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Kill Rights: Difference between revisions

From EVE University Wiki
Reworked the document to reflect changes to the crimewatch system
m formatting
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Kill rights are created when a player attacks an illegal target and gains a criminal flag. Therefore, gaining a kill right varies across security levels: In high-sec, a kill right is gained if your ship is attacked; in low-sec, if your pod is attacked; and in null-sec, if your pod is destroyed. No kill right is gained if you are a legal target (suspect flag, war target, etc)
Kill rights are created when a player attacks an illegal target and gains a criminal flag. Therefore, gaining a kill right varies across security levels: In high-sec, a kill right is gained if your ship is attacked; in low-sec, if your pod is attacked; and in null-sec, if your pod is destroyed. No kill right is gained if you are a legal target (suspect flag, war target, etc)


[edit] Mechanics
==Mechanics==
Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag
Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag