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Minmatar Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Den ryer (talk | contribs)
Added main Ships header
Den ryer (talk | contribs)
Ships: Start of getting all ships organized with proper headers.
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{{ShipGuideBoilerintro}}
{{ShipGuideBoilerintro}}
=Ships=
=Ships=
Here are the Minmatar T1 ships.  Please follow the links to the specific pages of the ship database for more details and particular fits.


==Rookie Ship==
==Rookie Ship==
{{Ship|Reaper|box}}


The rookie ship is the first ship you start with. If you are Minmatar, it will be a Reaper. A new rookie ship is given whenever you dock at a station where you do not have any ships.  
The rookie ship is the first ship you start with. If you are Minmatar, it will be a Reaper. A new rookie ship is given whenever you dock at a station where you do not have any ships.  


{{Ship|Reaper|box}}
==Frigate==
[[Frigate|Frigates]] are the smallest of the ship classes in EVE. They are used mostly for level 1 missions or for tackling and electronic warfare roles in PvP.
<br><br>
<br><br>


==Frigate==
{{Ship|Breacher|box}}


[[Frigate|Frigates]] are the smallest of the ship classes in EVE. They are used mostly for level 1 missions or for tackling and electronic warfare roles in PvP.  
This is a long-range missile boat. It is rarely used, because its effectiveness is overshadowed by the far superior Rifter.
<br><br>


==Burst==
{{Ship|Burst|box}}
{{Ship|Burst|box}}


The Burst is the Minmatar mining frigate and can be used as a starting point for budding miners.
The Burst is the Minmatar mining frigate and can be used as a starting point for budding miners.
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{{ShipGuideFittings
{{ShipGuideFittings
Line 58: Line 64:
*General fit for a beginning mining frigate would simply include two mining lasers, afterburner, and a possible tank.
*General fit for a beginning mining frigate would simply include two mining lasers, afterburner, and a possible tank.
}}
}}
<br><br>


==Slasher==
{{Ship|Probe|box}}
{{Ship|Slasher|box}}


The Slasher is a cheap combat oriented frigate. It has the fastest base speed of any standard T1 frigate (although the Vigil is actually faster because of its hull bonus to speed).
The Probe is the Minmatar exploration frigate. This ship is best used as a probing boat, but if you have the skills to deal with its small capacitor it can be a speedy and cheap delivery ship due to its comparatively large cargo bay.
 
<br><br>
{{ShipGuideFittings
|name=Slasher, Cheap Low Skill Tackle
|high=125mm Gatling AutoCannon I<br>125mm Gatling AutoCannon I<br>125mm Gatling Autocannon I
|mid=1MN MicroWarpdrive I<br>Stasis Webifier I<br>Warp Scrambler I<br>Medium Shield Extender I
|low=Micro Auxiliary Power Core I<br>Overdrive Injector System I
|charges=1800x Phased Plasma S
|drones=
|rigs=
[empty rig slot] <br>
[empty rig slot] <br>
[empty rig slot] <br>
|recommended1=Minmatar Frigate II<br>Energy Management II<br>Hull Upgrades I
|recommended2=Shield Upgrades I<br>High Speed Maneuvering I<br>Propulsion Jamming I
|recommended3=Gunnery I<br>Small Projectile Turret I
|notes=*This is a generic fit for fleet tackling.
*This will fit with the listed recommended skills.
*The cap will last about 90 seconds with starter skills.
*Meta 1 and 2 modules can be cheaper and easier to fit, so check the market if you are buying for yourself.
*For a bit more isk, you can fit shield resist rigs to boost your tank.
}}
 
==Vigil==
{{Ship|Vigil|box}}
 
The Vigil is the Tech 1 [[EWar 101 Guide|Electronic Warfare]] ship of the Minmatar Republic. This ship is the fastest standard T1 frigate, and makes a decent first-strike tackler. The bonus to target painters isn't that useful, as target painters are stacking penalized in effectiveness, and work reasonably well on hulls without bonuses to them.
 
{{ShipGuideFittings
|name=Vigil, Ewar
 
|high=
250mm Light Artillery Cannon I <br>
250mm Light Artillery Cannon I <br>
Standard Missile Launcher I <br>
|mid=
Target Painter I <br>
Target Painter I <br>
Target Painter I <br>
|low=
50mm Reinforced Steel Plates I <br>
50mm Reinforced Steel Plates I <br>
Damage Control I <br>
 
|charges=
Republic Fleet Carbonised Lead S <br>
Caldari Navy Mjolnir Light Missile <br>
|drones=
|rigs=
[empty rig slot] <br>
[empty rig slot] <br>
[empty rig slot] <br>
 
|recommended1=
Minmatar Frigate II <br>
Missile Launcher Operation I <br>
Energy Systems Operation III <br>
Energy Management III <br>
Energy Grid Upgrades II <br>
Electronics Upgrades I <br>
Long Range Targeting II <br>
Targeting IV <br>
|recommended2=
Hull Upgrades I <br>
Standard Missiles I <br>
Evasive Maneuvering II <br>
Warp Drive Operation II <br>
Mechanic III <br>
Hull Upgrades III <br>
Shield Management III <br>
Signature Analysis III <br>
|recommended3=
Target Painting III <br>
Minmatar Frigate III <br>
Long Distance Jamming III <br>
Frequency Modulation III <br>
Repair Systems III <br>
Target Painting I <br>
Engineering IV <br>
 
|notes=
*This setup is the E-Uni Basic Ewar Vigil, intended for '''fleet''' use.
*I have not included recommendations for weapon damage skills as your main role in Fleet is Ewar.
}}
 
==Breacher==
{{Ship|Breacher|box}}
 
This is a long-range missile boat. It is rarely used, because its effectiveness is overshadowed by the far superior Rifter.


