Difference between revisions of "User talk:Frandetta"
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This is just my temporary storage for eventual pages. Please do not modify. | This is just my temporary storage for eventual pages. Please do not modify. | ||
− | + | All text is my own opinion. [[User:Frandetta|Frandetta]] 21:59, 17 February 2010 (UTC) | |
+ | Legend: | ||
+ | * -> You should not be using this module. | ||
==High slots== | ==High slots== | ||
===Damage=== | ===Damage=== | ||
+ | These modules will deal direct damage. | ||
====Doomsday Devices==== | ====Doomsday Devices==== | ||
====Hybrid Turrets==== | ====Hybrid Turrets==== | ||
Line 13: | Line 16: | ||
===EW=== | ===EW=== | ||
+ | These modules will alter enemy ship caps and sensors. | ||
====Energy Destabilizers==== | ====Energy Destabilizers==== | ||
====Energy Vampires==== | ====Energy Vampires==== | ||
Line 18: | Line 22: | ||
===Logistics=== | ===Logistics=== | ||
+ | These modules will restore cap, shields, armor, and hull to other ships. | ||
====Energy Transfer Arrays==== | ====Energy Transfer Arrays==== | ||
====Remote Armor Repair==== | ====Remote Armor Repair==== | ||
Line 24: | Line 29: | ||
===Tackling=== | ===Tackling=== | ||
+ | These modules will prevent ship warping. | ||
====Interdiction Sphere Launcher==== | ====Interdiction Sphere Launcher==== | ||
====Warp disruption Field Generator==== | ====Warp disruption Field Generator==== | ||
Line 29: | Line 35: | ||
===Misc=== | ===Misc=== | ||
+ | These modules did not fit into the above categories. | ||
====Auto Targeting==== | ====Auto Targeting==== | ||
====Cynosural Field Generator==== | ====Cynosural Field Generator==== | ||
Line 39: | Line 46: | ||
==Mid Slots== | ==Mid Slots== | ||
===Capacitor=== | ===Capacitor=== | ||
+ | These modules will restore capacitor energy. | ||
====Capacitor Batteries==== | ====Capacitor Batteries==== | ||
====Capacitor Boosters==== | ====Capacitor Boosters==== | ||
Line 44: | Line 52: | ||
===Damage Supplements=== | ===Damage Supplements=== | ||
+ | These modules will increase DPS. | ||
====Tracking Computers==== | ====Tracking Computers==== | ||
====Tracking Links==== | ====Tracking Links==== | ||
===EW=== | ===EW=== | ||
+ | These modules will decrease enemy DPS, increase the enemy's incurred DPS, and prevent the opposite from happening. | ||
====ECM==== | ====ECM==== | ||
====ECM Bursts==== | ====ECM Bursts==== | ||
Line 59: | Line 69: | ||
===Propulsion=== | ===Propulsion=== | ||
+ | These modules will increase a ship's velocity. | ||
====Afterburners==== | ====Afterburners==== | ||
====Microwarpdrives==== | ====Microwarpdrives==== | ||
===Shield Tanking=== | ===Shield Tanking=== | ||
+ | These modules will restore, extend, or increase the resistance of your shields. | ||
====Shield Boosters (Boost Amplifier is diff)==== | ====Shield Boosters (Boost Amplifier is diff)==== | ||
====Shield Extenders==== | ====Shield Extenders==== | ||
Line 70: | Line 82: | ||
===Tackling=== | ===Tackling=== | ||
+ | These modules will slow and prevent warping of enemy ships. | ||
====Stasis Webifiers==== | ====Stasis Webifiers==== | ||
====Warp Jammers==== | ====Warp Jammers==== | ||
===Misc=== | ===Misc=== | ||
+ | These modules did not fit into the above categories. | ||
====Hull Repair Systems==== | ====Hull Repair Systems==== | ||
====Passive Targeting Systems==== | ====Passive Targeting Systems==== | ||
Line 80: | Line 94: | ||
==Low Slots== | ==Low Slots== | ||
===Armor Tank=== | ===Armor Tank=== | ||
+ | These modules will repair, extend, and increase the resistance of your armor. | ||
====Armor Hardeners==== | ====Armor Hardeners==== | ||
====Armor Plates==== | ====Armor Plates==== | ||
Line 87: | Line 102: | ||
===Capacitor=== | ===Capacitor=== | ||
+ | These modules will increase the recharge rate of your capacitor. | ||
