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Ice harvesting: Difference between revisions

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===Ice Harvesting Upgrades===
===Ice Harvesting Upgrades===


(Using the Retriever as the example)
(Using the Retriever as an example)


We can reduce the cycle time even further by using Ice Harvesting Upgrades. These basically work the same as Mining Laser Upgrades,but the bonus reduces cycle time instead of increasing yield. A T1 upgrade gives a 5% bonus with a 10% CPU penalty, and a T2 upgrade gives a 9% bonus with 12.5% penalty. Obviously our ultimate aim is two fill all of the low power slots with these modules for a combined cycle reduction of 27%.
Cycle times can be reduced further using Ice Harvesting Upgrades. These work in the same way as Mining Laser Upgrades, but reduce the cycle time instead of increasing yield. A T1 upgrade provides a 5% bonus (10% CPU penalty) and a T2 upgrade provides a 9% bonus (12.5% penalty). To minimise cycle time the aim is to fill all low power slots with these modules for a combined cycle reduction of 27%.
[Note: Training up your Skills:Industry#Mining Upgrades|Mining Upgrades skill will reduce the penalty rate as well as allowing you to use the tech 2 at a higher level.]
[Note: Training up Skills:Industry#Mining Upgrades|Mining Upgrades will reduce the penalties as well as allowing use of the T2 upgrade at a higher level.]


As I found when fitting my ship with the Ice Harvester Upgrade II's (IHU II's) I ran out of CPU when i had 3 active and wasn't able to fit the two tech 2 Ice harvesters.
Personal experience: I found that when fitting my ship with the Ice Harvester Upgrade IIs I ran out of CPU with 3 active and was unable to fit the two T2 Ice Harvesters. The issue was resolved by using a cpu upgrade rig (there were leftover calibration points) and training higher levels of  [[Skills:Electronics#Electronics|Electronics]].  
I was able to fix this issue with a simple cpu upgrade rig useing the leftover 150 calibration points and training skill points in [[Skills:Electronics#Electronics|Electronics]].  


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