Difference between revisions of "Skills:Missile Launcher Operation"
Prof hubert (talk | contribs) (Fixed a couple of typos.) |
Prof hubert (talk | contribs) (Fixed a few more typos.) |
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|mult=1x | |mult=1x | ||
|pre=none | |pre=none | ||
− | |reqI=All Missile Launchers and Charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy ssault Missile Specialization]] | + | |reqI=All Missile Launchers and Charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy ssault Missile Specialization]]; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]]; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]]; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]]; [[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]]; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]]; [[Skills:Missiles#Rocketsn|Rockets]]; [[Skills:Missiles#Missile_Bombardment|Missile Bombarment]] |
− | |reqII=Rocket Launcher II; [[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] | + | |reqII=Rocket Launcher II; [[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]]; [[Skills:Missiles#Light_Missiles|Light Missiles]]; [[Skills:Missiles#Auto-Targeting_Missiles|Auto-Targeting Missiles]]; [[Skills:Missiles#Defender_Missiles|Defender Missiles]]; [[Skills:Missiles#Rapid_Launch|Rapid Launch]] |
− | |reqIII=Rapid Light Missile Laucnehr II; Light Missile Launcher II; Minimatar Offensive Systems; [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] | + | |reqIII=Rapid Light Missile Laucnehr II; Light Missile Launcher II; Minimatar Offensive Systems; [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]]; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]]; [[Skills:Missiles#Missile_Projection|Missile Projection]] |
− | |reqIV=Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Torpedo Launcher II; Warhead Upgrades I; [[Skills:Missiles#Torpedos|Torpedos]] | + | |reqIV=Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Torpedo Launcher II; Warhead Upgrades I; [[Skills:Missiles#Torpedos|Torpedos]] |
− | |reqV=Citadel Cruise Launcher I; Limos Citadel Cruise Launcher I; Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; All T2 Rockets, Missiles, Cruise Missiles and Torpedos; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]] | + | |reqV=Citadel Cruise Launcher I; Limos Citadel Cruise Launcher I; Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; All T2 Rockets, Missiles, Cruise Missiles and Torpedos; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]]; [[Skills:Subsystems#Caldari_Offensive_Systems|Caldari Offensive Systems]]; [[Skills:Missiles#Guided_Missile_Precision|Guided Missile Precision]]; [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]]; [[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] |
|price=18,000 | |price=18,000 | ||
|notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br> | |notes=The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon.<br> | ||
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|mult=2x | |mult=2x | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | ||
− | |reqIV=[[Skills:Missiles#Bomb_Deployment|Bomb Deployment]] | + | |reqIV=[[Skills:Missiles#Bomb_Deployment|Bomb Deployment]] |
|price=72,000 | |price=72,000 | ||
|notes=A flight time bonus is effectively a range bonus.<br> | |notes=A flight time bonus is effectively a range bonus.<br> | ||
Line 103: | Line 103: | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | ||
|reqI=T1 and Faction charges | |reqI=T1 and Faction charges | ||
− | |reqV=T2 charges; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] | + | |reqV=T2 charges; [[Skills:Missiles#Rocket_Specialization|Rocket Specialization]] |
|price=9,000 | |price=9,000 | ||
|notes=<br> | |notes=<br> | ||
Line 114: | Line 114: | ||
|2=Willpower | |2=Willpower | ||
|mult=3x | |mult=3x | ||
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I; [[Skills:Missiles#Rockets|Rockets]] V |
|reqI=Rocket Laucneher II; T2 charges | |reqI=Rocket Laucneher II; T2 charges | ||
|price=900,000 | |price=900,000 | ||
Line 128: | Line 128: | ||
|pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] II | ||
|reqI=T1 and Faction charges | |reqI=T1 and Faction charges | ||
− | |reqIII=[[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] | + | |reqIII=[[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]]; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] |
− | |reqV=T2 charges; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]] | + | |reqV=T2 charges; [[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]] |
|price=18,000 | |price=18,000 | ||
|notes=<br> | |notes=<br> | ||
Line 140: | Line 140: | ||
|2=Willpower | |2=Willpower | ||
|mult=3x | |mult=3x | ||
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I; [[Skills:Missiles#Standard_Missiles|Standard Missiles]] V |
|reqI=Rapid Light Missile Laucncher II; Light Missile Launcher II; T2 charges | |reqI=Rapid Light Missile Laucncher II; Light Missile Launcher II; T2 charges | ||
|price=900,000 | |price=900,000 | ||
Line 157: | Line 157: | ||
|2=Willpower | |2=Willpower | ||
|mult=3x | |mult=3x | ||
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III; [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III |
|reqI=T1 and Faction Charges | |reqI=T1 and Faction Charges | ||
− | |reqIII=[[Skills:Missiles#Torpedoes|Torpedoes]] | + | |reqIII=[[Skills:Missiles#Torpedoes|Torpedoes]]; [[Skills:Missiles#Cruise_Missiles|CruiseMissiles]] |
− | |reqV=T2 charges; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] | + | |reqV=T2 charges; [[Skills:Missiles#Heavy_Missile_Specialization|Heavy Missile Specialization]] |
|price=2,700,000 | |price=2,700,000 | ||
|notes=<br> | |notes=<br> | ||
Line 171: | Line 171: | ||
|2=Willpower | |2=Willpower | ||
|mult=5x | |mult=5x | ||
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] V |
|reqI=Heavy Missile Launcher II; T2 charges | |reqI=Heavy Missile Launcher II; T2 charges | ||
|price=2,700,000 | |price=2,700,000 | ||
Line 183: | Line 183: | ||
|2=Willpower | |2=Willpower | ||
|mult=3x | |mult=3x | ||
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] III; [[Skills:Missiles#Standard_Missiles|Standard Missiles]] III |
|reqI=T1 and Faction charges | |reqI=T1 and Faction charges | ||
− | |reqV=T2 charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy Assault Missile Specialization]] | + | |reqV=T2 charges; [[Skills:Missiles#Heavy_Assault_Missile_Specialization|Heavy Assault Missile Specialization]] |
|price=90,000 | |price=90,000 | ||
|notes=<br> | |notes=<br> | ||
Line 196: | Line 196: | ||
|2=Willpower | |2=Willpower | ||
|mult=5x | |mult=5x | ||
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I; [[Skills:Missiles#Heavy_Assault_Missiles|Heavy Assault Missiles]] V |
|reqI=Heavy Missile Launcher II; T2 charges | |reqI=Heavy Missile Launcher II; T2 charges | ||
|price=2,700,000 | |price=2,700,000 | ||
Line 213: | Line 213: | ||
|2=Willpower | |2=Willpower | ||
|mult=5x | |mult=5x | ||
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III |
|reqI=T1 and Faction charges | |reqI=T1 and Faction charges | ||
− | |reqV=T2 charges; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]] | + | |reqV=T2 charges; [[Skills:Missiles#Citadel_Cruise_Missiles|Citadel Cruise Missiles]]; [[Skills:Missiles#Cruise_Missile_Specialization|Cruise Missile Specialization]] |
|price=315,000 | |price=315,000 | ||
|notes=<br> | |notes=<br> | ||
Line 238: | Line 238: | ||
|2=Willpower | |2=Willpower | ||
|mult=4x | |mult=4x | ||
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV; [[Skills:Missiles#Heavy_Missiles|Heavy Missiles]] III |
|reqI=T1 and Faction charges | |reqI=T1 and Faction charges | ||
− | |reqV=T2 charges; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]] | + | |reqV=T2 charges; [[Skills:Missiles#Torpedo_Specialization|Torpedo Specialization]]; [[Skills:Missiles#Citadel_Torpedoes|Citadel Torpedoes]] |
|price=360,000 | |price=360,000 | ||
|notes=<br> | |notes=<br> | ||
Line 251: | Line 251: | ||
|2=Willpower | |2=Willpower | ||
|mult=8x | |mult=8x | ||
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] I; [[Skills:Missiles#Torpedoes|Torpedoes]] V |
|reqI=Torpedo Launcher II; T2 charges | |reqI=Torpedo Launcher II; T2 charges | ||
|price=8,100,000 | |price=8,100,000 | ||
Line 266: | Line 266: | ||
|2=Willpower | |2=Willpower | ||
|mult=7x | |mult=7x | ||
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] V; [[Skills:Missiles#Cruise_Missiles|Cruise Missiles]] V |
|reqI=Citadel Cruise Launcher I; Limos Citadel Cruise Laucneher; T1 and Faction charges | |reqI=Citadel Cruise Launcher I; Limos Citadel Cruise Laucneher; T1 and Faction charges | ||
|price=13,500,000 | |price=13,500,000 | ||
Line 278: | Line 278: | ||
|2=Willpower | |2=Willpower | ||
|mult=7x | |mult=7x | ||
− | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV | + | |pre=[[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] IV; [[Skills:Missiles#Torpedoes|Torpedoes]] V |
|reqI=Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; T1 and Faction charges | |reqI=Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; T1 and Faction charges | ||
|price=13,500,000 | |price=13,500,000 |
Revision as of 15:22, 16 December 2012
These skills are important for anyone who uses missile launchers. Training missile skills will be key for most Caldari combat pilots, but some Minmatar and Amarr ships use missiles too, as secondary or even as primary weapons.
Note that while the prerequisite skills for T2 turrets are hierarchical -- so, for example, you must train small T2 pulse lasers before training medium T2 pulses, and medium T2 pulses before training T2 large pulses -- the prerequisite skills for T2 missiles are not. You can train to use T2 cruise missiles or torpedoes without training T2 medium-sized missiles. Nevertheless, the skills below are loosely ordered from small to large, T1 to T2.
Support skills
These skills are generally not needed to fit hardware (there are a couple of exceptions, which are noted) but support missile deployment and maximise damage. Increasing the level in any of these skills will increase your profiency with missiles.
Missile Launcher Operation
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1x |
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30k ISK |
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V |
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none |
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All Missile Launchers and Charges; Heavy ssault Missile Specialization; Rocket Specialization; Light Missile Specialization; Heavy Missile Specialization; Cruise Missile Specialization; Torpedo Specialization; Rockets; Missile Bombarment |
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Rocket Launcher II; Target Navigation Prediction; Light Missiles; Auto-Targeting Missiles; Defender Missiles; Rapid Launch |
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Rapid Light Missile Laucnehr II; Light Missile Launcher II; Minimatar Offensive Systems; Heavy Assault Missiles; Heavy Missiles; Missile Projection |
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Heavy Assault Missile Launcher II; Heavy Missile Launcher II; Torpedo Launcher II; Warhead Upgrades I; Torpedos |
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Citadel Cruise Launcher I; Limos Citadel Cruise Launcher I; Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; All T2 Rockets, Missiles, Cruise Missiles and Torpedos; Citadel Cruise Missiles; Caldari Offensive Systems; Guided Missile Precision; Cruise Missiles; Citadel Torpedoes |
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The base skill of the missiles category. Plan to train it to V in the medium term if you use missiles, even if you only use them as a secondary weapon. |
Guided Missile Precision
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5x |
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1M ISK |
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III |
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Missile Launcher Operation V |
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Helpful support skill once you start using medium and large missiles, as now and then you will need to kill small targets with them. |
Missile Bombardment
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2x |
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100k ISK |
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IV |
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Missile Launcher Operation I |
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Bomb Deployment |
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A flight time bonus is effectively a range bonus. |
Missile Projection
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4x |
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250k ISK |
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II |
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Missile Launcher Operation III |
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A bonus to velocity is a bonus to missile range. |
Rapid Launch
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2x |
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60k ISK |
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IV |
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Missile Launcher Operation II |
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DPS boost. Essential support skill. |
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2x |
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90k ISK |
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III |
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Missile Launcher Operation II |
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Like Guided Missile Precision, this skill helps you hurt small targets with large missiles. |
Warhead Upgrades
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5x |
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2M ISK |
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III |
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Missile Launcher Operation IV |
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DPS boost. Essential support skill. |
Rockets and light missiles
Rockets and light missiles are generally fitted to frigates (somtimes cruisers) and are best for dealing damage to frigates.
Rockets
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1x |
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30k ISK |
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V |
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Missile Launcher Operation I |
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T1 and Faction charges |
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T2 charges; Rocket Specialization |
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Rocket Specialization
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3x |
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1M ISK |
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III |
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Missile Launcher Operation I; Rockets V |
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Rocket Laucneher II; T2 charges |
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Light Missiles
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2x |
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30k ISK |
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V |
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Missile Launcher Operation II |
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T1 and Faction charges |
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Heavy Assault Missiles; Heavy Missiles |
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T2 charges; Light Missile Specialization |
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Light Missile Specialization
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3x |
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1M ISK |
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III |
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Missile Launcher Operation I; Standard Missiles V |
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Rapid Light Missile Laucncher II; Light Missile Launcher II; T2 charges |
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Heavy Missiles
Heavy Missiles are the bigger brother versions of Rockets and Light Missiles. These can be fitted to cruises and battlecruisers. They deal greater damage than Rockets and Light Missiles however are most effective against larger vessels such as battlecruisers and battleships and not very effective against frigates.
There are two main types: Heavy Missiles and Heavy Assault Missiles. The Assault variation can inflict more damage however has a greatly reduced range relative to Heavy Missiles which can have great ranges (50+km).
