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There are three important principles at work to determine how much damage your shield can tank passively without breaking: | There are three important principles at work to determine how much damage your shield can tank passively without breaking: | ||
*Shield resistances will reduce incoming damage by a percent depending on damage type | *Shield resistances will reduce incoming damage by a percent depending on damage type | ||
*Shield regeneration is non-linear, meaning how quickly it regenerates changes depending on how much shield you currently have. It's very close to, if not the same as the [[ | *Shield regeneration is non-linear, meaning how quickly it regenerates changes depending on how much shield you currently have. It's very close to, if not the same as the [[Capacitor_Recharge_Rate|capacitor regeneration]] curve and maxes at approximately 2.4x the base amount. | ||
*Shield regeneration time is the time it takes shields to regenerate from 0% to 100% and does not change, even if the total amount of shield a ship has changes, meaning an increase in total shield amount will increase the amount you regen. | *Shield regeneration time is the time it takes shields to regenerate from 0% to 100% and does not change, even if the total amount of shield a ship has changes, meaning an increase in total shield amount will increase the amount you regen. | ||