Difference between revisions of "Skills:Missile Launcher Operation"
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These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons. | These skills are important for anyone who uses [[Missile_Launchers|missile launchers]]. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons. | ||
− | Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. | + | Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. Nevertheless, the skills below are loosely ordered from small to large, T1 to T2. |
+ | |||
+ | =Support skills= | ||
+ | These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Missile Launcher Operation |
− | |desc=Basic operation of | + | |desc=Basic operation of missile launcher systems. 2% Bonus to missile launcher rate of fire per skill level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=1x |
− | |pre=[[Skills:Missiles#Missile_Bombardment|Missile | + | |pre=none |
− | | | + | |reqI=All Missile Launchers and Charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy ssault Missile Specialization]] I; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] I; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]] I; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] I; [[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]] I; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]] I; [[Skills:Missiles#Rocketsn|Rockets]] I; [[Skills:Missiles#Missile_Bombardment|Missile Bombarment I]] |
− | | | + | |reqII=Rocket Launcher II; [[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] I; [[Skills:Missiles#Light_Missiles|Light Missiles]] I; [[Skills:Missiles#Auto-Targeting_Missiles|Auto-Targeting Missiles]] I; [[Skills:Missiles#Defender_Missiles|Defender Missiles]] I; [[Skills:Missiles#Rapid_Launch|Rapid Launch]] I |
+ | |reqIII=Rapid Light Missile Laucnehr II; Light Missile Launcher II; Minimatar Offensive Systems; [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] I; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] I; [[Skills:Missiles#Missile_Projection|Missile Projection]] I | ||
+ | |reqIV=Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Torpedo Launcher II; Warhead Upgrades I; [[Skills:Missiles#Torpedos|Torpedos]] I | ||
+ | |reqV=Citadel Cruise Launcher I; Limos Citadel Cruise Launcher I; Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; All T2 Rockets, Missiles, Cruise Missiles and Torpedos; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]] I; Caldari Offensive Systems I; [[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]] I; [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] I; [[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] I | ||
+ | |price=18,000 | ||
+ | |notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Guided Missile Precision |
− | |desc=Skill at the | + | |desc=Skill at precision missile homing. Proficiency at this skill increases the accuracy of a fired missile's exact point of impact, resulting in greater damage to small targets. 5% decreased factor of signature radius for light, heavy and cruise missile explosions per level of skill. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=5x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V |
− | |price= | + | |price=450,000 |
− | |notes= | + | |notes=Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them.<br> |
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Missile Bombardment |
− | |desc= | + | |desc=Proficiency at long-range missile combat. 10% bonus to all missiles' maximum flight time per level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=2x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I |
− | |price= | + | |reqIV=[[Skills:Missiles#Bomb_Deployment|Bomb Deployment]] I |
− | |notes=<br> | + | |price=72,000 |
+ | |notes=A flight time bonus is effectively a range bonus.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Missile Projection |
− | |desc= | + | |desc=Skill at boosting missile bay trigger circuits and enhancing guided missiles' ignition systems. 10% bonus to all missiles' maximum velocity per level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=4x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III |
− | |price= | + | |price=90,000 |
− | |notes=<br> | + | |notes=A bonus to velocity is a bonus to missile range.<br> |
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Rapid Launch |
− | |desc= | + | |desc=Proficiency at rapid missile launcher firing. 3% bonus to missile launcher rate of fire per level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=2x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II |
− | |price= | + | |price=36,000 |
− | |notes=<br> | + | |notes=DPS boost. Essential support skill.<br> |
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Target Navigation Prediction |
− | |desc= | + | |desc=Proficiency at optimizing a missile's flight path to negate the effects of a target's speed upon the explosion's impact. 10% decrease per level in factor of target's velocity for all missiles. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
|mult=2x | |mult=2x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
− | | | + | |notes=Like Guided Missile Precision, this skill helps you hurt small targets with large missiles.<br> |
− | + | |price=54,000 | |
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Warhead Upgrades |
− | |desc= | + | |desc=Proficiency at upgrading missile warheads with deadlier payloads. 2% bonus to all missile damage per skill level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=5x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV |
− | |price= | + | |price=900,000 |
− | |notes= | + | |notes=DPS boost. Essential support skill.<br> |
}} | }} | ||
+ | =Rockets and light missiles= | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Rockets |
