Difference between revisions of "Uni Armor Fleet"
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===Gallente=== | ===Gallente=== | ||
====Brutix==== | ====Brutix==== | ||
− | + | {{Fittings | |
− | + | |name=Brutix, Armor Fleet | |
− | Damage Control II | + | |high=Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br> |
− | Energized Adaptive Nano Membrane II | + | Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br> |
− | 1600mm Reinforced Rolled Tungsten Plates I | + | Heavy Electron Blaster II, Caldari Navy Antimatter Charge M<br> |
− | Energized Adaptive Nano Membrane II | + | Heavy Ion Blaster II, Caldari Navy Antimatter Charge M<br> |
+ | Heavy Ion Blaster II, Caldari Navy Antimatter Charge M<br> | ||
+ | Heavy Ion Blaster II, Caldari Navy Antimatter Charge M<br> | ||
+ | Heavy Ion Blaster II, Caldari Navy Antimatter Charge M | ||
+ | |mid=Experimental 10MN MicroWarpdrive I<br> | ||
+ | Warp Scrambler II<br> | ||
+ | Stasis Webifier II<br> | ||
+ | Stasis Webifier II | ||
+ | |low=Damage Control II<br> | ||
+ | Energized Adaptive Nano Membrane II<br> | ||
+ | 1600mm Reinforced Rolled Tungsten Plates I<br> | ||
+ | Energized Adaptive Nano Membrane II<br> | ||
Magnetic Field Stabilizer II | Magnetic Field Stabilizer II | ||
− | + | |charges= | |
− | + | |drones=Vespa EC-600 x5 | |
− | + | |rigs=Medium Trimark Armor Pump I<br> | |
− | + | Medium Trimark Armor Pump I<br> | |
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− | Medium Trimark Armor Pump I | ||
− | Medium Trimark Armor Pump I | ||
Medium Trimark Armor Pump I | Medium Trimark Armor Pump I | ||
+ | |recommended1= | ||
+ | |recommended2= | ||
+ | |recommended3= | ||
+ | |notes= | ||
+ | *The Brutix is usually considered a glass cannon, so it is likely to be high on any primary list. That’s why this fits emphasis on a decent tank and heavy tackle - This fits with AWU V. | ||
+ | *Less AWU need to downgrade the guns. | ||
+ | }} | ||
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====Myrmidon==== | ====Myrmidon==== | ||
− | + | {{Fittings | |
− | + | |name=Myrmidon, double warfare boost | |
− | Damage Control II | + | |high=Armored Warfare Link - Rapid Repair II<br> |
− | 1600mm Reinforced Rolled Tungsten Plates I | + | Armored Warfare Link - Passive Defense II<br> |
− | Energized Adaptive Nano Membrane II | + | 125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br> |
− | Energized Adaptive Nano Membrane II | + | 125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br> |
− | Armor Explosive Hardener II | + | 125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S<br> |
+ | [empty high slot] | ||
+ | |mid=Command Processor I<br> | ||
+ | Experimental 10MN MicroWarpdrive I<br> | ||
+ | Faint Epsilon Warp Scrambler I<br> | ||
+ | Fleeting Propulsion Inhibitor I<br> | ||
+ | Phased Weapon Navigation Array Generation Extron | ||
+ | |low=Damage Control II<br> | ||
+ | 1600mm Reinforced Rolled Tungsten Plates I<br> | ||
+ | Energized Adaptive Nano Membrane II<br> | ||
+ | Energized Adaptive Nano Membrane II<br> | ||
+ | Armor Explosive Hardener II<br> | ||
Co-Processor II | Co-Processor II | ||
− | + | |charges= | |
− | + | |drones=Ogre II x2<br> | |
− | + | Hammerhead II x2<br> | |
− | + | Hobgoblin II x1<br> | |
− | + | Warrior II x5<br> | |
− | + | Vespa EC-600 x5 | |
− | + | |rigs=Medium Trimark Armor Pump I<br> | |
− | + | Medium Trimark Armor Pump I<br> | |
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− | Medium Trimark Armor Pump I | ||
Medium Trimark Armor Pump I | Medium Trimark Armor Pump I | ||
− | + | |recommended1= | |
− | + | |recommended2= | |
− | + | |recommended3= | |
− | + | |notes= | |
− | + | *Drop guns if you have to, you are there to boost, not to shoot. | |
− | + | *Talk to your boosting colleagues who is bringing which booster. | |
− | + | *If you have a fleet mate that can also bring 2 boosters, one of you can bring some other booster or drop it (in case of the latter, you might want to change the rest of the fit). | |
− | + | *When you are the only booster, those two links are the way to go, even a lvl. 4 Guardian is still cap stable with those. | |
− | + | }} | |
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====Megathron==== | ====Megathron==== | ||
− | + | {{Fittings | |
