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Tips and Tricks: Difference between revisions

From EVE University Wiki
Balarat (talk | contribs)
Balarat (talk | contribs)
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* Choose your fights carefully. In pvp space you are a shark or a fish. If you can't avoid the sharks, then you are food. Learn safespots, gate scouting and safe undocks.
* Choose your fights carefully. In pvp space you are a shark or a fish. If you can't avoid the sharks, then you are food. Learn safespots, gate scouting and safe undocks.
* Use your directional scanner to be aware of your surroundings (what ships are out in space) and to locate ships on belts, stations, and gates to either fight or avoid.
* Use your directional scanner to be aware of your surroundings (what ships are out in space) and to locate ships on belts, stations, and gates to either fight or avoid.
* Rat in lowsec or nullsec. Not for money, but to learn how to not be shark food while still being being able to do something undocked. You can't hunt down prey until you aren't prey yourself.
* Rat in lowsec or nullsec. Not for money, but to learn how to not be shark food while still being being able to do something undocked. You can't hunt down prey until you aren't prey.
* Do not trust people if they say "come here u can shoot at my ship to test your damage".
* When roaming, check the Starmap and set the statistics to "Average pilots in space in the last 30 minutes." This will let you know how many pilots have been flying around in each system. Avoid choke-points (high-sec to low-sec or low-sec to null-sec) with a large number of pilots in space, as it may indicate a gate camp. You may also use the Starmap in this mode to look for a route with active pilots to engage in PvP.
* When roaming, check the Starmap and set the statistics to "Average pilots in space in the last 30 minutes." This will let you know how many pilots have been flying around in each system. Avoid choke-points (high-sec to low-sec or low-sec to null-sec) with a large number of pilots in space, as it may indicate a gate camp. You may also use the Starmap in this mode to look for a route with active pilots to engage in PvP.
* If you jump into a gatecamp, don't panic. You have some time before uncloacking to react. One tactic to escape is to actually burn back to the gate. This makes it so that if the campers agress, they will not be able to jump back through the gate immediately to chase you. Obviously you should only do this if you think you can tank the incoming damage for the burn back to the gate (15km).
* If you jump into a gatecamp, don't panic. You have some time before uncloacking to react. One tactic to escape is to actually burn back to the gate. This makes it so that if the campers agress, they will not be able to jump back through the gate immediately to chase you. Obviously you should only do this if you think you can tank the incoming damage for the burn back to the gate (15km).