Difference between revisions of "User:Cassiel Seraphim/Sandbox4"

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= Recommended implants =
 
There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war.
 
  
When the cost of your clone isn't an issue, there are +6% implant variants of these implants that greatly increase your efficiency.
 
== Gunnery implants ==
 
There are several implants improving damage, rate of fire, tracking. Below are implants that help you regardless which ship you fly as they benefit all turret ships.
 
{| style="font-size:90%;"
 
|-
 
| [[image:icon_implant_hardwiring.png‎|24px]] <span style="color:orange;">'''Eifyr and Co. 'Gunslinger' Motion Prediction MR-703'''</span> ''(slot 7, +3% turret tracking speed)''
 
|-
 
| [[image:icon_implant_hardwiring.png‎|24px]] <span style="color:orange;">'''Inherent Implants 'Lancer' Gunnery RF-903'''</span> ''(slot 9, +3% rate of fire)''
 
|}
 
For '''Battleships''' and large guns, the next implant is split across each racial weapon system.
 
{| style="font-size:90%;"
 
|-
 
| [[image:icon_implant_hardwiring.png‎|24px]] <span style="color:orange;">'''Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003'''</span> ''(slot 10, +3% to large projectile weapons)''
 
|-
 
| [[image:icon_implant_hardwiring.png‎|24px]] <span style="color:orange;">'''Inherent Implants 'Lancer' Large Energy Turret LE-1003'''</span> ''(slot 10, +3% to large energy weapons)''
 
|-
 
| [[image:icon_implant_hardwiring.png‎|24px]] <span style="color:orange;">'''Zainou 'Deadeye' Large Hybrid Turret LH-1003'''</span> ''(slot 10, +3% to large hybrid weapons)''
 
|}
 
For those flying '''strategic cruisers''' as their preferred ships, there's an implant for slot 8.
 
{| style="font-size:90%;"
 
|-
 
| [[image:icon_implant_hardwiring.png‎|24px]] <span style="color:orange;">'''Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803'''</span> ''(slot 8, +3% to medium projectiles)''
 
|-
 
| [[image:icon_implant_hardwiring.png‎|24px]] <span style="color:orange;">'''Inherent Implants 'Lancer' Medium Energy Turret ME-803'''</span> ''(slot 8, +3% to medium energy weapons)''
 
|}
 
 
== Genolution implants ==
 
For people without +4 or +5 attribute implants, the '''Genolution''' implants can be quite useful.
 
{| style="font-size:90%;"
 
|-
 
| [[image:implant_genolution_core_augmentation_ca-1.png|24px]] <span style="color:orange;">'''Genolution Core Augmentation CA-1'''</span> ''(increases powergrid and capacitor)''
 
|-
 
| [[image:implant_genolution_core_augmentation_ca-2.png|24px]] <span style="color:orange;">'''Genolution Core Augmentation CA-2'''</span> ''(increases CPU and capacitor)''
 
|}
 
 
== Capacitor implants ==
 
For the less used slots 6 and 8 you haven't got much worthwhile to use in terms of increasing your damage. For those slots you could increase your capacitor if you're flying logistics or a ship with cap-hungry turrets.
 
{| style="font-size:90%;"
 
|-
 
| [[image:icon_implant_hardwiring.png‎|30px]] '''Inherent Implants 'Squire' Energy Systems Operation EO-603''' ''(slot 6, decreases capacitor recharge)''
 
|-
 
| [[image:icon_implant_hardwiring.png‎|30px]] '''Inherent Implants 'Squire' Energy Management EM-803''' ''(slot 8, increases capacitor capacity)''
 
|}
 
== Mindlink implants ==
 
For the boosters, slot 10 is taken up by the mindlink implants.
 
{| style="font-size:90%;"
 
|-
 
| [[image:icon_implant_mindlink.png|30px]] '''Siege Warfare Mindlink''' ''(slot 10, +50% bonus to siege command bonus)''
 
|-
 
| [[image:icon_implant_mindlink.png|30px]] '''Skirmish Warfare Mindlink''' ''(slot 10, +50% bonus to skirmish command bonus)''
 
|}
 

Revision as of 22:13, 14 April 2013