− | + | |name=Megathron, Armor Fleet | |
− | Damage Control II | + | |high=Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L<br> |
− | Energized Adaptive Nano Membrane II | + | Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L<br> |
− | 1600mm Reinforced Rolled Tungsten Plates I | + | Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L<br> |
− | Magnetic Field Stabilizer II | + | Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L<br> |
− | Magnetic Field Stabilizer II | + | Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L<br> |
− | 1600mm Reinforced Rolled Tungsten Plates I | + | Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L<br> |
+ | Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L<br> | ||
+ | Heavy Unstable Power Fluctuator I | ||
+ | |mid=Faint Epsilon Warp Scrambler I<br> | ||
+ | Fleeting Propulsion Inhibitor I<br> | ||
+ | Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800<br> | ||
+ | Prototype 100MN MicroWarpdrive I | ||
+ | |low=Damage Control II<br> | ||
+ | Energized Adaptive Nano Membrane II<br> | ||
+ | 1600mm Reinforced Rolled Tungsten Plates I<br> | ||
+ | Magnetic Field Stabilizer II<br> | ||
+ | Magnetic Field Stabilizer II<br> | ||
+ | 1600mm Reinforced Rolled Tungsten Plates I<br> | ||
Adaptive Nano Plating II | Adaptive Nano Plating II | ||
− | + | |charges= | |
− | + | |drones=Ogre II x5 | |
− | + | |rigs=Large Trimark Armor Pump I<br> | |
− | + | Large Trimark Armor Pump I<br> | |
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− | Large Trimark Armor Pump I | ||
− | Large Trimark Armor Pump I | ||
Large Trimark Armor Pump I | Large Trimark Armor Pump I | ||
− | + | |recommended1= | |
− | + | |recommended2= | |
− | + | |recommended3= | |
− | + | |notes= | |
− | + | *Switch to T2 tackle if you have the CPU to do so. | |
− | + | }} | |
====Domonix==== | ====Domonix==== | ||
− | + | {{Fittings | |
− | + | |name=Dominix, Armor Fleet | |
− | + | |high=Ion Blaster Cannon II, Caldari Navy Antimatter Charge L<br> | |
− | Damage Control II | + | Ion Blaster Cannon II, Caldari Navy Antimatter Charge L<br> |
− | 1600mm Reinforced Rolled Tungsten Plates I | + | Ion Blaster Cannon II, Caldari Navy Antimatter Charge L<br> |
− | 1600mm Reinforced Rolled Tungsten Plates I | + | Ion Blaster Cannon II, Caldari Navy Antimatter Charge L<br> |
− | Energized Adaptive Nano Membrane II | + | Ion Blaster Cannon II, Caldari Navy Antimatter Charge L<br> |
− | Energized Adaptive Nano Membrane II | + | Ion Blaster Cannon II, Caldari Navy Antimatter Charge L |
+ | |mid=Prototype 100MN MicroWarpdrive I<br> | ||
+ | Warp Scrambler II<br> | ||
+ | Stasis Webifier II<br> | ||
+ | Stasis Webifier II<br> | ||
+ | Phased Weapon Navigation Array Generation Extron | ||
+ | |low=Damage Control II<br> | ||
+ | 1600mm Reinforced Rolled Tungsten Plates I<br> | ||
+ | 1600mm Reinforced Rolled Tungsten Plates I<br> | ||
+ | Energized Adaptive Nano Membrane II<br> | ||
+ | Energized Adaptive Nano Membrane II<br> | ||
+ | Drone Damage Amplifier II<br> | ||
Drone Damage Amplifier II | Drone Damage Amplifier II | ||
− | + | |charges= | |
− | + | |drones=Ogre II x5<br> | |
− | + | Warrior II x5<br> | |
− | + | Vespa EC-600 x5<br> | |
− | + | Hornet EC-300 x5<br> | |
− | + | Hammerhead II x5<br> | |
− | + | Valkyrie II x5<br> | |
− | + | Hobgoblin II x5 | |
− | + | |rigs=Large Trimark Armor Pump I<br> | |
− | + | Large Trimark Armor Pump I<br> | |
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− | Large Trimark Armor Pump I | ||
− | Large Trimark Armor Pump I | ||
Large Trimark Armor Pump I | Large Trimark Armor Pump I | ||
− | + | |recommended1= | |
− | + | |recommended2= | |
− | + | |recommended3= | |
− | + | |notes= | |
− | + | }} | |
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===Minmatar=== | ===Minmatar=== |
Revision as of 16:25, 16 October 2012
Armor Fleet
General description
The Close Range Armor fleet is a setup that revolves around armor tanking ships that are supported by armor Logistic ships. As armor ships tend to be slow, this fleet usually excels at close range brawling situations. It is good for static fights at certain points of interest (e.g. station, gate, cap ship). Another advantage of the armor fleet is that every armor ship usually has some room to fit tackle or ewar in the medium slots.
