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So loading defenders tends to be less efficient than simply loading damage-dealing missiles and trying to kill the enemy before they kill you. Agony Unleashed have, however, [http://www.eve-ivy.com/forums//viewtopic.php?p=255185#p255185 reportedly] found that a defender launcher on an interceptor can help it to stay alive a little longer while holding a missile ship down. | So loading defenders tends to be less efficient than simply loading damage-dealing missiles and trying to kill the enemy before they kill you. Agony Unleashed have, however, [http://www.eve-ivy.com/forums//viewtopic.php?p=255185#p255185 reportedly] found that a defender launcher on an interceptor can help it to stay alive a little longer while holding a missile ship down. | ||
=== | === Auto-Targeting Missiles === | ||
Friend or Foe (FoF) missiles, found under 'auto-targeting' in the market menus, are missiles which don't rely on locked targets in order to fire. When activated, they will fire on the nearest hostile (ship/drone which has aggressed you). | Auto-Targeting (previously referred to as Friend or Foe (FoF)) missiles, found under 'auto-targeting' in the market menus, are missiles which don't rely on locked targets in order to fire. When activated, they will fire on the nearest hostile (ship/drone which has aggressed you). | ||
Auto-Targeting missiles will only activate successfully if there are suitable targets within range. Auto-Targeting missiles will not fire if there are no suitable targets within range, and they cannot be run "hot" in preparation.<br> | |||
Auto-Targeting missiles will not fire on a cloaked ship. Auto-Targeting missiles will fire on a decloaked ship if it previously aggressed you, without waiting for them to re-aggress. | |||
There are only | There are only Auto-Targeting versions of the three guided kinds of missile -- light, heavy and cruise missiles -- which can be loaded into their corresponding launchers. Each version comes with the usual four different warheads for four different kinds of damage. | ||
{| border="1" | {| border="1" | ||
| Line 199: | Line 199: | ||
! Exp. Radius (m) | ! Exp. Radius (m) | ||
|- | |- | ||
| | | Auto-Targeting Light Missile | ||
| 5 | | 5 | ||
| 3,750 | | 3,750 | ||
| Line 206: | Line 206: | ||
| 50 | | 50 | ||
|- | |- | ||
| | | Auto-Targeting Heavy Missile | ||
| 10 | | 10 | ||
| 3,750 | | 3,750 | ||
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| 125 | | 125 | ||
|- | |- | ||
| | | Auto-Targeting Cruise Missile | ||
| 20 | | 20 | ||
| 3,750 | | 3,750 | ||
| Line 221: | Line 221: | ||
|} | |} | ||
As you can see, | As you can see, Auto-Targeting missiles have the same flight characteristics and explosion profiles as their normal cousins, but do a bit less damage. | ||
Auto-Targeting missiles are rarely useful, but they can help if you can't target because of [[EWar 101 Guide#Electronic_Counter_Measures_.28ECM.29|ECM jamming]] or (more rarely) [[EWar 101 Guide#Remote_Sensor_Dampening_.28damps.2C_RSD.29|sensor dampeners]], particularly if you only have a few enemies (the fewer enemies you have, the better the chance that your Auto-Targeting missiles will hit the one you want them to hit). | |||
==Missiles' Role== | ==Missiles' Role== | ||