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==Introduction==
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It seems to be a more or less well accepted fact that the certificate system in EvE Online is less than entirely useful as it currently stands. Articles tend to stress relatively complicated ways of approaching what skills to train. Long descriptions of the skills and how they interrelate are quite important to undersand, but for the beginning pilot, they tend to overwhelm.
  __TOC__
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The game has a system that can help simplify the decision as to what skills you train by allowing you to focus not on the individual skills so much as the underlying foundations of what pilots end up doing in New Eden. This is the certificate system.
== Introduction  ==


But this too can be overwhelming to the new pilot. Because the game does not demand a certain progression or dictate roles and goals, the pilot is more or less left to her own devices. When she looks at the certificates, to choose wisely, she needs to know more or less what she wants to be when she grows up.
It seems to be a more or less well accepted fact that the certificate system in EvE Online is less than entirely useful as it currently stands. Articles tend to stress relatively complicated ways of approaching what skills to train. Long descriptions of the skills and how they interrelate are quite important to undersand, but for the beginning pilot, they tend to overwhelm.  


This article explains and details the certificate system, explains how to use it to plan your training, and briefly argues why you should use the certificate system, at least in the beginning.
The game has a system that can help simplify the decision as to what skills you train by allowing you to focus not on the individual skills so much as the underlying foundations of what pilots end up doing in New Eden. This is the certificate system.  


==Careers v. Professions v. Jobs/Activities==
But this too can be overwhelming to the new pilot. Because the game does not demand a certain progression or dictate roles and goals, the pilot is more or less left to her own devices. When she looks at the certificates, to choose wisely, she needs to know more or less what she wants to be when she grows up.  
A career and a profession are clearly not the same thing and both of these are different than a job. One way to look at it is to see professions as skill sets and careers as the sets of activities you perform with those skill sets. Jobs would then be specific activities themselves. A real world example is the distinctions between lawyer, public administration, and running a  Being a lawyer is being a member of a profession, but administering non-profit organisations is a career which people from many different professions can pursue.


This article explains and details the certificate system, explains how to use it to plan your training, and briefly argues why you should use the certificate system, at least in the beginning.


The certificate system, in my view, should be seen as the professions side of this picture, while the detailed understanding of the skills trees should be seen as the career side. Another useful metaphor might be the distinction between law school (where you learn what the law is) and the training you get in a law form (where you learn how to practice the law).
== The Certificates  ==


Certificates are simply credentials that are assigned to you by CONCORD (and a few other organisations) when you have trained a specific number of skills at specific skill levels. Think of certificates just like certificates in IT training, or diplomas and degrees granted by universities and colleges. The skills gathered together represent, to some extent, a competence in some area, such as in the use of missiles or more general areas like 'prospecting.'


==Careers==
The certificates are grouped into eleven categories. Most certificates have four grades: basic, standard, improved, elite. They can usefully be organised into supergroups, like so:
EVE Careers Guide


http://www.eveonline.com/careerguide/
*Professions
**Starter Professions
**Business and Industry
**Harvesting
**Leadership


==Getting Started in the Professions==
*Flight Skills
The certificate system allows you to train into six 'starter' professions in three broad classes: business, industry, and the military.
**Core
**Defence
**Drones
**Electronic Warfare
**Gunnery
**Missiles
**Navigation


==The 'Starter' Professions==
What you see here is a fairly clear division between the skill sets for flying spacecraft and skill sets concerned with doing specific tasks with those spacecraft. Flight skills everyone needs at one point or another, but the professional skills are all about what you do with or without your spacecraft.


It is a misnomer to call these professions 'starter'. A better word would be 'main' or 'core'. There are quite a few more skill sets we should be calling 'professions' than these.  
At this point, it would be instructive for you to pop into the game and just look over the certificates that are available (and the ones youmight already have), but going to your neocom and clicking Neocom &gt; Character Sheet &gt; Certificates &gt; Certificates tab and then click on the Certificate Planner. Take a long look around.


