More actions
Vukae dhoul (talk | contribs) Removed section as spreadsheet is no longer available. |
m too != to |
||
| Line 142: | Line 142: | ||
The tracking part: All guns have their tracking value expressed in something called 'angular velocity', this is identical to 'Transversal speed' divided by 'Range to Target', this is all inside the tracking term if you look at it, and basically it just means how fast something moves around something else. Lets freeze the angular velocity, this means that it is still moving but that the speed will not change. In the tracking term we also have 'Turret signature resolution' divided by 'Target signature radius', for easy comparison later on we will assume that both these number are the same (so their ratio is one, which means no effect), then we freeze them as well. What we are left over with is this: a fixed number divided by 'Turret tracking'. | The tracking part: All guns have their tracking value expressed in something called 'angular velocity', this is identical to 'Transversal speed' divided by 'Range to Target', this is all inside the tracking term if you look at it, and basically it just means how fast something moves around something else. Lets freeze the angular velocity, this means that it is still moving but that the speed will not change. In the tracking term we also have 'Turret signature resolution' divided by 'Target signature radius', for easy comparison later on we will assume that both these number are the same (so their ratio is one, which means no effect), then we freeze them as well. What we are left over with is this: a fixed number divided by 'Turret tracking'. | ||
The range part: Being inside optimal never incurs a hit penalty, so we must move out into falloff ranges | The range part: Being inside optimal never incurs a hit penalty, so we must move out into falloff ranges to see any changes in the to-hit-equation's output values. Lets freeze everything apart from 'falloff'. What we are left with is: a fixed number divided by 'Falloff'. | ||
Did you see what they had in common? In the tracking term, we now have ''something / Turret tracking'', in the range term we have ''something / Falloff''. In both cases there is a value that is divided by the variable we were interested in. There is an important insight here: tracking and falloff behaves identically. And they are not fixed limits, they become ratios that describes how quickly you lose hit chance as you start to push range and orbiting speeds, and the hit chance loss is gradual. | Did you see what they had in common? In the tracking term, we now have ''something / Turret tracking'', in the range term we have ''something / Falloff''. In both cases there is a value that is divided by the variable we were interested in. There is an important insight here: tracking and falloff behaves identically. And they are not fixed limits, they become ratios that describes how quickly you lose hit chance as you start to push range and orbiting speeds, and the hit chance loss is gradual. | ||
==Base damage== | ==Base damage== | ||