As a slow close range fleet, it is vulnerable to kiting/sniping fleets that manage to stay out of the engagement range of the armor fleet and use their speed to keep it that way. To counter that, one can bring a sniper add-on squad that (depending on the numbers) will most likely not be able to destroy enemy ships but might be able to scare them away.
Pros and Cons
Advantages:
Very high staying power on the field due to the Logis As armor fleets tend to be slow and static, they are a bit easier to FC than kiting shield fleets where the FC and the pilots also have to check for their ranges, align points and such Close Range setups deal a lot of damage at their optimal
Disadvantages:
T2 Logis are quite an investment so this fleet is not cheap Close range fleets are easily countered by a good kiting/sniping fleet Logis are vulnerable to being alpha’ed, to ECM/RSD and to neuts
Command structure
Full command structure with CS and links
FC – Skirmish warfare links (they benefit everyone’s sig and prop mod cap) WC main body and Logi body – Armor warfare links SC – just leadership V, bring a boosting BC for an Ewar squad if you like
Small gang command structure with BCs and links
FC – A single evasive maneuvers link WC main body and Logistics – Passive defense and Rapid Repair warfare link SC Logistics – the other armor warfare link (don’t go overboard on that one)
Tactics
The close range fleet setup is quite easy to implement. Usually you will get your main body into the fight as close as possible (either by being punted or by warping to your tacklers which you sent in first). Usually the Logistic and Ewar body will warp in on your main body anchor at a bit closer than their engagement range (e.g. at 50). The Logistics and Ewar body will then usually anchor on the Logistics anchor and try to stay at that range to mitigate damage. In certain situations it can make sense to keep the Logistics body right at 0 on the target as well. This is the case if you can better protect your Logistics body by being close (e.g. when they can deaggress and jump a gate or dock at a station or when there is the risk of getting probed down and then being engaged out of the close range of the main body).
Fits
Main body
The main body of the Close Range Armor fleet consists of heavily armor tanked ships BC and BS sized ships
Amarr
Harbinger
Prophecy
Armageddon
Apocalypse
Caldari
Ferox
Scorpion
Gallente
Brutix
Myrmidon
Megathron
Domonix
Minmatar
Hurricane
[Hurricane, Armor Fleet] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II Experimental 10MN MicroWarpdrive I Warp Scrambler II Stasis Webifier II Stasis Webifier II 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M Medium Unstable Power Fluctuator I 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M Medium Unstable Power Fluctuator I 220mm Vulcan AutoCannon II, Republic Fleet Phased Plasma M Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I Vespa EC-600 x1 Hornet EC-300 x4
Fitting Advice:
- Bring damage drones if you can’t field ECM drones
[Hurricane, Armor Fleet Command] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener II 1600mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Adaptive Nano Plating II Command Processor I Experimental 10MN MicroWarpdrive I Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I Skirmish Warfare Link - Evasive Maneuvers II Skirmish Warfare Link - Interdiction Maneuvers II 125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S 125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S 125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S 125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S 125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S 125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I Vespa EC-600 x1 Hornet EC-300 x4
-Drop guns if you have to
Typhoon
[Typhoon, Armor Fleet Torps] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Adaptive Nano Plating II 1600mm Reinforced Rolled Tungsten Plates I Ballistic Control System II Ballistic Control System II Prototype 100MN MicroWarpdrive I Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Torpedo Launcher II, Caldari Navy Inferno Torpedo Torpedo Launcher II, Caldari Navy Inferno Torpedo Torpedo Launcher II, Caldari Navy Inferno Torpedo Torpedo Launcher II, Caldari Navy Inferno Torpedo Torpedo Launcher II, Caldari Navy Inferno Torpedo Medium Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I Ogre II x5 Hornet EC-300 x5 Warrior II x5
- The Phoon, pretty much a billion fits are possible. This is one with Torps and Neuts. Fit your Phoon in any way you like.