Each of the starter professions have racial variants, but only the racial frigate skill is different between them. Each certificate has four grades: basic, standard, improved, elite
=== Flight Skills Certificates  ===


*[[ Business - Entrepreneur]]
Let's look first at the flight skills. At this point, even the neophyte pilot is more or less familiar with these terms and what they could possibly mean for them. Core skills are required to underpin the other skills, while gunnery and missiles increase the usefulness of turrets and missiles. For example, the Gunnery class certificates at the basic level include
*[[ Business - Executive Commander]]


*[[ Industry - Engineer]]
*Battleship Energy Turrets
*[[ Industry - Prospector]]
*Battleship Hybrid Turrets
*Battleship Projectile Turrets
*Cruiser Energy Turrets
*Cruiser Hybrid Turrets
*Cruiser Projectile Turrets
*Frigate Energy Turrets
*Frigate Hybrid Turrets
*Frigate Projectile Turrets
*Turret Control


*[[ Military - Soldier]]
<u>Turret Control - Basic</u> requires the following skills:
*[[ Military - Special Forces]]


==Advanced Professions==
*Gunnery III
*Sharpshooter I
*Rapid Firing II
*Motion Prediction II


This certificate is supposed to represent 'a basic level of competence in handling all kinds of turreted weapon.' If we look at the skills, we see some basic components to what should be an intuitive understanding of in what being able to operate a turreted weapon should comprise. Almost all of the certificates are like this. They take a groups of skills that general go together (with respect to game mechanics) and then label those skills with a certificate.


==Certificates (by group)==
Core certificates are gathered in five sub-categories and one 'master' category:
===Business and Industry===


*Business Mogul - [[Basic]] [[Standard]] [[Improved]] [[Elite]]
<u>Core Competency</u>
*Business Tycoon - [[Basic]] [[Standard]] [[Improved]] [[Elite]]
*Field Technician - [[Basic]] Standard [[Improved]] [[Elite]]
*Production Intern - Basic [[Standard]] [[Improved]] [[Elite]]
*Production Manager - [[Basic]] [[Standard]] [[Improved]] [[Elite]]
*Research Manager - [[Basic]] [[Standard]] [[Improved]] [[Elite]]
*Technical Specialist - Basic [[Standard]] Improved [[Elite]]


===Core===
*Core Capacitor
*Core Fitting
*Core Integrity
*Core Navigation
*Core Targeting


*Core Capacitor - [[Basic]] [[Standard]] Improved [[Elite]]
Again, we can see how the sub-categories form the most fundamental skills associated with piloting a spacecraft. The Core Competency certificate gathers the other five together. For example, the Core Competency - Basic certificate requires all five of the other competency certificates at the basic level. As for the competence groups, the Core Capacitor - Basic certificate, for example, requires
*Core Competency - [[Basic]] [[Standard]] Improved [[Elite]]
*Core Fitting - [[Basic]] [[Standard]] [[Improved]] [[Elite]]
*Core Integrity - [[Basic]] [[Standard]] Improved [[Elite]]
*Core Navigation - [[Basic]] [[Standard]] [[Improved]] [[Elite]]
*Core Targeting - [[Basic]] [[Standard]] Improved [[Elite]]


*Energy Systems Operation III (which provides a 5% reduction in capacitor recharge time per skill level)
*Energy Management III (which provides a 5% bonus to capacitor capacity per skill level)
*Energy Grid Upgrades II (which provides a 5% reduction in CPU needs of modules requiring Energy Grid Upgrdes per skill level)


Defence
Clearly, these skills are going to be invaluable for piloting a spacecraft: cap is life.
Basic
Active Shield Tanking - Basic
Armor Reinforcement - Basic
Armor Tanking - Basic
Logistics Chief - Basic
Passive Shield Tanking - Basic
Shield Reinforcement - Basic