==Rifter==
{{Ship|Rifter|box}}
{{Ship|Rifter|box}}


Line 257: Line 175:
*With Engineering IV you have the option of fitting 150mm autocannons.
*With Engineering IV you have the option of fitting 150mm autocannons.
}}
}}
<br><br>
{{Ship|Slasher|box}}
The Slasher is a cheap combat oriented frigate. It has the fastest base speed of any standard T1 frigate (although the Vigil is actually faster because of its hull bonus to speed).
<br>
{{ShipGuideFittings
|name=Slasher, Cheap Low Skill Tackle
|high=125mm Gatling AutoCannon I<br>125mm Gatling AutoCannon I<br>125mm Gatling Autocannon I
|mid=1MN MicroWarpdrive I<br>Stasis Webifier I<br>Warp Scrambler I<br>Medium Shield Extender I
|low=Micro Auxiliary Power Core I<br>Overdrive Injector System I
|charges=1800x Phased Plasma S
|drones=
|rigs=
[empty rig slot] <br>
[empty rig slot] <br>
[empty rig slot] <br>
|recommended1=Minmatar Frigate II<br>Energy Management II<br>Hull Upgrades I
|recommended2=Shield Upgrades I<br>High Speed Maneuvering I<br>Propulsion Jamming I
|recommended3=Gunnery I<br>Small Projectile Turret I
|notes=*This is a generic fit for fleet tackling.
*This will fit with the listed recommended skills.
*The cap will last about 90 seconds with starter skills.
*Meta 1 and 2 modules can be cheaper and easier to fit, so check the market if you are buying for yourself.
*For a bit more isk, you can fit shield resist rigs to boost your tank.
}}
<br><br>
{{Ship|Vigil|box}}
The Vigil is the Tech 1 [[EWar 101 Guide|Electronic Warfare]] ship of the Minmatar Republic. This ship is the fastest standard T1 frigate, and makes a decent first-strike tackler. The bonus to target painters isn't that useful, as target painters are stacking penalized in effectiveness, and work reasonably well on hulls without bonuses to them.
<br>
</noinclude>{{#ifeq:{{{1|Vigil}}}|Vigil|
{{Fittings
|name=Vigil, Ewar
|high=
250mm Light Artillery Cannon I <br>
250mm Light Artillery Cannon I <br>
Standard Missile Launcher I <br>
|mid=
Target Painter I <br>
Target Painter I <br>
Target Painter I <br>
|low=
50mm Reinforced Steel Plates I <br>
50mm Reinforced Steel Plates I <br>
Damage Control I <br>
|charges=
Republic Fleet Carbonised Lead S <br>
Caldari Navy Mjolnir Light Missile <br>
|drones=
|rigs=
[empty rig slot] <br>
[empty rig slot] <br>
[empty rig slot] <br>


==Probe==
|recommended1=
{{Ship|Probe|box}}
Minmatar Frigate II <br>
Missile Launcher Operation I <br>
Energy Systems Operation III <br>
Energy Management III <br>
Energy Grid Upgrades II <br>
Electronics Upgrades I <br>
Long Range Targeting II <br>
Targeting IV <br>
|recommended2=
Hull Upgrades I <br>
Standard Missiles I <br>
Evasive Maneuvering II <br>
Warp Drive Operation II <br>
Mechanic III <br>
Hull Upgrades III <br>
Shield Management III <br>
Signature Analysis III <br>
|recommended3=
Target Painting III <br>
Minmatar Frigate III <br>
Long Distance Jamming III <br>
Frequency Modulation III <br>
Repair Systems III <br>
Target Painting I <br>
Engineering IV <br>


The Probe is the Minmatar exploration frigate. This ship is best used as a probing boat, but if you have the skills to deal with its small capacitor it can be a speedy and cheap delivery ship due to its comparatively large cargo bay.
|notes=
*This setup is the E-Uni Basic Ewar Vigil, intended for '''fleet''' use.
*I have not included recommendations for weapon damage skills as your main role in Fleet is Ewar.
}}
}}<noinclude>


==Destroyer==
==Destroyer==
[[Destroyer|Destroyers]] are slightly larger and have more highslots than frigates but fit the same small-sized weapons. They're designed to slaughter frigates but be vulnerable to most other ships. They are often used in PvE for Level 1 missions, and as salvage ships.  
[[Destroyer|Destroyers]] are slightly larger and have more highslots than frigates but fit the same small-sized weapons. They're designed to slaughter frigates but be vulnerable to most other ships. They are often used in PvE for Level 1 missions, and as salvage ships.  


Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, such as specialized hit &amp; run fleets.  
Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, such as specialized hit &amp; run fleets.  
<br><br>


==Thrasher==
{{Ship|Thrasher|box}}
{{Ship|Thrasher|box}}