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Electronic warfare: Difference between revisions

From EVE University Wiki
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* 3b. If you are at your optimal range, align to a planet. If you are targeted you can warp away and warp back in. (Unless you want to die a "hero's death".)
* 3b. If you are at your optimal range, align to a planet. If you are targeted you can warp away and warp back in. (Unless you want to die a "hero's death".)
* 4. Activate the electronic warfare module on your designated target. You may want to overheat your ECM module for the (often critical) first cycle and gain a 20% higher strength. TD/RSD/TP modules can't be overheated.
* 4. Activate the electronic warfare module on your designated target. You may want to overheat your ECM module for the (often critical) first cycle and gain a 20% higher strength. TD/RSD/TP modules can't be overheated.
* 5. If the hit on the designated target is successful, put a second electronic warfare module (if you have it) on the another target in the opposing fleet.
* 5. If the hit on the designated target is successful, put a second electronic warfare module (if you have it) on another target in the opposing fleet.
* 6. There is no 6, let's jam it.
* 6. There is no 6, let's jam it.
* 7. If you 'miss' a cycle (this is mainly for ECM) be ready to warp away if you get targeted.
* 7. If you 'miss' a cycle (this is mainly for ECM) be ready to warp away if you get targeted.