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=== Range === | === Range === | ||
* In a fleet like this, transversal is your best friend. With all the tackle frigs equipped with a scram, they can spiral in and close on larger ships and dictate the range of the engagement. | * In a fleet like this, transversal is your best friend. With all the tackle frigs equipped with a scram, they can spiral in and close on larger ships and dictate the range of the engagement. Our speed is our greatest advantage here. | ||
* Transversal should be kept high at all times! Logi may not have time to land reps if you're standing still, especially against larger targets (with larger guns). | * Transversal should be kept high at all times! Logi may not have time to land reps if you're standing still, especially against larger targets (with larger guns). | ||
* The logi have an optimal range of 28-29k, | * The logi have an optimal range of 28-29k with the Meta 4 reppers and around 33 with the Deadspace reppers, far less than Cruiser-hull logi, and for this reason engagement range is tough. The logi not only have to manage targets broadcasting for reps but must be constantly moving to keep up with quick DD ships. So, don't leave the MWD on (pulse for 1 cycle) and get where you need to go to be most effective. | ||
* The E-War ships should sit even farther out; they are the most fragile of all these ships (using E-War in the mids instead of shield mods) and as such need the range to be effective. The Griffin has an optimal range of 32k, the Crucifier 64, so both should use their MWD to open distance if necessary (not in a straight line!) and continue TD/ECM-ing all the things. | * The E-War ships should sit even farther out; they are the most fragile of all these ships (using E-War in the mids instead of shield mods) and as such need the range to be effective. The Griffin has an optimal range of 32k, the Crucifier 64, so both should use their MWD to open distance if necessary (not in a straight line!) and continue TD/ECM-ing all the things. | ||