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Archive:UniBombers: Difference between revisions

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The Recommended skill plan essentially pushes the previous listed skills as high as possible. You want to maximize the ship's DPS by getting all the missle support skills to IV or V. As well as the Covert Ops skill itself to V, however it is a very long train at around 18 Days. Additionally, you want to maximize the ships agility and speed, by pumping navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Enginnering, and Mechanic. Lastly, you will want to get Bomb Launcher to IV for the ability to use the Void and Lockbreaker Bombs.
The Recommended skill plan essentially pushes the previous listed skills as high as possible. You want to maximize the ship's DPS by getting all the missle support skills to IV or V. As well as the Covert Ops skill itself to V, however it is a very long train at around 18 Days. Additionally, you want to maximize the ships agility and speed, by pumping navigation skills as high as possible, as well as the fitting and tanking skills found in Electronics, Enginnering, and Mechanic. Lastly, you will want to get Bomb Launcher to IV for the ability to use the Void and Lockbreaker Bombs.
== The Five "R's"  ==
Bombing runs are the ultimate purpose of the UniBombers.  To throw bombs at some unsuspecting group of ships defines the concept of gank.  However, if in the throwing of bombs you find yourself on the wrong side of the killmail you may be forgetting the Five "R's".
*RUN AWAY:  As soon as your bomb is released, warp away.  With few exceptions the UniBombers never remain on grid post bomb release.  Uncloak - Bombs Away! - '''RUN AWAY'''!"
*REMOVE YOURSELF:  After running way you will likely be heading in warp to a pre-planned escape point.  Upon landing at that escape point, '''REMOVE YOURSELF''' from the place you just landed.  Other members of your squadron may be landing there in short order and SB's in close proximity post-attack are a mistake.  Your aim is to be at least 2,500 meters away from your landing point so decloaking is less likely to happen.
*RELOAD:  As soon as practical after launching your bomb '''RELOAD''' your bomb launcher.  Many escape points are far enough away that you ought to be able to complete a 10 second reload prior to landing.  A fully loaded stealth bomber has more utility than a half empty launcher.  Plus, it frees up space in cargo for more bombs or even loot if your run was wildly successful.
*RECLOAK: An SB that is not cloaked is a glass pigeon waiting to get popped.  '''RECLOAK''' as soon as you have reloaded.
*RESET:  After reaching your escape point the bomber leader may have you '''RESET''' at an observation point.  Being ready to go on command or even anticipating the reset may give your squadron the opportunity to restrike a target...  Be ready, immediately.