Standard
The certificates I have called 'Flight Skills Certificates' are those you should be particularly interested in when improving for present and planning for future ships and fittings. Go to your Character Sheet, click on the Certificates tab and read up. Nothing is going to substitute for familiarity with the specific requirements of the certificate themselves and the skills that fall under them. Again, be aware that the certificate has no further function than guidance. Train the skills you need for a particular ship or fitting, but do not slavishly train for a certificate without knowing why you are training that particular skill to that particular level. With that in mind, let's take a look at the certificates that are recommended for the Drake.
Active Shield Tanking - Standard
Armor Reinforcement - Standard
Armor Tanking - Standard
Logistics Chief - Standard
Passive Shield Tanking - Standard
Shield Reinforcement - Standard


Improved
The required skills for the Drake are Caldari Cruiser III and Battlecrusiers II. But it is recommended that you obtain these three certificates:
Active Shield Tanking - Improved
Armor Tanking - Improved
Passive Shield Tanking - Improved


Elite
*Core Competency Standard
Active Shield Tanking - Elite
*Passive Shield Tanking Standard
Armor Reinforcement - Elite
*Cruiser Launcher Control Standard
Armor Tanking - Elite
Hull Tanking - Elite
Logistics Chief - Elite
Passive Shield Tanking - Elite
Shield Reinforcement - Elite


Now, if you are a relatively new pilot, getting into a Drake seems pretty simple. But, as you probably know by now, being able to fly a ship is not the same thing as being able to fly it ''well''. Training Caldari Cruiser requires Caldari Frigate IV and Battlecruisers requires Spaceship Command IV. So, what do the three certificates just above get you?


Well, to get these certificates you will need to have trained the following:


*Energy Systems Operation V
*Energy Management IV
*Energy Grid Upgrades IV
*Electronics V
*Electronics Upgrades V
*Weapon Upgrades IV
*Long Range Targeting IV
*Signature Analysis IV
*Targeting V
*Multitasking I
*Navigation IV
*Evasive Maneuvering III
*Warp Drive Operation III
*Mechanics IV
*Hull Upgrades IV
*Shield Management V
*Shield Operation V
*Shield Upgrades IV
*Tactical Shield Manipulation II
*Thermic Shield Compensation III
*EM Shield Compensation III
*Kinetic Shield Compensation III
*Explosive Shield Compensation III
*Missile Launcher Operation V
*Missile Bombardment IV
*Target Navigation Prediction IV
*Rapid Launch IV
*Missile Projection II
*Light Missiles III
*Heavy Missiles IV
*Assault Missiles IV


This is not a trivial list. Depending upon your implants and neural mapping, this might take more than three months of training. If you follow th ecertificates blindly, you are liable to waste a lot of time training skills you don't need or, even worse, training skills you don't really need ''yet''. The certificates do not prioritise skills for you. That is something you are going to have to do for yourself. Read about each skill, find out how it helps you, and then prioritise. You will be trading these skills off against profession skills as well.


=== Professional Certificates  ===


Drones
==== Careers v. Professions v. Occupations  ====
Basic
Combat Drone Control - Basic
Drone Control - Basic
Heavy Drone Control - Basic
Specialist Drone Operator - Basic


Standard
A career and a profession are clearly not the same thing and both of these are different than an occupation. One way to look at it is to see professions as skill sets and careers as the sets of activities you perform with those skill sets. Occupations would then be specific activities themselves. A real world example is the distinctions between lawyer, public administration, and running a non-governmental organisation. Being a lawyer is being a member of a profession, but administering non-governmental organisations is a career which people from many different professions can pursue.
Combat Drone Control - Standard
Drone Control - Standard
Heavy Drone Control - Standard
Specialist Drone Operator - Standard


Improved
The certificate system can be seen as a helper on the professions side of this picture, while the detailed understanding of the skills trees should be seen as the career side. Specific occupations may require specfic skills that either fall out of the scope of a certificate or fall under what seems to be an entirely unrelated certificate. Useful metaphors might be the distinction between law school (where you learn what the law is) and the training you get in a law firm (where you learn how to practice the law) and the sort of courses requried to achieve the certificates/diplomas that technical schools/colleges award and the training offered by a specific technical company for a specfic job.
Combat Drone Control - Improved
Drone Control - Improved
Heavy Drone Control - Improved