- If you lack CPU, you can downgrade the heavy neut to a medium one
[Typhoon, Armor Fleet Guns] Damage Control II 1600mm Reinforced Steel Plates II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Steel Plates II Gyrostabilizer II Gyrostabilizer II Prototype 100MN MicroWarpdrive I Warp Scrambler II Stasis Webifier II Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L 800mm Repeating Artillery II, Republic Fleet Phased Plasma L Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I Ogre II x5 Hornet EC-300 x5 Warrior II x5
Logistics
As a Guardian pilot you have to decide between good resists and a high rep amount or a 1600 plate (or you throw ridiculous amounts of money at your ship and get it all). I would suggest to bring the bigger plate in bigger fleets. Bigger fleets usually mean bigger fleets to engage. This increases the risk of being alpha’ed, which the 1600 plate should counter a bit. Note, that the med repper has not the full 70km range of the large.
Guardian
[Guardian, Armor 800 4L] 800mm Reinforced Rolled Tungsten Plates I Damage Control II Armor Thermic Hardener II Armor EM Hardener II Adaptive Nano Plating II Conjunctive Radar ECCM Scanning Array I 10MN Afterburner II Large 'Solace' Remote Bulwark Reconstruction Large 'Regard' Power Projector Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction Large 'Regard' Power Projector Large 'Solace' Remote Bulwark Reconstruction Medium Anti-Kinetic Pump I Medium Ancillary Current Router I Light Armor Maintenance Bot I x5
job: get a cap chain going and rep and don't die
- if your fitting skills allow it, replace meta 4 reppers with T2 ones
- downgrade T2 reppers to meta 4 if you have to
- If some of your Logi group have Logi V, you can bring a 1/5 set up.
- When in doubt bring 2/4 as this fits better with the rest of the Logis
[Guradian, Armor 1600 3L1M] 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Armor Thermic Hardener II Energized Adaptive Nano Membrane II Adaptive Nano Plating II Conjunctive Radar ECCM Scanning Array I 10MN Afterburner II Large 'Regard' Power Projector Medium 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction Large 'Solace' Remote Bulwark Reconstruction Large Remote Armor Repair System II Large 'Regard' Power Projector Medium Ancillary Current Router I Medium Ancillary Current Router I Light Armor Maintenance Bot I x5
- if your fitting skills allow it, replace meta 4 reppers with T2 ones
- downgrade T2 reppers to meta 4 if you have to
- This fit reps less than the one with the 800 plate but it has a bigger buffer tank
- some faction and deadspace mods can work wonder on this fit (C-type ANP is still quite cheap so are med deadspace reppers)
- If some of your Logi group have Logi V, you can bring a 1/5 set up. When in doubt bring 2/4 as this fits better with the rest of the Logis
Oneiros
[Oneiros, 3L1M] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Armor Explosive Hardener II 10MN Afterburner II Cap Recharger II Conjunctive Magnetometric ECCM Scanning Array I Cap Recharger II Medium 'Solace' Remote Bulwark Reconstruction Large Remote Armor Repair System II Large Remote Armor Repair System II Large Remote Armor Repair System II Medium Remote Repair Augmentor I Medium Remote Repair Augmentor I Medium Armor Maintenance Bot I x5
job:rep and don't die
Fitting advice:
- deadspace medium reppers are quite cheap and add a nice bonus
- With very good skills, you can replace an EANM II for a RCU II and then fit 4 large solace reppers (that will gimp your tank though)
Support
With a fleet like this, you rely heavily on your tackle. Your engagement range ends at large scorch range at about 50km (unless you bring a sniper wing).
A great addition to this fleet are tackle recons. With the right boosts (CS/T3) or faction tackle you can point and web out to 70km (combined up to 100km). The main disadvantage of the tackle recons are their thin tank. Make sure to stay as much out of the enemy engagement range as possible and inside the range of your Logistic ships. Check out the armor version of the recons at the top of this document.