Caldari Frigate Skill Bonus:</b><br>10% bonus to light missile and rocket kinetic damage per skill level.<br> | ||
<b>Role bonus:</b><br>80% reduction in propulsion Jamming systems activation cost. | |||
|structurehp= | |structurehp=250 HP | ||
|shieldhp= | |shieldhp=400 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20 | ||
|armorhp= | |armorhp=250 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45 | ||
|maxvelocity= | |maxvelocity=400 m/s | ||
|inertia=2. | |inertia=2.9 | ||
|warpspeed=6 AU/s | |warpspeed=6 AU/s | ||
|warptime=4.3 s | |warptime=4.3 s | ||
|targetrange= | |targetrange=30 km | ||
|sigradius= | |sigradius=33 m | ||
|maxlockedtargets=4 | |maxlockedtargets=4 | ||
|sensortype=Gravimetric | |sensortype=Gravimetric | ||
|sensorvalue= | |sensorvalue=9 points | ||
|scanres= | |scanres=880 mm | ||
|reqskills=*Caldari Frigate II<small>1h 34m</small> | |reqskills=*Caldari Frigate II<small>1h 34m</small> | ||