− | |desc=Skill | + | |desc=Skill with small short range missiles. Special: 5% bonus to rocket damage per skill level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=1x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I |
− | |price= | + | |reqI=T1 and Faction charges |
− | |notes= | + | |reqV=T2 charges; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] I |
+ | |price=9,000 | ||
+ | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Rocket Specialization |
− | |desc=Specialist training in the operation of advanced | + | |desc=Specialist training in the operation of advanced rocket launchers. 2% bonus per level to the rate of fire of modules requiring Rocket Specialization. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=3x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles# | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Rockets|Rockets]] V |
− | |price= | + | |reqI=Rocket Laucneher II; T2 charges |
+ | |price=900,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Light Missiles |
− | |desc=Skill with | + | |desc=Skill with manually targeted missiles. Special: 5% Bonus to light missile damage per skill level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=2x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II |
− | |price= | + | |reqI=T1 and Faction charges |
+ | |reqIII=[[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] I; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] I | ||
+ | |reqV=T2 charges; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]] I | ||
+ | |price=18,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Light Missile Specialization |
− | |desc=Specialist training in the operation of advanced | + | |desc=Specialist training in the operation of advanced lightmissile launchers and arrays. 2% bonus per level to the rate of fire of modules requiring Light Missile Specialization. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=3x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles# | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] V |
− | |price= | + | |reqI=Rapid Light Missile Laucncher II; Light Missile Launcher II; T2 charges |
+ | |price=900,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
+ | =Heavy Missiles= | ||
{{Skill | {{Skill | ||
|skill=Heavy Missiles | |skill=Heavy Missiles | ||
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|mult=3x | |mult=3x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III | ||
+ | |reqI=T1 and Faction Charges | ||
+ | |reqIII=[[Skills:Missiles#Torpedoes|Torpedoes]] I; [[Skills:Missiles#Cruise_Missiles|CruiseMissiles]] I | ||
+ | |reqV=T2 charges; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] I | ||
|price=2,700,000 | |price=2,700,000 | ||
|notes=<br> | |notes=<br> | ||
Line 139: | Line 160: | ||
{{Skill | {{Skill | ||
− | |skill=Missile | + | |skill=Heavy Missile Specialization |
− | |desc= | + | |desc=Specialist training in the operation of advanced heavy missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Missile Specialization. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=5x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] V |
− | |price= | + | |reqI=Heavy Missile Launcher II; T2 charges |
− | |notes= | + | |price=2,700,000 |
+ | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Heavy Assault Missiles |
− | |desc= | + | |desc=Skill with heavy assault missiles. Special: 5% bonus to heavy assault missile damage per skill level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=3x |
− | |pre= | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III, [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III |
− | |price= | + | |reqI=T1 and Faction charges |
− | |notes= | + | |reqV=T2 charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy Assault Missile Specialization]] I |
+ | |price=90,000 | ||
+ | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill=Missile | + | |skill=Heavy Assault Missile Specialization |
− | |desc= | + | |desc=Specialist training in the operation of advanced heavy assault missile launchers. 2% bonus per level to the rate of fire of modules requiring Heavy Assault Missile Specialization. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=5x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] V |
− | |price= | + | |reqI=Heavy Missile Launcher II; T2 charges |
− | |notes= | + | |price=2,700,000 |
+ | |notes=<br> | ||
}} | }} | ||
+ | =Cruise Missiles and Torpedos= | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Cruise Missiles |
− | |desc= | + | |desc=Skill at the handling and firing of very large guided missiles. 5% bonus to cruise missile damage per skill level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=5x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III |
− | |price= | + | |reqI=T1 and Faction charges |
− | |notes= | + | |reqV=T2 charges; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]] I; [[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]] I |
+ | |price=315,000 | ||
+ | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Cruise Missile Specialization |
− | |desc=Specialist training in the operation of advanced | + | |desc=Specialist training in the operation of advanced cruise missile launchers. 2% bonus per level to the rate of fire of modules requiring Cruise Missile Specialization. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=8x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I |
− | |price= | + | |reqI=Cruise Missile Laucner II; T2 charges |
+ | |price=8,100,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Torpedoes |
− | |desc=Skill | + | |desc=Skill at the handling and firing of torpedoes. 5% bonus to torpedo damage per skill level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=4x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III |
