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Blackbird: Difference between revisions

From EVE University Wiki
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1. Prepare for battle in the form of bookmarks. This has the least to do with the fit, but the most to do with the pilot's abilities. Having tactical on grid and off grid bookmarks to use to maneuver around the battle, instead of using your MWD all the time (which you won't even need except in null sec bubbles trying to escape, not fight), you just imagine the battlespace in your mind and choose the appropriate bookmark to get the job done. Drop a BM as you warp off a gate/celestial or as you land on grid to one. Then warp back to it and name it "nearest object distance". If it is towards the sun, away from, westward from sun or eastward from sun, up or down, you can put that in too if you use more than 1 tactical near an object.
1. Prepare for battle in the form of bookmarks. This has the least to do with the fit, but the most to do with the pilot's abilities. Having tactical on grid and off grid bookmarks to use to maneuver around the battle, instead of using your MWD all the time (which you won't even need except in null sec bubbles trying to escape, not fight), you just imagine the battlespace in your mind and choose the appropriate bookmark to get the job done. Drop a BM as you warp off a gate/celestial or as you land on grid to one. Then warp back to it and name it "nearest object distance". If it is towards the sun, away from, westward from sun or eastward from sun, up or down, you can put that in too if you use more than 1 tactical near an object.


2. Range control is one of the most important aspects, as ECM boats utilize a ranged bonus and become similar to sniper damage dealers in the sense that they don't have a tank and can't do much brawling without dying. Since most battlecruiser short weapons have max range of 20-25 km, simply being outside that range envelope gives the ECM blackbird superiority. Without tacticals, you will find it difficult to impossible to control range at all, and it doesn't matter if you try to use a MWD either. Tacklers are faster and won't run out of cap using them for most tackler builds.
2. Range control is one of the most important aspects, as BB boats utilize a ranged bonus and become similar to sniper damage dealers in the sense that they don't have enough tank and can't do much brawling without dying. Since most battlecruiser short weapons have max range of 20-25 km, simply being outside that range envelope gives the ECM blackbird superiority. Without tacticals, you will find it difficult to impossible to control range at all, and it doesn't matter if you try to use a MWD either. Tacklers are faster and won't run out of cap using them for most tackler builds. Because people can warp to fleet mates, having enemies close to you is a sign somebody is going to come and kill you soon. Pay attention to the range of ships and their negative radial velocity on the overview.


3. Being pre aligned. Since the Caldari cruiser isn't very nimble, it is vital to be aligned to a tactical bookmark or celestial before you start engaging in jamming or dps. Thus a BB pilot should pre align before he activates offensive modules. This allows withdrawal from the battlefield or a bounce literally at the speed of the pilot's own reflexes. The moment you know you are in danger and want to get out, you will get out. Rather than having to wait 6+ seconds to align out, which is plenty of time for frigates and destroyers to lock you. It's better to bounce to a tactical at 1000-5000km, since it takes a long time to go 14 Aus and back again. Battle will probably be over by the time you get back.
3. Being pre aligned. Since the Caldari cruiser isn't very nimble, it is vital to be aligned to a tactical bookmark or celestial before you start engaging in jamming or dps. Thus a BB pilot should pre align before he activates offensive modules. This allows withdrawal from the battlefield or a bounce literally at the speed of the pilot's own reflexes. The moment you know you are in danger and want to get out, you will get out. Rather than having to wait 6+ seconds to align out, which is plenty of time for frigates and destroyers to lock you. It's better to bounce to a tactical at 1000-5000km, since it takes a long time to go 14 Aus and back again. Battle will probably be over by the time you get back.