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|info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. <br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | |info=Effectively combining the trapping power of interdictors with the defensive capabilities of heavy assault ships, the heavy interdictor is an invaluable addition to any skirmish force, offensive or defensive. Heavy interdictors are the only ships able to use the warp disruption field generator, a module which creates a warp disruption field that moves with the origin ship wherever it goes. <br><br>Developer: Viziam<br><br>Viziam ships are quite possibly the most durable ships money can buy. Their armor is second to none and that, combined with superior shields, makes them hard nuts to crack. Of course this does mean they are rather slow and possess somewhat more limited weapons and electronics options. | ||
|bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>10% reduction in medium energy turret capacitor use and | |bonuses=<b>Amarr Cruiser Skill Bonus:</b><br>10% reduction in medium energy turret capacitor use and 4% bonus to armor resistances per level<br><b>Heavy Interdictors Skill Bonus:</b><br>5% bonus to medium energy turret rate of fire and 5% bonus to range of warp disruption fields per level<br>Note: can fit warp disruption field generators | ||
|structurehp=1,688 HP | |structurehp=1,688 HP | ||