− | |price= | + | |reqI=T1 and Faction charges |
+ | |reqV=T2 charges; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]] I; [[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] I | ||
+ | |price=360,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Torpedo Specialization |
− | |desc=Specialist training in the operation of advanced | + | |desc=Specialist training in the operation of advanced torpedo launchers. 2% bonus per level to the rate of fire of modules requiring Torpedo Specialization. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=8x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles# | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I, [[Skills:Missiles#Torpedoes|Torpedoes]] V |
− | |price= | + | |reqI=Torpedo Launcher II; T2 charges |
+ | |price=8,100,000 | ||
|notes=<br> | |notes=<br> | ||
}} | }} | ||
+ | =Citadel Cruise Missiles and Torpedos= | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Citadel Cruise Missiles |
− | |desc=Skill | + | |desc=Skill at the handling and firing of Citadel Cruise Missiles. 5% bonus to Citadel Cruise Missile damage per skill level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=7x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V, [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V |
− | |price= | + | |reqI=Citadel Cruise Launcher I; Limos Citadel Cruise Laucneher; T1 and Faction charges |
− | |notes=<br> | + | |price=13,500,000 |
+ | |notes=For capital-ship-sized long-range missile launchers.<br> | ||
}} | }} | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Citadel Torpedoes |
− | |desc= | + | |desc=Skill at the handling and firing of citadel torpedoes. 5% bonus to citadel torpedo damage per skill level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=7x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV, [[Skills:Missiles#Torpedoes|Torpedoes]] V |
− | | | + | |reqI=Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; T1 and Faction charges |
− | |price= | + | |price=13,500,000 |
+ | |notes=<br> | ||
}} | }} | ||
+ | =Bomb Deployment= | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Bomb Deployment |
− | |desc= | + | |desc=Basic operation of bomb delivery systems. 5% reduction of Bomb Launcher reactivation delay per skill level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=4x |
− | |pre=[[Skills:Missiles# | + | |pre=[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] IV |
− | |price= | + | |reqI=Bomb Launcher I; Concussion Bomb; Sorch Bomb; Shrapnel Bomb; Electron Bomb |
− | |notes= | + | |reqIII=Lockbreaker Bomb |
+ | |reqIV=Void Bomb | ||
+ | |reqV=Bomb Launcher II | ||
+ | |price=7,200,000 | ||
+ | |notes=This skill is used to launch [[Bombs|bombs]] from [[Frigate#Stealth_Bombers|stealth bombers]]. It is only useful to bomber pilots. | ||
}} | }} | ||
+ | =Auto-Targeting Missiles= | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Auto-Targeting Missiles |
− | |desc=Skill | + | |desc=Auto-Targeting Missiles |
+ | |desc=Skill with auto-targeting missiles. Special: 5% bonus to Auto-Targeting Missile (light, heavy and cruise) max velocity per skill level. | ||
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=3x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II |
− | |price= | + | |reqI=T1 and Faction charges |
− | |notes=<br> | + | |price=22,500 |
+ | |notes=[[Missile_Launchers#Auto-Targeting_Missiles|Auto-Targeting missiles]] don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority.<br> | ||
}} | }} | ||
+ | =Defender Missiles= | ||
{{Skill | {{Skill | ||
− | |skill= | + | |skill=Defender Missiles |
− | |desc= | + | |desc=Skill with anti-missile missiles. Special: 5% bonus to missile max velocity per skill level. |
|1=Perception | |1=Perception | ||
|2=Willpower | |2=Willpower | ||
− | |mult= | + | |mult=2x |
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II |
− | |price= | + | |reqI=Charges |
− | |notes= | + | |price=27,000 |
+ | |notes=[[Missile_Launchers#Defender_Missiles|Defender missiles]] are not, in practice, very useful.<br> | ||
}} | }} |
Revision as of 13:50, 16 December 2012
These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. Nevertheless, the skills below are loosely ordered from small to large, T1 to T2.
Support skills
These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage.
Missile Launcher Operation
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | none |
I required for: | All Missile Launchers and Charges; Heavy ssault Missile Specialization I; Rocket Specialization I; Light Missile Specialization I; Heavy Missile Specialization I; Cruise Missile Specialization I; Torpedo Specialization I; Rockets I; Missile Bombarment I |
II required for: | Rocket Launcher II; Target Navigation Prediction I; Light Missiles I; Auto-Targeting Missiles I; Defender Missiles I; Rapid Launch I |
III required for: | Rapid Light Missile Laucnehr II; Light Missile Launcher II; Minimatar Offensive Systems; Heavy Assault Missiles I; Heavy Missiles I; Missile Projection I |
IV required for: | Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Torpedo Launcher II; Warhead Upgrades I; Torpedos I |
V required for: | Citadel Cruise Launcher I; Limos Citadel Cruise Launcher I; Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; All T2 Rockets, Missiles, Cruise Missiles and Torpedos; Citadel Cruise Missiles I; Caldari Offensive Systems I; Guided Missile Precision I; Cruise Missiles I; Citadel Torpedoes I |
Notes: | The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon. |
Guided Missile Precision
Attributes: | |
Multiplier: | 5x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation V |
Notes: | Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them. |
Missile Bombardment
