More actions
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==Specifics== | ==Specifics== | ||
The ship's velocity and direction is maintained after a jump, so if you were moving at 200m/s toward the sun just before the jump is executed, you'll be 100km closer toward the sun and still moving at 200m/s. Note that the velocity and direction is maintained <i>before</i> the jump, <i>not</i> when the module was activated. You can moving away from the front of a station and turn around just before the 20 second delay. You might then end up on the other side of the station. Any objects in the path of the jump have no effect and are unaffected. | *The ship's velocity and direction is maintained after a jump, so if you were moving at 200m/s toward the sun just before the jump is executed, you'll be 100km closer toward the sun and still moving at 200m/s. | ||
*Note that the velocity and direction is maintained <i>before</i> the jump, <i>not</i> when the module was activated. | |||
*You can be moving away from the front of a station and turn around just before the 20 second delay. You might then end up on the other side of the station. Any objects in the path of the jump have no effect and are unaffected. | |||
*Attempting to warp while the MJD is active (but not executed eg. charging) is possible? Will test out. | |||
*If the MJD is charging and you are scrammed for over the 12 second charge, the MJD is still active and you will immediately micro jump when no longer scrammed? Will test out. | |||
==Warp Scram== | ==Warp Scram== | ||