Heavy Missiles
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3x |
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125k ISK |
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V |
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Missile Launcher Operation III; Standard Missiles III |
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T1 and Faction Charges |
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Torpedoes; CruiseMissiles |
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T2 charges; Heavy Missile Specialization |
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Heavy Missile Specialization
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5x |
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3M ISK |
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III |
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Missile Launcher Operation I; Heavy Missiles V |
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Heavy Missile Launcher II; T2 charges |
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Heavy Assault Missiles
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3x |
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125k ISK |
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V |
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Missile Launcher Operation III; Standard Missiles III |
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T1 and Faction charges |
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T2 charges; Heavy Assault Missile Specialization |
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Heavy Assault Missile Specialization
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5x |
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3M ISK |
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III |
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Missile Launcher Operation I; Heavy Assault Missiles V |
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Heavy Missile Launcher II; T2 charges |
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Cruise Missiles and Torpedos
Cruise Missiles fit to battleships and--like Heavy to Light--have a greater damage output but are effective against bigger ships such as battleships and capitals.
Cruise Missiles are guided whereas Torpedoes are not. This is a disadvantage of using Torpedoes however there DPS is generally greater than Cruise Missiles.
Cruise Missiles
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5x |
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750k ISK |
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IV |
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Missile Launcher Operation V; Heavy Missiles III |
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T1 and Faction charges |
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T2 charges; Citadel Cruise Missiles; Cruise Missile Specialization |
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Cruise Missile Specialization
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8x |
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10M ISK |
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Alpha pilot can not train this skill. |
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Missile Launcher Operation I |
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Cruise Missile Laucner II; T2 charges |
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Torpedoes
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4x |
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500k ISK |
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IV |
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Missile Launcher Operation IV; Heavy Missiles III |
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T1 and Faction charges |
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T2 charges; Torpedo Specialization; Citadel Torpedoes |
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Torpedo Specialization
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8x |
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10M ISK |
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Alpha pilot can not train this skill. |
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Missile Launcher Operation I; Torpedoes V |
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Torpedo Launcher II; T2 charges |
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Citadel Cruise Missiles and Torpedoes
Similar to Cruise Missiles and Torpedoes however are fitted to Capitals.
Citadel Cruise Missiles
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Citadel Cruise Missiles |
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<span style="cursor: help;" title="The skillbook for this skill costs Citadel Cruise Missiles ISK">Citadel Cruise Missiles ISK |
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<span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
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Missile Launcher Operation V; Cruise Missiles V |
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Citadel Cruise Launcher I; Limos Citadel Cruise Laucneher; T1 and Faction charges |
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For capital-ship-sized long-range missile launchers. |
Citadel Torpedoes
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Citadel Torpedoes |
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<span style="cursor: help;" title="The skillbook for this skill costs Citadel Torpedoes ISK">Citadel Torpedoes ISK |
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<span style="cursor: help;" title="Alpha pilot can train and use this skill to at most level Unknown">Unknown |
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Missile Launcher Operation IV; Torpedoes V |
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Shock Limos Citadel Torpedo Bay I; Citadel Torpedo Launcher I; T1 and Faction charges |
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Bomb Deployment
Bombs are fitted to Stealth Bombers and can inflict great damage.
Bomb Deployment
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4x |
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10M ISK |
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Alpha pilot can not train this skill. |
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Missile Bombardment IV |
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Bomb Launcher I; Concussion Bomb; Sorch Bomb; Shrapnel Bomb; Electron Bomb |
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Lockbreaker Bomb |
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Void Bomb |
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Bomb Launcher II |
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This skill is used to launch bombs from stealth bombers. It is only useful to bomber pilots. |
Auto-Targeting Missiles
Auto-Targeting Missiles do not require one to target an enemy. Once launched, Auto-Targeting Missiles with target the nearest enemy.
Auto-Targeting Missiles
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3x |
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37.5k ISK |
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Alpha pilot can not train this skill. |
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Missile Launcher Operation II |
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T1 and Faction charges |
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Auto-Targeting missiles don't require designated targets -- instead, they attack any hostile things within range. They can be helpful if you're jammed by ECM, but they're only very situationally useful and need not be a high training priority. |
Defender Missiles
Defender Missiles are used to defend against incoming enemy Missiles. Defender Missiles will intercept enemy Missiles in flight and destroy them.
Defender Missiles
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2x |
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45k ISK |
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Alpha pilot can not train this skill. |
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Missile Launcher Operation II |
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Charges |
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Defender missiles are not, in practice, very useful. |