Attributes: | |
Multiplier: | 2x |
Price: | 100k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation I |
IV required for: | Bomb Deployment I |
Notes: | A flight time bonus is effectively a range bonus. |
Missile Projection
Attributes: | |
Multiplier: | 4x |
Price: | 250k ISK |
Alpha max level: | II |
Prerequisites: | Missile Launcher Operation III |
Notes: | A bonus to velocity is a bonus to missile range. |
Rapid Launch
Attributes: | |
Multiplier: | 2x |
Price: | 60k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation II |
Notes: | DPS boost. Essential support skill. |
Attributes: | |
Multiplier: | 2x |
Price: | 90k ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation II |
Notes: | Like Guided Missile Precision, this skill helps you hurt small targets with large missiles. |
Warhead Upgrades
Attributes: | |
Multiplier: | 5x |
Price: | 2M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation IV |
Notes: | DPS boost. Essential support skill. |
Rockets and light missiles
Rockets
Attributes: | |
Multiplier: | 1x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation I |
I required for: | T1 and Faction charges |
V required for: | T2 charges; Rocket Specialization I |
Notes: |
Rocket Specialization
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Rockets V |
I required for: | Rocket Laucneher II; T2 charges |
Notes: |
Light Missiles
Attributes: | |
Multiplier: | 2x |
Price: | 30k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation II |
I required for: | T1 and Faction charges |
III required for: | Heavy Assault Missiles I; Heavy Missiles I |
V required for: | T2 charges; Light Missile Specialization I |
Notes: |
Light Missile Specialization
Attributes: | |
Multiplier: | 3x |
Price: | 1M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Standard Missiles V |
I required for: | Rapid Light Missile Laucncher II; Light Missile Launcher II; T2 charges |
Notes: |
Heavy Missiles
Heavy Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III, Standard Missiles III |
I required for: | T1 and Faction Charges |
III required for: | Torpedoes I; CruiseMissiles I |
V required for: | T2 charges; Heavy Missile Specialization I |
Notes: |
Heavy Missile Specialization
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Heavy Missiles V |
I required for: | Heavy Missile Launcher II; T2 charges |
Notes: |
Heavy Assault Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 125k ISK |
Alpha max level: | V |
Prerequisites: | Missile Launcher Operation III, Standard Missiles III |
I required for: | T1 and Faction charges |
V required for: | T2 charges; Heavy Assault Missile Specialization I |
Notes: |
Heavy Assault Missile Specialization
Attributes: | |
Multiplier: | 5x |
Price: | 3M ISK |
Alpha max level: | III |
Prerequisites: | Missile Launcher Operation I, Heavy Assault Missiles V |
I required for: | Heavy Missile Launcher II; T2 charges |
Notes: |
Cruise Missiles and Torpedos
Cruise Missiles
Attributes: | |
Multiplier: | 5x |
Price: | 750k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation V, Heavy Missiles III |
I required for: | T1 and Faction charges |
V required for: | T2 charges; Citadel Cruise Missiles I; Cruise Missile Specialization I |
Notes: |
Cruise Missile Specialization
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I |
I required for: | Cruise Missile Laucner II; T2 charges |
Notes: |
Torpedoes
Attributes: | |
Multiplier: | 4x |
Price: | 500k ISK |
Alpha max level: | IV |
Prerequisites: | Missile Launcher Operation IV, Heavy Missiles III |
I required for: | T1 and Faction charges |
V required for: | T2 charges; Torpedo Specialization I; Citadel Torpedoes I |
Notes: |
Torpedo Specialization
Attributes: | |
Multiplier: | 8x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation I, Torpedoes V |
I required for: | Torpedo Launcher II; T2 charges |
Notes: |
Citadel Cruise Missiles and Torpedos
Citadel Cruise Missiles
Attributes: | |
Multiplier: | Citadel Cruise Missiles |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Citadel Cruise Missiles ISK">Citadel Cruise Missiles ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation V, Cruise Missiles V |
I required for: | Citadel Cruise Launcher I; Limos Citadel Cruise Laucneher; T1 and Faction charges |
Notes: | For capital-ship-sized long-range missile launchers. |
Citadel Torpedoes
Attributes: | |
Multiplier: | Citadel Torpedoes |
Price: | <span style="cursor: help;" title="The skillbook for this skill costs Citadel Torpedoes ISK">Citadel Torpedoes ISK |
Alpha max level: | <span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
Prerequisites: | Missile Launcher Operation IV, Torpedoes V |
I required for: | Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; T1 and Faction charges |
Notes: |
Bomb Deployment
Bomb Deployment
Attributes: | |
Multiplier: | 4x |
Price: | 10M ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Bombardment IV |
I required for: | Bomb Launcher I; Concussion Bomb; Sorch Bomb; Shrapnel Bomb; Electron Bomb |
III required for: | Lockbreaker Bomb |
IV required for: | Void Bomb |
V required for: | Bomb Launcher II |
Notes: | This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots. |
Auto-Targeting Missiles
Auto-Targeting Missiles
Attributes: | |
Multiplier: | 3x |
Price: | 37.5k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation II |
I required for: | T1 and Faction charges |
Notes: | Auto-Targeting missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority. |
Defender Missiles
Defender Missiles
Attributes: | |
Multiplier: | 2x |
Price: | 45k ISK |
Alpha max level: | Alpha pilot can not train this skill. |
Prerequisites: | Missile Launcher Operation II |
I required for: | Charges |
Notes: | Defender missiles are not, in practice, very useful. |