Elite
The EVE Careers Guide[http://www.eveonline.com/careerguide/] has an interesting breakdown of the various career paths available in EVE. Not only are the normal industrial and military careers considered, but discussions of role playing careers and metagame[http://en.wikipedia.org/wiki/Metagaming] play[http://www.eveonline.com/ingameboard.asp?a=topic&threadID=990807].
Combat Drone Control - Elite
Drone Control - Elite
Elite Drone Operator - Elite
Heavy Drone Control - Elite
Specialist Drone Operator - Elite


These are some of the basic occupations that you can get into very early and very easily in your career:


Electronic Warfare
*Courier
*Miner
*Rat Hunter
*MIssion Runner


Basic
The starter professions can be seen as the core around which Business and INductry, Harvesting, and Leadership certificates revolve. Muchof what is required to complete these higher level certificates rest in the starter professions.
Cloak Operator - Basic
ECM Operator - Basic
EWAR Operator - Basic
Propulsion Jammer Operator - Basic
Sensor Dampener Operator - Basic
Target Painter Operator - Basic
Target Disruptor Operator - Basic


Standard
==== The 'Starter' Professions  ====
Cloak Operator - Standard
ECM Operator - Standard
EWAR Operator - Standard
Interdiction Maneuvers Standard
Propulsion Jammer Operator - Standard
Sensor Dampener Operator - Standard
Target Painter Operator - Standard
Target Disruptor Operator - Standard
Improved
Interdiction Maneuvers Improved


Elite
There are three broad classes of starter profession: business, industry, and the military (the military has two because it is, you know, special). I think 'starter' is a misnomer. A better word would be 'main' or 'core'. There are quite a few more skill sets we should be calling 'professions' than these. Each of the starter professions have racial variants, primarily because of the racial frigate skill but also because some racial ships/skills are tuned for different weapons and defensive systems.
Cloak Operator - Elite
ECM Operator - Elite
EWAR Operator - Elite
Propulsion Jammer Operator - Elite
Sensor Dampener Operator - Elite
Target Painter Operator - Elite
Target Disruptor Operator - Elite


<u>Business - Entrepreneur</u>


Gunnery
*Racial Frigate II
Basic
*Trade V
Battleship Energy Turretss - Basic
*Retail IV
Battleship Hybrid Turrets - Basic
*Daytrading IV
Battleship Projectile Turrets - Basic
Cruiser Energy Turrets - Basic
Cruiser Hybrid Turrets - Basic
Cruiser Projectile Turrets - Basic
Frigate Energy Turrets - Basic
Frigate Hybrid Turrets - Basic
Frigate Projectile Turrets - Basic
Turret Control - Basic


Standard
These skills all revolve around trading and market interaction.<br> <u>Business - Executive Commander</u>
Battleship Advanced Artillery Turrets - Standard
Battleship Advanced Autocannon Turrets - Standard
Battleship Advanced Beam Turrets - Standard
Battleship Advanced Blaster Turrets - Standard
Battleship Advanced Pulse Turrets - Standard
Battleship Advanced Rail Turrets - Standard
Battleship Energy Turretss - Standard
Battleship Hybrid Turrets - Standard
Battleship Projectile Turrets - Standard
Cruiser Advanced Artillery Turrets - Standard
Cruiser Advanced Autocannon Turrets - Standard
Cruiser Advanced Beam Turrets - Standard
Cruiser Advanced Blaster Turrets - Standard
Cruiser Advanced Pulse Turrets - Standard
Cruiser Advanced Rail Turrets - Standard
Cruiser Energy Turrets - Standard
Cruiser Hybrid Turrets - Standard
Cruiser Projectile Turrets - Standard
Frigate Advanced Artillery Turrets - Standard
Frigate Advanced Autocannon Turrets - Standard
Frigate Advanced Beam Turrets - Standard
Frigate Advanced Blaster Turrets - Standard
Frigate Advanced Pulse Turrets - Standard
Frigate Advanced Rail Turrets - Standard
Frigate Energy Turrets - Standard
Frigate Hybrid Turrets - Standard
Frigate Projectile Turrets - Standard
Turret Control - Standard


