Difference between revisions of "User talk:Frandetta"

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This is just my temporary storage for eventual pages. Please do not modify.
 
This is just my temporary storage for eventual pages. Please do not modify.
 
+
All text is my own opinion. [[User:Frandetta|Frandetta]] 21:59, 17 February 2010 (UTC)
 +
Legend:
 +
* -> You should not be using this module.
 
==High slots==
 
==High slots==
 
===Damage===
 
===Damage===
 +
These modules will deal direct damage.
 
====Doomsday Devices====
 
====Doomsday Devices====
 
====Hybrid Turrets====
 
====Hybrid Turrets====
Line 13: Line 16:
  
 
===EW===
 
===EW===
 +
These modules will alter enemy ship caps and sensors.
 
====Energy Destabilizers====
 
====Energy Destabilizers====
 
====Energy Vampires====
 
====Energy Vampires====
Line 18: Line 22:
  
 
===Logistics===
 
===Logistics===
 +
These modules will restore cap, shields, armor, and hull to other ships.
 
====Energy Transfer Arrays====
 
====Energy Transfer Arrays====
 
====Remote Armor Repair====
 
====Remote Armor Repair====
Line 24: Line 29:
  
 
===Tackling===
 
===Tackling===
 +
These modules will prevent ship warping.
 
====Interdiction Sphere Launcher====
 
====Interdiction Sphere Launcher====
 
====Warp disruption Field Generator====
 
====Warp disruption Field Generator====
Line 29: Line 35:
  
 
===Misc===
 
===Misc===
 +
These modules did not fit into the above categories.
 
====Auto Targeting====
 
====Auto Targeting====
 
====Cynosural Field Generator====
 
====Cynosural Field Generator====
Line 39: Line 46:
 
==Mid Slots==
 
==Mid Slots==
 
===Capacitor===
 
===Capacitor===
 +
These modules will restore capacitor energy.
 
====Capacitor Batteries====
 
====Capacitor Batteries====
 
====Capacitor Boosters====
 
====Capacitor Boosters====
Line 44: Line 52:
  
 
===Damage Supplements===
 
===Damage Supplements===
 +
These modules will increase DPS.
 
====Tracking Computers====
 
====Tracking Computers====
 
====Tracking Links====
 
====Tracking Links====
  
 
===EW===
 
===EW===
 +
These modules will decrease enemy DPS, increase the enemy's incurred DPS, and prevent the opposite from happening.
 
====ECM====
 
====ECM====
 
====ECM Bursts====
 
====ECM Bursts====
Line 59: Line 69:
 
 
 
===Propulsion===
 
===Propulsion===
 +
These modules will increase a ship's velocity.
 
====Afterburners====
 
====Afterburners====
 
====Microwarpdrives====
 
====Microwarpdrives====
  
 
===Shield Tanking===
 
===Shield Tanking===
 +
These modules will restore, extend, or increase the resistance of your shields.
 
====Shield Boosters (Boost Amplifier is diff)====
 
====Shield Boosters (Boost Amplifier is diff)====
 
====Shield Extenders====
 
====Shield Extenders====
Line 70: Line 82:
  
 
===Tackling===
 
===Tackling===
 +
These modules will slow and prevent warping of enemy ships.
 
====Stasis Webifiers====
 
====Stasis Webifiers====
 
====Warp Jammers====
 
====Warp Jammers====
  
 
===Misc===
 
===Misc===
 +
These modules did not fit into the above categories.
 
====Hull Repair Systems====
 
====Hull Repair Systems====
 
====Passive Targeting Systems====
 
====Passive Targeting Systems====
Line 80: Line 94:
 
==Low Slots==
 
==Low Slots==
 
===Armor Tank===
 
===Armor Tank===
 +
These modules will repair, extend, and increase the resistance of your armor.
 
