Difference between revisions of "Template:Incursion rats"

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{{#switch: {{{1|}}}
 
{{#switch: {{{1|}}}
| Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="text">Name</th>
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| Start = <table class="wikitable sortable" style="font-size:90%; vertical-align:middle; text-align:right; padding:0px; border-collapse:collapse;"><tr><th nowrap style="background:#222222;" data-sort-type="number"></th>
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<th nowrap style="background:#222222;" data-sort-type="text">Name</th>
 
<th nowrap style="background:#222222;" data-sort-type="number">Sig</th>
 
<th nowrap style="background:#222222;" data-sort-type="number">Sig</th>
 
<th nowrap style="background:#222222;" data-sort-type="number">Speed</th>
 
<th nowrap style="background:#222222;" data-sort-type="number">Speed</th>
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<th nowrap style="background:#222222;" data-sort-type="number">D/EHP<small>&nbsp;<ref>A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it easier to judge what to kill first. Just remember to factor in the special abilities each ship has, as they often play a more vital role than mere damage.</ref></small></th>
 
<th nowrap style="background:#222222;" data-sort-type="number">D/EHP<small>&nbsp;<ref>A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it easier to judge what to kill first. Just remember to factor in the special abilities each ship has, as they often play a more vital role than mere damage.</ref></small></th>
 
<th nowrap style="background:#222222;" data-sort-type="number">Sig/Speed<small>&nbsp;<ref>A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.</ref></small></th></tr>
 
<th nowrap style="background:#222222;" data-sort-type="number">Sig/Speed<small>&nbsp;<ref>A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.</ref></small></th></tr>
| Renyn Meten = <tr><td nowrap style="vertical-align:middle;"><span style="display:none;">Renyn Meten </span> <span style="text-align:left;">[[image:icon_target_frigate.png|16px|Small target]] Renyn Meten [[image:icon_stasis_webifier_i.png|30px|Webbing - 60% speed reduction at 15 km range]]</span></td>
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| Renyn Meten = <tr><td nowrap style="vertical-align:middle;"><span style="display:none;">1 </span>[[image:icon_target_frigate.png|16px|Small target]]</td>
<td style="width:auto; vertical-align:middle;"><span style="display:none;">33 </span>[[image:Icon_ship_sig.png|20px|Signature]] 33 meters</td>
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<tr><td nowrap style="vertical-align:middle;"><span style="display:none;">Renyn Meten </span><div style="text-align:left;">Renyn Meten [[image:icon_stasis_webifier_i.png|30px|Webbing - 60% speed reduction at 15 km range]]</div></td>
<td style="width:auto; vertical-align:middle;"><span style="display:none;">2550 </span>[[image:Icon_velocity.png|20px|Velocity]] 2,550 m/s</td>
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<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">33 </span>[[image:Icon_ship_sig.png|20px|Signature]] 33 meters</td>
<td style="width:auto; vertical-align:middle;"><span style="display:none;">9000 </span>9 km [[image:icon_orbit.png|20px|Orbit]] 410 m/s</td>
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<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">2550 </span>[[image:Icon_velocity.png|20px|Velocity]] 2,550 m/s</td>
<td style="width:auto; vertical-align:middle;
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<td nowrap style="width:auto; vertical-align:middle;"><span style="display:none;">9000 </span>9 km [[image:icon_orbit.png|20px|Orbit]] 410 m/s</td>
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<td nowrap style=
 
}}<noinclude>
 
}}<noinclude>
 
= Syntax =  
 
= Syntax =  

Revision as of 05:13, 9 April 2013

Syntax

  • {{incursion rats|parameter}}

A template to use in order to build a flexible table of certain incursion rats only, without having to get all of them.

Opening and closing the table
  • Start
  • <Sansha Incursion Rat's name>
  • End

The Start parameter is to open he table up, then close it with End. Then add whichever rats in question you want with additional calls, one for each rat you wish to have in the table.

Example

The following:

{{incursion rats|Start}}
{{incursion rats|Renyn Meten}}
{{incursion rats|Niarja Myelen}}
{{incursion rats|End}}

Would result in this:

Name Sig Speed Orbit / Speed Damage Range [1] Effective HP D/EHP [2] Sig/Speed [3]
1 Small target
Renyn Meten
Renyn Meten Webbing - 60% speed reduction at 15 km range
33 Signature 33 meters 2550 Velocity 2,550 m/s 9000 9 km Orbit 410 m/s 192 192 dps Turret Damage 960 hp 12,00 12 km Effective range 8898 9k ehp Effective hit points 9,269 9,27 dam/hp 0,0129412 0,013 ratio
1 Small target
Niarja Myelen 53 Signature 53 meters 2760 Velocity 2,760 m/s 15000 15 km Orbit 405 m/s -1 (no weapons) -1 (no weapons) 3786 4k ehp Effective hit points -1 (no weapons) 0,0192029 0,019 ratio
  1. ^ This is the effective range of this ship, limited by effective weapon range and locking range. Some ships may lock before the range indicated here, but in those cases it's because while they can lock at range, their weapons will be ineffective until they come within this range value.
  2. ^ A simple measure of how much damage you're reducing from the field by shooting this particular enemy. It doesn't take into consideration signature or speed however, so you will have to factor that in yourself. Combining this ratio with the other signature/speed ratio makes it easier to judge what to kill first. Just remember to factor in the special abilities each ship has, as they often play a more vital role than mere damage.
  3. ^ A rough estimate of how hard it is to land good hits on the target. An increasingly lower value means the target is smaller and faster, thus much harder to hit than an increasingly higher value.