Improved
*Racial Frigate II
Turret Control - Improved
*Leadership V
*Shield Operation IV


Elite
These skills start you off along the path to command fleets of ships.
Battleship Advanced Artillery Turrets - Elite
Battleship Advanced Autocannon Turrets - Elite
Battleship Advanced Beam Turrets - Elite
Battleship Advanced Blaster Turrets - Elite
Battleship Advanced Pulse Turrets - Elite
Battleship Advanced Rail Turrets - Elite
Battleship Energy Turretss - Elite
Battleship Hybrid Turrets - Elite
Battleship Projectile Turrets - Elite
Cruiser Advanced Artillery Turrets - Elite
Cruiser Advanced Autocannon Turrets - Elite
Cruiser Advanced Beam Turrets - Elite
Cruiser Advanced Blaster Turrets - Elite
Cruiser Advanced Pulse Turrets - Elite
Cruiser Advanced Rail Turrets - Elite
Cruiser Energy Turrets - Elite
Cruiser Hybrid Turrets - Elite
Cruiser Projectile Turrets - Elite
Frigate Advanced Artillery Turrets - Elite
Frigate Advanced Autocannon Turrets - Elite
Frigate Advanced Beam Turrets - Elite
Frigate Advanced Blaster Turrets - Elite
Frigate Advanced Pulse Turrets - Elite
Frigate Advanced Rail Turrets - Elite
Frigate Energy Turrets - Elite
Frigate Hybrid Turrets - Elite
Frigate Projectile Turrets - Elite
Turret Control - Elite


Harvesting
<br> <u>Military - Soldier (Caldari)</u>
Basic
Common Ore Refiner - Basic
Rare Ore Refiner - Basic
Refinery Foreman - Basic
Resource Harvester - Basic


Standard
*Caldari Frigate III
Common Ore Refiner - Standard
*Missile Operation IV
Ice Specialist - Standard
*Standard Missiles III
Mercoxit Specialist - Standard
*Shield Operation III
Rare Ore Refiner - Standard
Refinery Foreman - Standard
Resource Harvester - Standard


Improved
These are basic skills that any military pilot should know.
Common Ore Refiner - Improved
Ice Specialist - Improved
Mercoxit Specialist - Improved
Rare Ore Refiner - Improved
Refinery Foreman - Improved
Resource Harvester - Improved


Elite
<br> <u>Military - Special Forces (Caldari)</u>
Common Ore Refiner - Elite
Ice Specialist - Elite
Mercoxit Specialist - Elite
Rare Ore Refiner - Elite
Refinery Foreman - Elite
Resource Harvester - Elite


Leadership
*Caldari Frigate IV
Basic
*Shield Operation III
Battlespace Technician - Basic
*Electronic Warfare II
Harvesting Comptroller - Basic
*Missile Bombardment V
Tactical Commander - Basic
Unit Leader - Basic


Standard
These skills are more specialised and aim for some of the more esoteric military roles later on.
Armored Warfare Chief - Standard
Battlespace Technician - Standard
Fleet Co-ordinator - Standard
Harvesting Comptroller - Standard
Information Warfare Chief - Standard
Siege Warfare Chief - Standard
Skirmish Warfare Chief - Standard
Tactical Commander - Standard
Unit Leader - Standard


Improved
<br> <u>Industry - Engineer</u>
Armored Warfare Chief - Improved
Battlespace Technician - Improved
Harvesting Comptroller - Improved
Information Warfare Chief - Improved
Siege Warfare Chief - Improved
Skirmish Warfare Chief - Improved
Tactical Commander - Improved


Elite
*Racial Frigate I
Armored Warfare Chief - Elite
*Industry III
Battlespace Technician - Elite
*Mass Production I
Fleet Co-ordinator - Elite
*Laboratory Operation V
Harvesting Comptroller - Elite
Information Warfare Chief - Elite
Siege Warfare Chief - Elite
Skirmish Warfare Chief - Elite
Tactical Commander - Elite
Unit Leader - Elite