====Armor Hardeners====
 
====Armor Hardeners====
 
====Armor Plates====
 
====Armor Plates====
Line 87: Line 102:
  
 
===Capacitor===
 
===Capacitor===
 +
These modules will increase the recharge rate of your capacitor.
 
====Capacitor Flux Coil====
 
====Capacitor Flux Coil====
 
====Capacitor Power Relays====
 
====Capacitor Power Relays====
  
 
===Damage Supplements===
 
===Damage Supplements===
 +
These modules will increase your DPS.
 
====Ballistic Control Systems====
 
====Ballistic Control Systems====
 
====Gyrostabilizers====
 
====Gyrostabilizers====
Line 98: Line 115:
  
 
===EW===
 
===EW===
 +
These modules will increase your targeting and reduce your susceptibility to ECM.
 
====Signal Amplifiers====
 
====Signal Amplifiers====
 
====Sensor Backup Arrays====
 
====Sensor Backup Arrays====
  
 
===Fitting===
 
===Fitting===
 +
These modules will help you extend your power grid or CPU.
 
====Auxiliary Power Controls====
 
====Auxiliary Power Controls====
 
====CPU Upgrades====
 
====CPU Upgrades====
Line 108: Line 127:
  
 
===Propulsion===
 
===Propulsion===
 +
These modules will increase your velocity and/or agility.
 
====Inertial Stabilizers====
 
====Inertial Stabilizers====
 +
These modules will increase your agility at the expense of signature radius.
 
====Nanofiber Structures====
 
====Nanofiber Structures====
 +
These modules will increase your velocity and agility at the expense of structure.
 
====Overdrive Injectors====
 
====Overdrive Injectors====
 +
These modules will increase your velocity at the expense of cargo space.
 +
====Comparison====
 +
Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your incurred damage for a bit of agility. Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have.
  
 
===Shield Tanking===
 
===Shield Tanking===
 +
These modules will increase the regeneration of shields.
 
====Shield Flux Coils====
 
====Shield Flux Coils====
 +
These modules will increase shield recharge at the expense of shield capacity.
 
====Shield Power Relays====
 
====Shield Power Relays====
 +
These modules will increase shield recharge at the expense of capacitor recharge.
 +
====Comparison====
 +
Power relays are great for passive shield tanking on minmatar, as projectile weapons require no capacitor. Flux coils will deliver less recharge than they state, because of their reduction of total shields (remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge). So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank.
  
 
===Misc===
 
===Misc===
 +
These modules did not fit into the above categories.
 
====Cargo Expanders====
 
====Cargo Expanders====
 +
These modules will increase your cargo capacity at the expense of velocity. Ideal for haulers and salvage/loot ships.
 
====Damage Controls====
 
====Damage Controls====
 +
These modules will give you a great deal of resist for your hull, and minor resistance increases for your armor and shields at the expense of very minor cap use. Great module to extend your tank. Use of more than 1 is not advised.
 
====Mining Upgrades====
 
====Mining Upgrades====
 +
These modules will increase mining laser yield at the expense of CPU.
 
====Reinforced Bulkheads====
 
====Reinforced Bulkheads====
 +
These modules will increase your hull at the expense of velocity. You don't want to use these, as structure tanking is ill-advised and you can surely find a better use for the slot.
 
====Warp Core Stabilizers====
 
====Warp Core Stabilizers====
 +
These modules counter warp jammers at the expense of targeting range. Essential if you think you might get warp jammed and do not want to fight.

Revision as of 21:59, 17 February 2010

This is just my temporary storage for eventual pages. Please do not modify. All text is my own opinion. Frandetta 21:59, 17 February 2010 (UTC) Legend:

  • -> You should not be using this module.

High slots

Damage

These modules will deal direct damage.

Doomsday Devices

Hybrid Turrets

Laser Turrets

Mining Lasers

Missile Launchers

Projectile Turrets

Siege Modules

Smartbombs

EW

These modules will alter enemy ship caps and sensors.

Energy Destabilizers

Energy Vampires

Remote ECM Burst

Logistics

These modules will restore cap, shields, armor, and hull to other ships.

