Difference between revisions of "Scripts"

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===Scripts===
 
===Scripts===
Scripts are charges that can be loaded in certain modules. They usually boost an attribute/ability of the module at the cost of another attribute/ability.
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Scripts are charges that can be loaded in certain modules. They usually boost an attribute/ability of the module at the cost of another attribute/ability. Despite them being equipped or swapped like ammo, they're not consumed upon activation.
  
eg. A '''tracking computer module''' without a script gives a 10% bonus to tracking and a 5% bonus to range.
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For example, a '''Tracking Computer''' without a script grants a 10% bonus to tracking and a 5% bonus to range.
 
With an '''optimal range''' script, the bonus would be 0% to tracking and 10% to range.
 
With an '''optimal range''' script, the bonus would be 0% to tracking and 10% to range.
 
With an '''traking speed''' script, the bonus would be 20% to tracking and 0% to range.
 
With an '''traking speed''' script, the bonus would be 20% to tracking and 0% to range.

Revision as of 22:51, 8 September 2012

Scripts

Scripts are charges that can be loaded in certain modules. They usually boost an attribute/ability of the module at the cost of another attribute/ability. Despite them being equipped or swapped like ammo, they're not consumed upon activation.

For example, a Tracking Computer without a script grants a 10% bonus to tracking and a 5% bonus to range. With an optimal range script, the bonus would be 0% to tracking and 10% to range. With an traking speed script, the bonus would be 20% to tracking and 0% to range.

Non-Ewar Scripts

These scripts are for non-ewar modules. See Scan Resolution and Turret Damage

Optimum Range

This script is loaded into a tracking computer or a tracking link module. It doubles the range bonus of the module but negates the tracking bonus. [Evelopedia Link]

Tracking Speed

This script is loaded into a tracking computer or a tracking link module. It doubles the tracking bonus of the module but negates the range bonus. [Evelopedia Link]

Scan Resolution

This script is loaded into a sensor booster or a remote sensor booster module. It doubles the resolution bonus of the module but negates the range bonus. [Evelopedia Link]

Targeting Range

This script is loaded into a sensor booster or a remote sensor booster module. It doubles the range bonus of the module but negates the resolution bonus. [Evelopedia Link]

Ewar Scripts

These are scripts for Ewar modules. See EWar 101 Guide

Optimal Range Disruption

This script is loaded into a tracking disruptor' module. It doubles the range bonus of the module but negates the tracking bonus. [Evelopedia Link]

Tracking Speed Disruption

This script is loaded into a tracking disruptor module. It doubles the tracking bonus of the module but negates the range bonus. [Evelopedia Link]

Scan Resolution Dampening

This script is loaded into a sensor dampener module. It doubles the resolution bonus of the module but negates the range bonus. [Evelopedia Link]

Targeting Range Dampening

This script is loaded into a sensor dampener module. It doubles the range bonus of the module but negates the resolution bonus. [Evelopedia Link]

Focused Warp Disruption

This script is loaded into a Warp Disruptor Field Generator module. Instead of the generator having an area of effect, it has the ability to scram ships immune to electronic warfare ie. Titans and Supercarriers [Evelopedia Link]