Missiles
These skills aim at very basic production and research roles.
Basic
Missile Control - Basic
Remote Demolitions - Basic
Frigate Launcher Control - Basic
Cruiser Launcher Control - Basic
Battleship Launcher Control - Basic


Standard
<br> <u>Industry - Prospector</u>
Missile Control - Standard
Frigate Launch Control - Standard
Frigate Advanced Rocket Launchers - Standard
Frigate Advanced Standard Launchers - Standard
Cruiser Launch Control - Standard
Cruiser Advanced Heavy Assault Launchers - Standard
Cruiser Advanced Heavy Launchers - Standard
Battleship Launcher Control - Standard
Battleship Advanced Cruise Launchers - Standard
Battleship Advanced Siege Launchers - Standard
Improved
Missile Control - Improved


Elite
*Racial Frigate I (allows you to fly a Bantam, the Caldari mining frigate)
Missile Control - Elite
*Industry III (allows for basic operation of factories)
Frigate Launch Control - Elite
*Refining V (allows for use of refineries and gives a 2% reduction in refinery waster per skill level)
Frigate Advanced Rocket Launchers - Elite
*Mining V (skill at using mining lasers and gives a 5% bonus to mining turret yield per skill level)
Frigate Advanced Standard Launchers - Elite
Cruiser Launch Control - Elite
Cruiser Advanced Heavy Assault Launchers - Elite
Cruiser Advanced Heavy Launchers - Elite
Battleship Launcher Control - Elite
Battleship Advanced Cruise Launchers - Elite
Battleship Advanced Siege Launchers - Elite


Navigation
Clearly, if you are going to go down the mining profession path, these are the core skills required.
Basic
Cartographer - Basic
High-Velocity Helmsman - Basic
Wormhole Generation - Basic


Standard
==== Business and Industry  ====
Cartographer - Standard
High-Velocity Helmsman - Standard


Improved
<u>Business Mogul</u>
High-Velocity Helmsman - Improved


Elite
*Trade II
Cartographer - Elite
*Retail II
High-Velocity Helmsman - Elite
*Broker Relations II


<br>


==Supplementary Reading==
<u>Business Tycoon</u>
Basic Information
http://wiki.eveonline.com/en/wiki/Certificates


DevBlog Chat
*Procurement II
http://www.eveonline.com/devblog.asp?a=blog&nbid=1678
*Daytrading II
*Wholesale II
*Accounting II


EVEMon
<br>
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1467427
Mac Eve Tools
https://forums.eveonline.com/default.aspx?g=posts&t=10200


ISK: the guide
<u>Field Technician</u>
http://www.isktheguide.com/


[[Category:Certficates]]
*Salvaging I
[[Category:Getting Started]]
*Mechanic III
[[Category:Skills]]
*Survey III
 
<br>
 
<u>Production Manager</u>
 
*Industry III
*Mass Production III
*Production Efficiency III
 
<br>
 
<u>Research Manager</u>
 
*Research I
*Laboratory Operation I
*Metallurgy I
 
==== Harvesting  ====
 
<u>Common Ore Refiner</u>
 
*Kernite Processing III
*Omber Processing III
*Pyroxeres Processing III
*Veldspar Processing III
*Plagioclase Processing III
*Scordite Processing III
 
 
 
<u>Rare Ore Refiner</u>
 
*Crokite Processing III
*Dark Ochre Processing III
*Gneiss Processing III
*Hedbergite Processing IV
*Jaspet Processing IV
*Hemorphiote Processing IV
 
 
 
<u>Refinery Foreman</u>
 
*Refining III
 
 
 
<u>Resource Harvester</u>
 
*Mining IV
 
 
 
These two certificates start at the standard level. They represent relatively advanced skill sets.
 
