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→Specifics: MJD tests |
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*If you have a lock on something and then micro-jump, you maintain that lock unless your out of targeting range | *If you have a lock on something and then micro-jump, you maintain that lock unless your out of targeting range | ||
*If the MJD is charging and you are scrammed | *If the MJD is charging and you are warp scrammed upon execution, your jump will fail. | ||
*If you activate the MJD, get warp disrupted, break the target's lock (or if they turn off warp disruptor) before the execution, you will still jump. | |||
*If you activate the MJD, get warp scrammed, break the target's lock (or if they turn off warp disruptor) before the execution, you will still jump. | |||
*If you have one or two warp core stabs, and get warp scrammed during charging, your jump will fail. | |||
*The timer doesn't reset after re-docking. In fact, you can't even unfit the module till the timer finishes. | |||
*You can activate MJD if you are warp disrupted and the jump will execute (there's probably going to be a fix for this) | |||
==Warp Scram== | ==Warp Scram== | ||