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m →Ship progression: Added some more information about the high-end ships, just to give new people something to go on. |
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{{example|Remember that these ships are by no means efficient ships and that you should train out of battlecruisers and into something better as soon as your skills allow you to. Also that the battlecruiser fits below will have '''Phased Weapon Navigation Array Generation Extron''' modules fitted instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter module should be upgraded to a web (with the exception of the Drake).}} | {{example|Remember that these ships are by no means efficient ships and that you should train out of battlecruisers and into something better as soon as your skills allow you to. Also that the battlecruiser fits below will have '''Phased Weapon Navigation Array Generation Extron''' modules fitted instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter module should be upgraded to a web (with the exception of the Drake).}} | ||
== Ship progression == | == Ship progression == | ||
Unless you are already heavily invested into a certain race or weapon system, it might be a good idea to think of which strategic cruiser or pirate faction battleship you'll want in the end, rather than which battlecruiser or battleship you'll get while training up. | Unless you are already heavily invested into a certain race or weapon system, it might be a good idea to think of which strategic cruiser or pirate faction battleship you'll want in the end, rather than which battlecruiser or battleship you'll get while training up. | ||
You should also consider secondary value of whatever you train, perhaps you can find an end-of-the-line ship that not only furthers your goals for incursions but other goals as well given the skills you'll end up training for it. If you already know that you like smaller ships, or have plans for diving into a wormhole in the future, it would make much more sense training into a strategic cruiser than a pirate faction battleship. Pending on the race, training for strategic cruisers will make quite some progress towards being able to fly logistics as well. That said, most strategic cruisers pale in comparison to the pirate faction battleships who remain the epitome of incursion boats. | You should also consider secondary value of whatever you train, perhaps you can find an end-of-the-line ship that not only furthers your goals for incursions but other goals as well given the skills you'll end up training for it. If you already know that you like smaller ships, or have plans for diving into a wormhole in the future, it would make much more sense training into a strategic cruiser than a pirate faction battleship. Pending on the race, training for strategic cruisers will make quite some progress towards being able to fly logistics as well. That said, most strategic cruisers pale in comparison to the pirate faction battleships who remain the epitome of incursion boats. | ||
{| class="wikitable" style="text-align:left; font-size:90%; border-collapse:collapse; border:1px solid #333333; padding:5px;" | |||
|- | |||
! style="background:#222222;" | Races | |||
! style="background:#222222;" | Ship | |||
! style="background:#222222;" | Description | |||
|- valign="top" | |||
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_faction_gallente_federation.png|64px]] | |||
| style="padding:0px;" | [[image:Machariel.jpg|64px]] | |||
| The [[Machariel]] combines a flexible engagement range for autocannons with a high rate of fire. Fit for long range the impressive alpha is unmatched. It also has enough midslots to fit for any occasion. | |||
|- valign="top" | |||
| nowrap style="padding:0px;" | [[image:logo_faction_amarr_empire.png|64px]][[image:logo_faction_caldari_state.png|64px]] | |||
| style="padding:0px;" | [[image:Nightmare.jpg|64px]] | |||
| The [[Nightmare]] have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has plenty of utility midslots available. Has some cap issues. | |||
|- valign="top" | |||
| nowrap style="padding:0px;" | [[image:logo_faction_gallente_federation.png|64px]][[image:logo_faction_minmatar_republic.png|64px]] | |||
| style="padding:0px;" | [[image:Vindicator.jpg|64px]] | |||
| The [[Vindicator]] is a brawler without match, both in terms of damage incredibly strong webs. Despite appearances, it is also a very potent sniper when fitted with railguns, and tech two ammo makes it possible to use blasters at medium range. | |||
|- valign="top" | |||
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_amarr_empire.png|64px]] | |||
| nowrap style="padding:0px;" | [[image:Legion.jpg|64px]] | |||
| The [[Legion]] combines powerful short range capabilities with instant-swapping long range capabilities due to how crystals work. Ideal ship if you prefer smaller, more agile ships to the bulkier battleships. | |||
|- valign="top" | |||
| nowrap style="padding:0px; text-align:center;" | [[image:logo_faction_minmatar_republic.png|64px]] | |||
| nowrap style="padding:0px;" | [[image:Loki.jpg|64px]] | |||
| The [[Loki]]'s combination of multiple webs and extreme tracking makes it very useful. It also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is. | |||
|- valign="top" | |||
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_boundless_creation.png|64px]] | |||
| nowrap style="padding:0px;" | [[image:Sleipnir.jpg|64px]] | |||
| Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The [[Sleipnir]] stands out with exceptional tracking, range and damage capabilities. | |||
|- valign="top" | |||
| nowrap style="padding:0px;" | [[image:logo_faction_minmatar_republic.png|64px]][[image:logo_core_complexion_inc.png|64px]] | |||
| nowrap style="padding:0px;" | [[image:Scimitar.jpg|64px]] | |||
| The [[Scimitar]] is a logistics ship, the core of fleet defense. It does not rely on energy transfers to be cap stable and can therefor be fully operational on its own. The bonus to tracking links makes it an enormous asset on the field, on top of the repairs it supplies. | |||
|- valign="top" | |||
| nowrap style="padding:0px;" | [[image:logo_faction_caldari_state.png|64px]][[image:logo_lai_dai.png|64px]] | |||
| nowrap style="padding:0px;" | [[image:Basilisk.jpg|64px]] | |||
| The [[Basilisk]] is another logistics ship, but unlike the Scimitar, it needs someone to exchange energy transfers with to be effective. With good skills it can provide energy transfers to the fleet or field one more shield transporter for extra repping power. | |||
|} | |||
= Amarr ship progression = | = Amarr ship progression = | ||