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Ice harvesting: Difference between revisions

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More info on ice harvesting
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Each asteroid can contain well over 100,000 pieces of ice and each piece takes up 1,000m3 of cargo space.  
Each asteroid can contain well over 100,000 pieces of ice and each piece takes up 1,000m3 of cargo space.  


===Ice===
===Ice Ore===


There are 4 basic types of ice asteroid that are aligned to the faction that controls the local space, with perfect ice refine each will allways produce;
There are 4 basic types of ice asteroid that are aligned to the faction that controls the local space, with perfect ice refine each will allways produce;
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==Basic Ice Mining Requirements==
==Basic Ice Mining Requirements==
Ice Harvesting modules can only be fit on Mining Barges or Exhumers. Since the procurer is all but useless apart from being cute, the minimum ship to mine ice is in is a retriever
===Retriever===


The following allows for a Mining Barge to be used:
The following allows for a Mining Barge to be used:
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* Mining Barge I  
* Mining Barge I  
* Mining IV
* Mining IV
The following allows for the use of a Ice Harvester I module
 
===Ice Harvester===
 
The minimum additional skill requirement to use a basic Ice Harvester is;
* Ice Harvesting - level 1  
* Ice Harvesting - level 1  


This skill set will result in 1 Piece of Ice per Ice Harvester with a cycle time of 10mins
This skill set will result in 1 Piece of Ice per Ice Harvester with a cycle time of 10mins, this is the lowest ice yield rate possible.
 
==Improving Cycle Times==
 
To improve the amount of ice we can harvest, we have to reduce the cycle time from the rather long 600 seconds.
 
===Skills===
 
Continuing to learn the Ice Harvesting skill will decrease the cycle time by 5% per level for a grand total of 25% reduced cycle time which give us a cycle time of 450 seconds
 
===Tech 2 Modules===
 
By reaching Ice Harvester Level 5, we can now fit the Ice Harvester II which has a base cycle time of 500 seconds, we then apply the 25% bonus and with a week of training we have reduced the cycle time down to 375 seconds a great 37.5% improvement


This is the lowest ice yield rate possible
===Ice Harvesting Upgrades===
 
We can reduce the cycle time even further by using Ice Harvesting Upgrades, they act the in the same way as Mining Laser Upgrades, except the bonus applies to ice ore. With a tech 1 module we can improve our cycle time by 5% with a 10% cpu penalty and for a tech 2 module we can improve our cycle time by 9% with a 12.5% cpu penalty.
Obviously our ultimate aim is two fill both of the low power slots with these modules for a massive cycle reduction of 18%
 
With the fitting levels of a retriever at most only one upgrade can be fit, if you have access to a hauler it is a good idea to use a cargo expander in spare slot. The reason is quite simple, a retriever has a basic cargo space of 2,000m3. This fits exactly 2 pieces of ice, so when your cargo hold fills, one of the harvesters will turn off. If you have a bit of extra space this wont happen and you can continue uninterrupted.


==Hulk or Mackinaw==
==Hulk or Mackinaw==
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==Perfect Ice Mining Requirements==
==Perfect Ice Mining Requirements==


The following allows for Mackinaw to be used perfectly
To get the absolutely perfect ice harvesting settup this is what you are going to need.
 
Mackinaw skills:
* Exhumers V   
* Exhumers V   
* Spaceship Command IV   
* Spaceship Command IV   
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* Mining IV   
* Mining IV   
* Mining Barge V   
* Mining Barge V   
The following allows for the use of a Ice Harvester II module
 
Ice Harvester II module:
* Ice Harvesting V
* Ice Harvesting V