<u>Ice Specialist</u>
 
*Ice Harvesting I
*Astrogeology III
*Mining V
*Mining Upgrades II
 
 
 
<u>Mercoxit Specialist</u>
 
*Deep Core Mining I
*Astrogeology II
*Resource Harvester Certificate - Standard
 
==== Leadership  ====
 
There are quite a few leadership certificates and some of them require more basic leadership certificates. The general idea is that the more advanced leadership certificates are more specialised.
 
<u>Battlespace Technician</u>
 
*Warfare Link Spcialist I
*Battlecruisers II
 
 
 
<u>Harvesting Comptroller</u>
 
*Tactical Commander Certificate - Basic
*Mining Foreman V<br>
 
 
 
<u>Tactical Commander</u>
 
*Leadership V<br>
 
 
 
<u>Unit Leader</u>
 
*Tactical Commander V
*Skirmish Warfare II
*Armored Warfare II
*Siege Warfare II
*Information Warfare II
 
At the standard level, you have certificates that specialise in specific kinds of warfare (armoured, information, and siege).
 
=== Planning with Certificates  ===
 
In the same way that one plans an academic or professional career based on goals, the pilot should plan one's skill training. Using certificates helps the process by laying out in relatively perspicuous form, just what you need to train to be able to do what you wish to do. I recommend using some form of skill training third party application like evemon, Mac Eve Tools, or EVEUniverse.
 
Again, the idea is not to follow whatever these programs tell you to train (unless of course your goal is to just collect certificates), but to get a working template for fine tuning.
 
As an example, say you have done the tutorials and are ready to go into the glamourous profession of mining. Looking at what we have said above it is clear that the core competencies are going to be important so that we don't die in the harsh cold of space and so that we can get the spacecraft to the rocks in one piece. Furthermore, the starter profession Prospector deals with mining, so that will be a good one to pursue.
 
Being conservative, we look to the requirements for Core Competency - Basic and Amarr Industry - Prospector, our current skills, and come up with something like this:
 
[[Image:Certplanexample.png]]  
 
This is a shot of Mac Eve Tools after I loaded our two certificates into the planner. I have chosen to do the Prospector certificate first because I'll be mining while these skills accumulate, so I might as well increase the yields I get while I skill the certificate. Your thinking might be different here; go with it. Feel free to move the skills around as you see fit. The program will re-arrange dependencies for you. For instance, you might want to wait to put Mining V into the skill queue until just before that long weekend you'll be off surfing or hang gliding or wrestling alligators. Being away from the game, gives a good time to do something like that. So, you might decide to skill to Mining IV, then do some of the energy and signature stuff before that Friday you leave.
 
With some of the more advanced certificates, you might feel that putting that 14 day skill into your queue can wait for a while as you gather some of the other skills you'll need to get in tot hat battlecruiser you've always wanted. That's perfectly good as well, as long as you don't need that particular skill to train the others. This is where the skill planning tools really help out.
 
== Advanced Careers  ==
 
As has been said, these six core careers should be thought of as root professions, like 'lawyer' rather than manager. But there are quite a few careers that are more highly specialised (or take longer to make them more than marginally worth the time) and require more skill training. We'll see just a few of these as introduction to what you might do once you are well on your way in training into a profession.
 
*Scientific Careers
**Archaeologist
**Hacker
**Cartographer<br>
 
*Military
**Scout
**EWAR Specialist
**Tackler
**Covert Ops Specialist
**Sniper
**Fleet Commander<br>
 
*Corporation Management
**Chief Executive Officer
**Accountant
**Instructor/Mentor<br>
 
*Industry/Engineering
**T2 Manufacturer
**Research Engineer
**Hauler
 
== Supplementary Reading  ==
 
[http://wiki.eveonline.com/en/wiki/Certificates|Basic Information from the EVE wiki]
 
[http://community.eveonline.com/devblog.asp?a=blog&bid=591| Certificates - Planning the Future (devblog)]
 
[http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1467427| EVEMon - Windows character progression program]
 
[http://forums.eveonline.com/default.aspx?g=posts&amp;t=10200| Mac Eve Tools - MacOS X character progression application]
 
[http://www.isktheguide.com| ISK: the guide]
 
== Authors  ==
 
[[User:Diane yanumano]]