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Passive shield tanking: Difference between revisions

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Dʹgo jahn (talk | contribs)
Dʹgo jahn (talk | contribs)
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=== Fitting tips  ===
=== Fitting tips  ===


What to choose between all those modules, what combination is the best? Instead of making convoluted excel sheets, your best bet is to fire up EFT and try. (if you don't know EFT, look here)
When setting up a new ship, The EvE Fitting Tool ([[EFT]]) is an invaluable utility that will give you information and insight into how effective your setup is going to be before you try it out in-game.  


The base idea is to fill all low slots with shield power relays, all mid slots with the bigger shield extenders you can use and use 3 purger rigs. (For PVE purger rigs are better than extender rigs in all cases)
For the passively regenerative tank the basic idea is to fill several low slots with Shield Power Relay modules, several mid slots with Shield Extender modules, and finally to fit usually all three rig slots with Defense Field Purger rigs. Note that for a passive tank purger rigs are almost always more effective than extender rigs.


I've yet to see a fit under battleship size where a shield recharger is better tank-wise than an extender or an hardener.  
Most often Extenders and Hardeners are preferable to Shield Recharger Modules when fitting a battlecruiser or smaller sized hull. Hardener modules should be added specifically for the primary damage type of the NPC's you'll be facing. Always double check the Effective Health Points ([[EHP]]) when fitting and aim to get the highest possible value by swapping Extenders, Hardeners and other modules.


So, when the above is done, remove one extender and add an hardener for the primary damage type of the NPC's you'll be facing. See if the tank amount is higher.
Once your tanking modules are set make sure your ship's capacitor is stable. If it isn't, consider swapping one or more Shield Power Relays for Shield Flux Coils. If you have to swap more than two Shield Relays for Shield Coils, consider putting all the Shield Relays back except one and adding a Capacitor Power Relay.
 
If yes, remove another extender and add another of the same hardener. If it's better, remove yet another extender and add an hardener for the secondary damage type of those NPC's.
 
If the second hardener for the primary damage type tanks less than an extender, swap it for an hardener of the secondary damage type.
 
Now look at your cap, if it's stable you're good to go. If not, swap a shield power relay for a shield flux coil, see if it's stable now. Continue swapping relays for coils until you're stable.
 
Sometimes, if you have to swap more than two relays for coils, you may try putting all the relays back except one and add a capacitor power relay.
 
I usually use low range, high damage weapons (autocannons) which means I need an afterburner to dictate range. Being able to perma run said afterburner often mitigates enough incoming damage due to speed to justify the tank reduction for cap stability.  


=== Example fits  ===
=== Example fits  ===