Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ice harvesting: Difference between revisions

From EVE University Wiki
Updated for Odyssey - detailed ice anoms and respawn times.
Updated cycle times and commentary for the Odyssey patch changes.
Line 9: Line 9:


'''Advantages of Ice Mining'''
'''Advantages of Ice Mining'''
* Reduced attention required by the miner.
* Reduced attention required by the miner - this has changed with the Odyssey patch - cycle times have halved.
* Self-sufficiency in terms of POS fuels.
* Self-sufficiency in terms of POS fuels.
* Lower penalty for working without a hauler - longer cycle times mean fewer trips to the station.
* Lower penalty for working without a hauler - longer cycle times mean fewer trips to the station.
* Ice asteroids are huge - there is little chance of having one pop while filling your hold.
* Fun factor of 4-hourly 'Ice Rush' when a belt spawns, as dozens of miners rush in to clear the belt.  
 


'''Disadvantages of Ice Mining'''
'''Disadvantages of Ice Mining'''
* Reduced ISK yield compared to normal mining.
* Reduced ISK yield compared to normal mining - this has changed with the Odyssey patch - ice income per are now comparable to other ores, but the number of hours a day you can mine ice is less than rock ores due to the 4 hour respawn time.
* Smaller demand for ice products.
* Smaller demand for ice products - this is also changing post-Odyssey, as CCP have stated that supply will be reduced to 80% of demand, so prices should rise.
* Increased chances of suicide ganks.
* Increased chances of suicide ganks - this is changing now Odyssey patch has made scripted bot ice mining more difficult with the ice anomalies random location. Also the competition in clearing ice belt has reduced the number of AFK miners.




Line 24: Line 25:
In Empire space, there are a few systems in each region that have an Ice Field. The nearest to Aldrat is Eygfe. More can be found on external map sources such as [http://evemaps.dotlan.net/map/Metropolis dotlan].
In Empire space, there are a few systems in each region that have an Ice Field. The nearest to Aldrat is Eygfe. More can be found on external map sources such as [http://evemaps.dotlan.net/map/Metropolis dotlan].


Ice fields are visually distinctive, often hundreds of kilometers long with asteroids often containing well over 100,000 pieces of ice.
Whereas before the Odyssey patch, ice belts were huge with thousands of ice asteroids spread over hundreds of kilometres, the new ice belt anomalies are much smaller, typically 10-20 ice asteroids spread over 50km.
 
===Ice Ore===
===Ice Ore===


Line 60: Line 61:
* [[Skills:Industry#Ice Harvesting|Ice Harvesting I]]
* [[Skills:Industry#Ice Harvesting|Ice Harvesting I]]


With these skills the miner can acquire 1 piece of ice, per Ice Harvester, every 600 seconds (10 minutes).
With these skills the miner can acquire 1 piece of ice, per Ice Harvester, every 300 seconds (5 minutes).


==Improving Cycle Times==
==Improving Cycle Times==
Line 66: Line 67:
===Skills===
===Skills===


Further training in [[Skills:Industry#Ice Harvesting|Ice Harvesting]] will decrease the cycle time by 5% per level to a maximum 25% reduction in cycle time. Minimum cycle is therefore 450 seconds (7.5 minutes).
Further training in [[Skills:Industry#Ice Harvesting|Ice Harvesting]] will decrease the cycle time by 5% per level to a maximum 25% reduction in cycle time. Minimum cycle is therefore 225 seconds.


===Tech 2 Modules===
===Tech 2 Modules===
With Ice Harvesting 5 it is possible to use the Ice Harvester II module. This has a base cycle time of 500 seconds reducing to 375 seconds with the skill bonus applied. Ship bonuses , depending on what barge/exhumer you are using, can also affect harvesting. (bonuses are noted further down)
With Ice Harvesting 5 it is possible to use the Ice Harvester II module. This has a base cycle time of 250 seconds reducing to 187.5 seconds with the skill bonus applied. Ship bonuses , depending on what barge/exhumer you are using, can also affect harvesting. (bonuses are noted further down)


===Ice Harvesting Upgrades===
===Ice Harvesting Upgrades===
Line 116: Line 117:
  Yet again another question without a correct answer.
  Yet again another question without a correct answer.
There are many reasons for and against Ice Mining, but there are some important facts that need to be said.  
There are many reasons for and against Ice Mining, but there are some important facts that need to be said.  
Ice has a limited use compared to asteroids. Minerals from asteroids are used throughout eve, basically everything out there is made out of minerals where as ice products are only used in Player Owned Structures (POS) and certain ships with jump drive capability.
Ice has a limited use compared to asteroids. Minerals from asteroids are used throughout eve, basically everything out there is made out of minerals where as ice products are only used in Player Owned Structures (POS) and certain ships with jump drive capability.  
 
It is perhaps considered easier to ice mine, as the cycle times are significantly longer then asteroid mining modules, and ice asteroids are so massive, that it would take a large fleet of ships to mine all of the ice, as such it is very difficult for the ice asteroid to run out. Many miners will tell you the frustration at mining an asteroid with hardly next to nothing in it and loosing cycle time because they haven’t got the attention to focus on there scanners. This is perhaps where Ice Mining does come into its own, and many miners have been known to hit the "Ice Belt" while they are, for example, studying.  


The final big issue is well, that ice is big! Just one block takes up 1000m3 of space. So an unmodified Hulk can only fit a low amount, not much really. Many professional ice miners will have a second account to act as a hauler to move the ice and leave the miner in place, be in a fleet or use the ore hold god called the Mackinaw.
The final big issue is well, that ice is big! Just one block takes up 1000m3 of space. So an unmodified Hulk can only fit a low amount, not much really. Many professional ice miners will have a second account to act as a hauler to move the ice and leave the miner in place, be in a fleet or use the ore hold god called the Mackinaw.
Line 147: Line 146:




== MAX Pilot & MAX Fleet ==
== MAX Pilot & MAX Fleet == (need to update post Odyssey - base cycle times halved)
(This results in a cycle time of 101 seconds for 2 blocks.)
(This results in a cycle time of 101 seconds for 2 blocks.)