====Capacitor Flux Coil==== | ====Capacitor Flux Coil==== | ||
====Capacitor Power Relays==== | ====Capacitor Power Relays==== | ||
===Damage Supplements=== | ===Damage Supplements=== | ||
+ | These modules will increase your DPS. | ||
====Ballistic Control Systems==== | ====Ballistic Control Systems==== | ||
====Gyrostabilizers==== | ====Gyrostabilizers==== | ||
Line 98: | Line 115: | ||
===EW=== | ===EW=== | ||
+ | These modules will increase your targeting and reduce your susceptibility to ECM. | ||
====Signal Amplifiers==== | ====Signal Amplifiers==== | ||
====Sensor Backup Arrays==== | ====Sensor Backup Arrays==== | ||
===Fitting=== | ===Fitting=== | ||
+ | These modules will help you extend your power grid or CPU. | ||
====Auxiliary Power Controls==== | ====Auxiliary Power Controls==== | ||
====CPU Upgrades==== | ====CPU Upgrades==== | ||
Line 108: | Line 127: | ||
===Propulsion=== | ===Propulsion=== | ||
+ | These modules will increase your velocity and/or agility. | ||
====Inertial Stabilizers==== | ====Inertial Stabilizers==== | ||
+ | These modules will increase your agility at the expense of signature radius. | ||
====Nanofiber Structures==== | ====Nanofiber Structures==== | ||
+ | These modules will increase your velocity and agility at the expense of structure. | ||
====Overdrive Injectors==== | ====Overdrive Injectors==== | ||
+ | These modules will increase your velocity at the expense of cargo space. | ||
+ | ====Comparison==== | ||
+ | Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your incurred damage for a bit of agility. Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have. | ||
===Shield Tanking=== | ===Shield Tanking=== | ||
+ | These modules will increase the regeneration of shields. | ||
====Shield Flux Coils==== | ====Shield Flux Coils==== | ||
+ | These modules will increase shield recharge at the expense of shield capacity. | ||
====Shield Power Relays==== | ====Shield Power Relays==== | ||
+ | These modules will increase shield recharge at the expense of capacitor recharge. | ||
+ | ====Comparison==== | ||
+ | Power relays are great for passive shield tanking on minmatar, as projectile weapons require no capacitor. Flux coils will deliver less recharge than they state, because of their reduction of total shields (remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge). So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank. | ||
===Misc=== | ===Misc=== | ||
+ | These modules did not fit into the above categories. | ||
====Cargo Expanders==== | ====Cargo Expanders==== | ||
+ | These modules will increase your cargo capacity at the expense of velocity. Ideal for haulers and salvage/loot ships. | ||
====Damage Controls==== | ====Damage Controls==== | ||
+ | These modules will give you a great deal of resist for your hull, and minor resistance increases for your armor and shields at the expense of very minor cap use. Great module to extend your tank. Use of more than 1 is not advised. | ||
====Mining Upgrades==== | ====Mining Upgrades==== | ||
+ | These modules will increase mining laser yield at the expense of CPU. | ||
====Reinforced Bulkheads==== | ====Reinforced Bulkheads==== | ||
+ | These modules will increase your hull at the expense of velocity. You don't want to use these, as structure tanking is ill-advised and you can surely find a better use for the slot. | ||
====Warp Core Stabilizers==== | ====Warp Core Stabilizers==== | ||
+ | These modules counter warp jammers at the expense of targeting range. Essential if you think you might get warp jammed and do not want to fight. |
Revision as of 21:59, 17 February 2010
This is just my temporary storage for eventual pages. Please do not modify. All text is my own opinion. Frandetta 21:59, 17 February 2010 (UTC) Legend:
- -> You should not be using this module.
High slots
Damage
These modules will deal direct damage.
Doomsday Devices
Hybrid Turrets
Laser Turrets
Mining Lasers
Missile Launchers
Projectile Turrets
Siege Modules
Smartbombs
EW
These modules will alter enemy ship caps and sensors.
Energy Destabilizers
Energy Vampires
Remote ECM Burst
Logistics
These modules will restore cap, shields, armor, and hull to other ships.
Energy Transfer Arrays
Remote Armor Repair
Remote Hull Repair
Shield Transporters
Tackling
These modules will prevent ship warping.
Interdiction Sphere Launcher
Warp disruption Field Generator
Misc
These modules did not fit into the above categories.
Auto Targeting
Cynosural Field Generator
Cloaking
Gang Assist Modules
Salvager
Scan Probe Launchers
Tractor Beams
Mid Slots
Capacitor
These modules will restore capacitor energy.
Capacitor Batteries
Capacitor Boosters
Capacitor Rechargers
Damage Supplements
These modules will increase DPS.
Tracking Computers
Tracking Links
EW
These modules will decrease enemy DPS, increase the enemy's incurred DPS, and prevent the opposite from happening.
ECM
ECM Bursts
ECCM
ECCM, Projected
Remote Sensor Boosters
Remote Sensor Dampeners
Sensor Boosters
Target Painters
Tracking Disruptors
Propulsion
These modules will increase a ship's velocity.
Afterburners
Microwarpdrives
Shield Tanking
These modules will restore, extend, or increase the resistance of your shields.
Shield Boosters (Boost Amplifier is diff)
Shield Extenders
Shield Hardeners
Shield Rechargers
Shield Resistance Amplifiers
Tackling
These modules will slow and prevent warping of enemy ships.
Stasis Webifiers
Warp Jammers
Misc
These modules did not fit into the above categories.
Hull Repair Systems
Passive Targeting Systems
Scanners
Low Slots
Armor Tank
These modules will repair, extend, and increase the resistance of your armor.
Armor Hardeners
Armor Plates
Armor Repair Systems
Energized Plating (Regenerative Plating is diff)
Resistance Plating (Regenerative Plating is diff)
Capacitor
These modules will increase the recharge rate of your capacitor.
Capacitor Flux Coil
Capacitor Power Relays
Damage Supplements
These modules will increase your DPS.
Ballistic Control Systems
Gyrostabilizers
Heat Sinks
Magnetic Field Stabilizers
Tracking Enhancers
EW
These modules will increase your targeting and reduce your susceptibility to ECM.
Signal Amplifiers
Sensor Backup Arrays
Fitting
These modules will help you extend your power grid or CPU.
Auxiliary Power Controls
CPU Upgrades
Power Diagnostic Systems
Reactor Controls
Propulsion
These modules will increase your velocity and/or agility.
Inertial Stabilizers
These modules will increase your agility at the expense of signature radius.
Nanofiber Structures
These modules will increase your velocity and agility at the expense of structure.
Overdrive Injectors
These modules will increase your velocity at the expense of cargo space.
Comparison
Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your incurred damage for a bit of agility. Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have.
Shield Tanking
These modules will increase the regeneration of shields.
Shield Flux Coils
These modules will increase shield recharge at the expense of shield capacity.
Shield Power Relays
These modules will increase shield recharge at the expense of capacitor recharge.
Comparison
Power relays are great for passive shield tanking on minmatar, as projectile weapons require no capacitor. Flux coils will deliver less recharge than they state, because of their reduction of total shields (remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge). So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank.
Misc
These modules did not fit into the above categories.
Cargo Expanders
These modules will increase your cargo capacity at the expense of velocity. Ideal for haulers and salvage/loot ships.
Damage Controls
These modules will give you a great deal of resist for your hull, and minor resistance increases for your armor and shields at the expense of very minor cap use. Great module to extend your tank. Use of more than 1 is not advised.
Mining Upgrades
These modules will increase mining laser yield at the expense of CPU.
Reinforced Bulkheads
These modules will increase your hull at the expense of velocity. You don't want to use these, as structure tanking is ill-advised and you can surely find a better use for the slot.
Warp Core Stabilizers
These modules counter warp jammers at the expense of targeting range. Essential if you think you might get warp jammed and do not want to fight.