Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Passive shield tanking: Difference between revisions

From EVE University Wiki
Line 7: Line 7:
== Theory  ==
== Theory  ==


=== Non-linearity ===
=== Principles ===


Both Shield and [[Capacitor Recharge Rate|Capacitor regeneration]] are non-linear in EVE. This means the rate of regeneration changes depending on how much, either shield or capacitor (they don't effect each other though) you currently have.
There are three important principles at work to determine how much damage your shield can tank passively without breaking:
 
*Shield resistances will reduce incoming damage by a percent depending on damage type
=== Regen duration  ===
*Shield regeneration is non-linear, meaning how quickly it regenerates changes depending on how much shield you currently have. It's very close to, if not the same as the [[Capacitor recharge rate|capacitor regeneration]] curve and maxes at approximately 2.4x the base amount.
 
*Shield regeneration time is the time it takes shields to regenerate from 0% to 100% and does not change, even if the total amount of shield a ship has changes, meaning an increase in total shield amount will increase the amount you regen.
Another thing specific to eve regen is that the regen duration remains the same regardless of the amount of hp.  
 
So if you add hp's (for example with a ''shield extender'' or a ''capacitor battery'') it will still fully regen in the same duration as before.
 
'''TL;DR: '''If you double the shield hp, it doubles the shield regen rate.  


=== Characteristics  ===
=== Characteristics  ===


There are 3 things that may increase your shield passive regen rate:
Following those principles, we can look for modules which influence the relevant ship statistics to increase your passive shield regeneration.
 
'''shield hp - regen duration - resistances'''


Shield hp is increased by adding ''powerdiagnostics ''(low slot), ''shield extenders'' (mid slot) and ''core defense field extenders'' (rig)  
*Shield Amount
**Power Diagnostic Unit (low)
**Shield Extender (mid)
**Core Defense Field Extender (rig)


Shield regen duration is reduces by adding ''powerdiagnostics'', ''shield power relays'', ''shield flux coils'' (low slot), ''shield rechargers'' (mid slot) and ''core defense field purgers'' (rig)  
*Shield Regeneration Time
**Power Diagnostic Unit (low)
**Shield Power Relay (low)
**Shield Flux Coil (low)
**Shield Recharger (mid)
**Core Defense Field Purger (rig)


Resists are increased by adding a damage control (low slot), shield resistance amplifiers, shield hardeners (mid slot), screen reinforcers (rig)  
*Shield Resistances
**Damage Control (low)
**Shield Resistance Amplifier (mid)
**Shield Hardener (mid)
**Screen Reinforcer (rig)


=== Snowballing  ===
=== Snowballing  ===