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Ice harvesting: Difference between revisions

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Ice Mining is the process of mining in ice belts, and then refining it into fuel for [[Player Owned Structures]] and [http://wiki.eveonline.com/wiki/Jump_drive Capital Ship Jump Drives].
Ice Mining is the process of mining in Ice Fields commonly refered to as "Ice Belts", and then selling the cubes for others to refine or refining it into fuel yourself for selling or useing on [[Player Owned Structures]] and [http://wiki.eveonline.com/wiki/Jump_drive Capital Ship Jump Drives].


Special modules are required for ice mining, which produce exactly one unit of raw ice each cycle - except for the Mackinaw, which produces exactly two. Each piece takes up 1,000m3 of cargo space. Increasing mining yield, therefore, is done by reducing the cycle times of the modules.
Special modules are required for ice mining, which produce exactly one unit of raw ice each cycle - Each piece takes up 1,000m3 of cargo space.  
Cause of the inability of Increasing mining yield, upgradeing for more efficiency of the mining process is done by reducing the cycle times of the modules.


'''Advantages of Ice Mining'''
'''Advantages of Ice Mining'''
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===Tech 2 Modules===
===Tech 2 Modules===
The Ice Harvester II is available once Ice Harvesting 5 has been trained, which has a base cycle time of 500 seconds, and 375 seconds after the skill bonus is applied.  
The Ice Harvester II is available once Ice Harvesting 5 has been trained, which has a base cycle time of 500 seconds, and 375 seconds after the skill bonus is applied. Then the ship bonus depending on what barge/exhumer you are using. (bonuses are noted further down)


===Ice Harvesting Upgrades===
===Ice Harvesting Upgrades===


(I will be using the Retriever as the example)
(Using the Retriever as the example)


We can reduce the cycle time even further by using Ice Harvesting Upgrades. These basically work the same as Mining Laser Upgrades, but the bonus reduces cycle time instead of increasing yield. A T1 upgrade gives a 5% bonus with a 10% CPU penalty, and a T2 upgrade gives a 9% bonus with 12.5% penalty.
            We can reduce the cycle time even further by using Ice Harvesting Upgrades. These basically work the same as Mining Laser Upgrades,
Obviously our ultimate aim is two fill all of the low power slots with these modules for a combined cycle reduction of 27%.
            but the bonus reduces cycle time instead of increasing yield. A T1 upgrade gives a 5% bonus with a 10% CPU penalty, and a T2 upgrade gives a 9% bonus with 12.5% penalty.
            Obviously our ultimate aim is two fill all of the low power slots with these modules for a combined cycle reduction of 27%.


as i found when fitting my ship with these IHU's I ran out of CPU when i have 3 active.I was able to fix this issue with a simple cpu upgrade rig (server down at this time cant apply rig link)
            As I found when fitting my ship with the Ice Harvester Upgrade II's (IHU II's) I ran out of CPU when i have 3 active and wasnt able to fit my two tech 2 harvesters.
            I was able to fix this issue with a simple cpu upgrade rig useing the leftover 150 calibration points and training skill points in electronics.


<!-- todo: check if 9%->18%->27% upgrade stacking is correct, check if mining upgrades skill affects ice upgrade CPU usage -->
<!-- todo: check if 9%->18%->27% upgrade stacking is correct, check if mining upgrades skill affects ice upgrade CPU usage -->