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Aaric altair (talk | contribs) Reworked the document to reflect changes to the crimewatch system |
Aaric altair (talk | contribs) m formatting |
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Kill rights are created when a player attacks an illegal target and gains a criminal flag. Therefore, gaining a kill right varies across security levels: In high-sec, a kill right is gained if your ship is attacked; in low-sec, if your pod is attacked; and in null-sec, if your pod is destroyed. No kill right is gained if you are a legal target (suspect flag, war target, etc) | Kill rights are created when a player attacks an illegal target and gains a criminal flag. Therefore, gaining a kill right varies across security levels: In high-sec, a kill right is gained if your ship is attacked; in low-sec, if your pod is attacked; and in null-sec, if your pod is destroyed. No kill right is gained if you are a legal target (suspect flag, war target, etc) | ||
==Mechanics== | |||
Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag | Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag | ||