More actions
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= Basic Tanking = | = Basic Tanking = | ||
At Silentbrick's request | At Silentbrick's request Smurfprime has put together this guide to basic tanking. The idea is for it to proved a basic reference in tanking and the skills required to fit a Tech 2 tank. He has tried to avoid going into specific modules and fittings, the goal of this guide is to teach the basic theory. | ||
== Tanking Quick reference guide == | == Tanking Quick reference guide == | ||
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There are other methods used to mitigate damage taken by your ship during a fight such as: | There are other methods used to mitigate damage taken by your ship during a fight such as: | ||
Speed Tanking: flying around so fast it is hard for enemy guns to track and hit you; | *Speed Tanking: flying around so fast it is hard for enemy guns to track and hit you; | ||
Range Tanking: engaging from a distance so that you are out of the range of enemy fire; | *Range Tanking: engaging from a distance so that you are out of the range of enemy fire; | ||
Cloak tanking: involves the use of a cloak to avoid being detected, targeted or shot; | *Cloak tanking: involves the use of a cloak to avoid being detected, targeted or shot; | ||
EW tanking: refers to the use of Electronic Warfare modules to disrupt, jam or otherwise limit the enemy’s ability to target and track your ship, often used in combination with speed and/or range tanking. | *EW tanking: refers to the use of Electronic Warfare modules to disrupt, jam or otherwise limit the enemy’s ability to target and track your ship, often used in combination with speed and/or range tanking. | ||
Strictly speaking these are tactical maneuvers designed to avoid damage not absorb damage; so while effective, they are technically not "Tanking" and are not covered by this guide. | Strictly speaking these are tactical maneuvers designed to avoid damage not absorb damage; so while effective, they are technically not "Tanking" and are not covered by this guide. | ||
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There are three principle components to tanking: | There are three principle components to tanking: | ||
* Maximizing hit points | |||
* Resisting incoming damage | |||
* Repairing or recharging damage taken | |||
= Armor tanking = | = Armor tanking = | ||