Energy Transfer Arrays

Remote Armor Repair

Remote Hull Repair

Shield Transporters

Tackling

These modules will prevent ship warping.

Interdiction Sphere Launcher

Warp disruption Field Generator

Misc

These modules did not fit into the above categories.

Auto Targeting

Cynosural Field Generator

Cloaking

Gang Assist Modules

Salvager

Scan Probe Launchers

Tractor Beams

Mid Slots

Capacitor

These modules will restore capacitor energy.

Capacitor Batteries

Capacitor Boosters

Capacitor Rechargers

Damage Supplements

These modules will increase DPS.

Tracking Computers

Tracking Links

EW

These modules will decrease enemy DPS, increase the enemy's incurred DPS, and prevent the opposite from happening.

ECM

ECM Bursts

ECCM

ECCM, Projected

Remote Sensor Boosters

Remote Sensor Dampeners

Sensor Boosters

Target Painters

Tracking Disruptors

Propulsion

These modules will increase a ship's velocity.

Afterburners

Microwarpdrives

Shield Tanking

These modules will restore, extend, or increase the resistance of your shields.

Shield Boosters (Boost Amplifier is diff)

Shield Extenders

Shield Hardeners

Shield Rechargers

Shield Resistance Amplifiers

Tackling

These modules will slow and prevent warping of enemy ships.

Stasis Webifiers

Warp Jammers

Misc

These modules did not fit into the above categories.

Hull Repair Systems

Passive Targeting Systems

Scanners

Low Slots

Armor Tank

These modules will repair, extend, and increase the resistance of your armor.

Armor Hardeners

Armor Plates

Armor Repair Systems

Energized Plating (Regenerative Plating is diff)

Resistance Plating (Regenerative Plating is diff)

Capacitor

These modules will increase the recharge rate of your capacitor.

Capacitor Flux Coil

Capacitor Power Relays

Damage Supplements

These modules will increase your DPS.

Ballistic Control Systems

Gyrostabilizers

Heat Sinks

Magnetic Field Stabilizers

Tracking Enhancers

EW

These modules will increase your targeting and reduce your susceptibility to ECM.

Signal Amplifiers

Sensor Backup Arrays

Fitting

These modules will help you extend your power grid or CPU.

Auxiliary Power Controls

CPU Upgrades

Power Diagnostic Systems

Reactor Controls

Propulsion

These modules will increase your velocity and/or agility.

Inertial Stabilizers

These modules will increase your agility at the expense of signature radius.

Nanofiber Structures

These modules will increase your velocity and agility at the expense of structure.

Overdrive Injectors

These modules will increase your velocity at the expense of cargo space.

Comparison

Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your incurred damage for a bit of agility. Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have.

Shield Tanking

These modules will increase the regeneration of shields.

Shield Flux Coils

These modules will increase shield recharge at the expense of shield capacity.

Shield Power Relays

These modules will increase shield recharge at the expense of capacitor recharge.

Comparison

Power relays are great for passive shield tanking on minmatar, as projectile weapons require no capacitor. Flux coils will deliver less recharge than they state, because of their reduction of total shields (remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge). So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank.

Misc

These modules did not fit into the above categories.

Cargo Expanders

These modules will increase your cargo capacity at the expense of velocity. Ideal for haulers and salvage/loot ships.

Damage Controls

These modules will give you a great deal of resist for your hull, and minor resistance increases for your armor and shields at the expense of very minor cap use. Great module to extend your tank. Use of more than 1 is not advised.

Mining Upgrades

These modules will increase mining laser yield at the expense of CPU.

Reinforced Bulkheads

These modules will increase your hull at the expense of velocity. You don't want to use these, as structure tanking is ill-advised and you can surely find a better use for the slot.

Warp Core Stabilizers

These modules counter warp jammers at the expense of targeting range. Essential if you think you might get warp jammed and do not want to fight.